{
    "engine.welcome": "Welcome to BeamNG.drive in US English :)",
    "engine.lua.reloaded": "Main LUA instance reloaded",
    "engine.cef.subprocessdied.title": "Unresponsive UI Process",
    "engine.cef.subprocessdied.msg": "The UI Process failed to respond in time.\nThis can happen if an Antivirus blocks the BeamNG.drive.ui.exe application.\n\nYou can eventually get more help there:\n\nhttp://wiki.beamng.com/Errors/Unresponsive_UI_Process\n\nDo you want to open that address in your browser now?",
    "engine.cef.subprocessdied.url": "http://wiki.beamng.com/Errors/Unresponsive_UI_Process",
    "engine.resourceMissing": "Failed to create resource (is the file missing?): ",
    "engine.engineFail": "Failed to initialize game, shutting down.",
    "engine.msgboxErrorTitle": "Error",
    "engine.invalidUserpath.title": "Invalid user path",
    "engine.invalidUserpath.msg": "BeamNG.drive cannot access UserPath defined in startup.ini (game folder). Change for a valid path: ",
    "engine.windowedModeReq.title": "Windowed Mode Required",
    "engine.windowedModeReq.msgEditor": "Please exit the Mission Editor to switch to full screen.",
    "engine.windowedModeReq.msgGUI": "Please exit the GUI Editor to switch to full screen.",
    "engine.levelModified.title": "Level Modified",
    "engine.levelModified.msg": "Level has been modified in the Editor. Save?",
    "engine.nodegrab.fixedwarning": "CTRL + Middle Mouse Button to unfix nodes",
    "engine.nodegrab.uncoupling": "Decoupling any attached nodes",
    "engine.nodegrab.coupling": "Coupling the two nodes",

    "engine.fatalError.errMsg": "FATAL ERROR: ",
    "engine.fatalError.experienced": "\n\r\n\rBeamNG.drive has experienced a fatal error. Clicking on OK will close BeamNG and create a crashreport. Please send the report so we can resolve this problem.",
    "engine.fatalError.experienced2": "\n\r\n\rBeamNG.drive has experienced a fatal error.",

    "engine.editor.loading": "Loading the World Editor...",
    "engine.editor.menu.file": "File",
    "engine.editor.menu.newLevel": "New Level",
    "engine.editor.menu.openLevel": "Open Level...",
    "engine.editor.menu.saveLevel": "Save Level",
    "engine.editor.menu.saveLevelAs": "Save Level As...",
    "engine.editor.menu.resaveLevel": "Resave everything",
    "engine.editor.menu.createBlankTerrain": "Create Blank Terrain",
    "engine.editor.menu.importTerrainHeightmap": "Import Terrain Heightmap",
    "engine.editor.menu.exportTerrainHeightmap": "Export Terrain Heightmap",
    "engine.editor.menu.exportToCollada": "Export To COLLADA...",
    "engine.editor.menu.playLevel": "Play Level",
    "engine.editor.menu.exitLevel": "Exit Level",
    "engine.editor.menu.quit": "Quit",

    "engine.editor.menu.edit": "Edit",
    "engine.editor.menu.undo": "Undo",
    "engine.editor.menu.redo": "Redo",
    "engine.editor.menu.cut": "Cut",
    "engine.editor.menu.copy": "Copy",
    "engine.editor.menu.paste": "Paste",
    "engine.editor.menu.delete": "Delete",
    "engine.editor.menu.deselect": "Deselect",
    "engine.editor.menu.select": "Select...",
    "engine.editor.menu.audioParams": "Audio Parameters...",
    "engine.editor.menu.editorSettings": "Editor Settings...",
    "engine.editor.menu.snapOptions": "Snap Options...",
    "engine.editor.menu.gameOptions": "Game Options...",
    "engine.editor.menu.postfxManager": "PostEffect Manager",
    "engine.editor.menu.view": "View",
    "engine.editor.menu.visibilityLayers": "Visibility Layers",
    "engine.editor.menu.gridOrtho": "Show Grid in Ortho Views",
    "engine.editor.menu.camera": "Camera",
    "engine.editor.menu.standartCamera": "Standard",
    "engine.editor.menu.orbitCamera": "Orbit Camera",
    "engine.editor.menu.gameCamera": "Game Camera",
    "engine.editor.menu.smoothedCamera": "Smoothed",
    "engine.editor.menu.smoothedRotateCamera": "Smoothed Rotate",
    "engine.editor.menu.camera.top": "Top",
    "engine.editor.menu.camera.bottom": "Bottom",
    "engine.editor.menu.camera.front": "Front",
    "engine.editor.menu.camera.back": "Back",
    "engine.editor.menu.camera.left": "Left",
    "engine.editor.menu.camera.right": "Right",
    "engine.editor.menu.camera.perspective": "Perspective",
    "engine.editor.menu.camera.isometric": "Isometric",

    "engine.editor.menu.cameraspeed": "Camera Speed",

    "engine.editor.menu.cameraspeed.slowest": "Slowest",
    "engine.editor.menu.cameraspeed.slow": "Slow",
    "engine.editor.menu.cameraspeed.slower": "Slower",
    "engine.editor.menu.cameraspeed.normal": "Normal",
    "engine.editor.menu.cameraspeed.faster": "Faster",
    "engine.editor.menu.cameraspeed.fast": "Fast",
    "engine.editor.menu.cameraspeed.fastest": "Fastest",

    "engine.editor.menu.toggleCamModes": "Toggle Camera Modes",

    "engine.editor.menu.worldCamera": "World Camera",
    "engine.editor.menu.toggleCamera": "Toggle Flying Camera",
    "engine.editor.menu.placeCameraSelection": "Place Camera at Selection",
    "engine.editor.menu.placeCameraPlayer": "Place Camera at Player",
    "engine.editor.menu.placePlayerCamera": "Place Player at Camera",
    "engine.editor.menu.cameraTranslation": "Camera transform",
    "engine.editor.menu.fitViewSelection": "Fit View to Selection",
    "engine.editor.menu.fitViewSelectionOrbit": "Fit View To Selection and Orbit",
    "engine.editor.menu.speed": "Speed",
    "engine.editor.menu.viewType": "View",
    "engine.editor.menu.addBookmark": "Add Bookmark...",
    "engine.editor.menu.manageBookmarks": "Manage Bookmarks...",
    "engine.editor.menu.jumpBookmark": "Jump to Bookmark",
    "engine.editor.menu.editors": "Editors",
    "engine.editor.menu.lighting": "Lighting",
    "engine.editor.menu.atOrigin": "at Origin",
    "engine.editor.menu.atCamera": "at Camera",
    "engine.editor.menu.atCamaraWoRot": "at Camera w/Rotation",
    "engine.editor.menu.belowCamera": "Below Camera",
    "engine.editor.menu.screenCenter": "Screen Center",
    "engine.editor.menu.atCenteroid": "at Centroid",
    "engine.editor.menu.toTerrain": "to Terrain",
    "engine.editor.menu.belowSelection": "Below Selection",
    "engine.editor.menu.posXAxis": "+X Axis",
    "engine.editor.menu.posYAxis": "+Y Axis",
    "engine.editor.menu.posZAxis": "+Z Axis",
    "engine.editor.menu.negXAxis": "-X Axis",
    "engine.editor.menu.negYAxis": "-Y Axis",
    "engine.editor.menu.negZAxis": "-Z Axis",
    "engine.editor.menu.xAxis": "X Axis",
    "engine.editor.menu.yAxis": "Y Axis",
    "engine.editor.menu.zAxis": "Z Axis",
    "engine.editor.menu.object": "Object",
    "engine.editor.menu.lockSelection": "Lock Selection",
    "engine.editor.menu.unlockSelection": "Unlock Selection",
    "engine.editor.menu.hideSelection": "Hide Selection",
    "engine.editor.menu.showSelection": "Show Selection",
    "engine.editor.menu.alignBounds": "Align Bounds",
    "engine.editor.menu.alignCenter": "Align Center",
    "engine.editor.menu.resetTransforms": "Reset Transforms",
    "engine.editor.menu.resetSelRot": "Reset Selected Rotation",
    "engine.editor.menu.resetSelScale": "Reset Selected Scale",
    "engine.editor.menu.transformSel": "Transform Selection...",
    "engine.editor.menu.dropSel": "Drop Selection",
    "engine.editor.menu.dropLocation": "Drop Location",
    "engine.editor.menu.makeSelPrefab": "Make Selection Prefab",
    "engine.editor.menu.explodeSelPrefab": "Explode Selected Prefab",

    "extensions.scenario.onRaceEnd.default.win":"Well done! Your time: {{timeStr}}",
    "extensions.scenario.damageGoal.fail.msg":"You damaged your car",
    "extensions.scenario.damageGoal.win.msg":"Well done! Your time: {{timeStr}}",
    "extensions.scenario.damageGoal.checkDamage.fail.msg":"Careful! Your car is {{damage}}% damaged",
    "extensions.scenario.damageGoal.checkDamage.win.msg":"{{damage}}% damage",
    "extensions.scenario.timeLimit.failedGoal":"used more than {{maxTime}}",
    "extensions.scenario.timeLimit.checkTime.countdown":"{{countdown}}...",
    "extensions.scenario.speedGoal.fail.msg":"Your speed is not the required speed",
    "extensions.scenario.speedGoal.win.msg":"Well done! Your time: {{time}}",
    "extensions.scenario.speedGoal.countdown":"{{countdown}}...",
    "extensions.scenario.drift.failedGoal":"You need at least {{minDrift}} points.",
    "extensions.scenario.drift.passGoal":"Well done! Your score was {{driftPoints}} points.",
    "extensions.campaign.exploration.mapHint": "Press [action=toggle_minimap] to show the map with available missions",

    "ui.fonts.filename": "segoeui.ttf",
    "ui.fonts.primary": "Play",
    "ui.fonts.secondary": "News Cycle",
    "ui.fonts.mono": "Roboto Mono",
    "ui.fonts.fallback": "Roboto",

    "ui.startscreen.warning": "Warning: Photosensitivity Risk",
    "ui.startscreen.warningdetails": "This game may potentially trigger seizures for people with photosensitive epilepsy. Player discretion is advised.",

    "ui.common.search": "Search",
    "ui.common.continue": "Continue",
    "ui.common.apply": "Apply",
    "ui.common.reset": "Reset",
    "ui.common.resetAll": "Reset all",
    "ui.common.delete": "Delete",
    "ui.common.order.difficulty": "Difficulty",
    "ui.common.order.date": "Date",
    "ui.common.order.author": "Author",
    "ui.common.order.players": "Players",
    "ui.common.filters": "Filters",
    "ui.common.official": "Official",
    "ui.common.sortBy": "Sort By",
    "ui.common.downloadMore": "Download More!",
    "ui.common.property.difficulty": "Difficulty",
    "ui.common.property.authors": "Author(s)",
    "ui.common.property.multiseatPlayers": "Multiseat Players",
    "ui.common.property.createdAt": "Creation",
    "ui.common.property.map": "Map",
    "ui.common.property.goals": "Goals",
    "ui.common.action.play": "PLAY",
    "ui.common.action.resume": "Resume",
    "ui.common.action.load": "Load",
    "ui.common.action.stop": "Stop",
    "ui.common.action.start": "Start",
    "ui.common.yes": "Yes",
    "ui.common.no": "No",
    "ui.common.never": "Never",
    "ui.common.warn": "Warning",
    "ui.common.error": "Error",
    "ui.common.critical": "Critical",
    "ui.common.fooOrBar": "{{ foo }} or {{ bar }}",
    "ui.common.showDetails": "Show Details",
    "ui.common.default": "Default",
    "ui.common.info": "Info",
    "ui.common.sync": "Sync",

    "ui.common.enable": "Enable",
    "ui.common.disable": "Disable",

    "ui.common.retry": "Retry",
    "ui.common.menu": "Menu",
    "ui.common.skip": "Skip",
    "ui.common.cancel": "Cancel",
    "ui.common.next": "Next",
    "ui.common.finish": "Finish",

    "ui.common.save": "Save",
    "ui.common.load": "Load",
    "ui.common.filename": "Filename",

    "ui.common.unknown": "Unknown",

    "ui.common.exit": "Exit",
    "ui.common.test": "Test",
    "ui.common.arcade": "Arcade",
    "ui.common.stock": "Stock",
    "ui.common.off": "Off",
    "ui.common.realistic": "Realistic",
    "ui.common.ABSoff": "Always off",
    "ui.common.ABSarcade": "Always arcade ABS",
    "ui.common.ABSrealistic": "Realistic ABS only",
    "ui.common.smart": "Smart",
    "ui.common.smartConfigs": "Smart (any configs)",
    "ui.common.random": "Random",
    "ui.common.randomConfigs": "Random (any configs)",

    "ui.actions.decrease": "Decrease",
    "ui.actions.increase": "Increase",
    "ui.actions.enter": "Enter Panel",
    "ui.actions.exit": "Exit Panel",
    "ui.actions.switchRight": "Switch Right",
    "ui.actions.switchLeft": "Switch Left",
    "ui.actions.confirm": "Confirm",
    "ui.actions.load": "Load",
    "ui.actions.spawn": "Spawn Car",
    "ui.actions.menuLeft": "Menu Left",
    "ui.actions.menuRight": "Menu Right",

    "ui.comic.skip": "Skip",


    "ui.unit.metric": "Metric (SI)",
    "ui.unit.imperial": "Imperial",

    "ui.unit.mi": "Miles",
    "ui.unit.m": "Meters",
    "ui.unit.c": "Degree Celsius",
    "ui.unit.f": "Degree Fahrenheit",
    "ui.unit.k": "Kelvin",
    "ui.unit.lb": "Pounds",
    "ui.unit.kg": "Kilograms",
    "ui.unit.ltr100": "Liter/100km",
    "ui.unit.mpg": "Miles per Gallon",
    "ui.unit.nm": "Newton-meter",
    "ui.unit.lbft": "Pound-foot",
    "ui.unit.j": "Joule",
    "ui.unit.ftlb": "Foot-pound",
    "ui.unit.hp": "Horsepower",
    "ui.unit.bhp": "Brake Horsepower",
    "ui.unit.kw": "Kilowatt",
    "ui.unit.l": "Liters",
    "ui.unit.gal": "Gallons",
    "ui.unit.inHg": "in.Hg",
    "ui.unit.bar": "Bar",
    "ui.unit.psi": "PSI",
    "ui.unit.kPa": "Kilopascal",


    "ui.mainmenu.play": "PLAY",
    "ui.mainmenu.options": "OPTIONS",
    "ui.mainmenu.garage": "GARAGE",
    "ui.mainmenu.help": "HELP",
    "ui.mainmenu.exit": "EXIT",
    "ui.mainmenu.credits": "CREDITS",
    "ui.mainmenu.mods": "MODS",
    "ui.mainmenu.repo": "Repository",
    "ui.mainmenu.news": "NEWS",
    "ui.mainmenu.addmods": "ADD MODS",
    "ui.mainmenu.background.back": "MAIN MENU",
    "ui.mainmenu.warningdetails": "Click here for details and to acknowledge",
    "ui.mainmenu.modwizard": "MOD WIZARD",

    "ui.modWizard.skinWizard.intro": "Welcome to the skin creation wizard. The following steps will give you an overview on how to make a skin for any of the official BeamNG.Drive vehicles.",
    "ui.modWizard.skinWizard.selectVehicle": "Please Select a Vehicle",
    "ui.modWizard.skinWizard.skinName": "Please choose a name for your skin",
    "ui.modWizard.skinWizard.howTo": "How to Make Skins",
    "ui.modWizard.skinWizard.filesGenerated": "Skin files have been generated.",
    "ui.modWizard.skinWizard.openFolder": "Click here to open folder",
    "ui.modWizard.skinWizard.viewSkin": "View Skin",
    "ui.modWizard.skinWizard.editFile": "To edit the skin simple open the <skin_name>.dds file in a compatible .dds editor such as Paint.Net.",
    "ui.modWizard.skinWizard.desc": "For demonstration purposes we will be using SkinExample as our skin name. The two files that can be edited have been combined in the image to the right. Once you have opened the skin files, you can click next to load the skin ingame or finish to quit the wizard.",
    "ui.modWizard.skinWizard.left": "The left side of the image is the \"SkinExample.dds\". This where the main part of your skin will be done. Simply paint over the white sections with the design of your choice.",
    "ui.modWizard.skinWizard.right": "The right side of the image is the \"SkinExample_palette_uv1.dds\". This image is used to define which parts of your skin can be coloured by the ingame colour selector. Red is the first colour, Green is second colour and blue is the third colour. If it is transparent it will not be coloured.",


    "ui.trackBuilder.menus.advancedModifiers": "Advanced Modifiers",
    "ui.trackBuilder.menus.advancedPieces": "Advanced Pieces",
    "ui.trackBuilder.menus.trackShape": "Track Shape",
    "ui.trackBuilder.menus.wallsCeiling": "Walls and Ceiling",
    "ui.trackBuilder.menus.obstacles": "Obstacles",
    "ui.trackBuilder.menus.materialEditor": "Material Editor",
    "ui.trackBuilder.menus.checkpoints": "CheckPoints",
    "ui.trackBuilder.menus.trackSettings": "Track Settings",
    "ui.trackBuilder.menus.saveLoad": "Save and Load",
    "ui.trackBuilder.selection.previous": "Select Previous Piece",
    "ui.trackBuilder.selection.next": "Select Next Piece",
    "ui.trackBuilder.selection.first": "Select First Piece",
    "ui.trackBuilder.selection.last": "Select Last Piece",
    "ui.trackBuilder.toolbar.select": "Select segment",
    "ui.trackBuilder.toolbar.paint": "Paint material",
    "ui.trackBuilder.toolbar.merge": "Merge segments",
    "ui.trackBuilder.toolbar.changeShape": "Change track shape",
    "ui.trackBuilder.camera.focus": "Focus camera on selected piece",
    "ui.trackBuilder.base.delete": "Delete Current Segment",
    "ui.trackBuilder.base.closeTrack": "Close Track",
    "ui.trackBuilder.base.testDrive": "Starts from the selected Piece",
    "ui.trackBuilder.base.length": "Length",
    "ui.trackBuilder.base.radius": "Radius",
    "ui.trackBuilder.base.width": "Width",
    "ui.trackBuilder.base.height": "Height",
    "ui.trackBuilder.base.banking": "Banking",
    "ui.trackBuilder.tooltip.shiftBack": "Shift Modifier Back",
    "ui.trackBuilder.tooltip.shiftForward": "Shift Modifier Forward",
    "ui.trackBuilder.tooltip.modify": "Modify",
    "ui.trackBuilder.tooltip.remove": "Remove",
    "ui.trackBuilder.tooltip.reset": "Reset",
    "ui.trackBuilder.tooltip.addObstacle": "Add obstacle",
    "ui.trackBuilder.tooltip.morning": "Morning",
    "ui.trackBuilder.tooltip.noon": "Noon",
    "ui.trackBuilder.tooltip.night": "Night",
    "ui.trackBuilder.modifier.inverted": "Inverted",
    "ui.trackBuilder.advanced.splitPiece": "Split Piece",
    "ui.trackBuilder.borders.leftBorderShape": "Left Border Shape",
    "ui.trackBuilder.borders.rightBorderShape": "Right Border Shape",
    "ui.trackBuilder.matEditor.texture": "Texture",
    "ui.trackBuilder.matEditor.decal": "Decal",
    "ui.trackBuilder.matEditor.base": "Base",
    "ui.trackBuilder.matEditor.center": "Center",
    "ui.trackBuilder.matEditor.border": "Border",
    "ui.trackBuilder.matEditor.paint": "Paint",
    "ui.trackBuilder.matEditor.baseTextures": "Base Textures",
    "ui.trackBuilder.matEditor.decalTextures": "Decal Textures",
    "ui.trackBuilder.matEditor.selectAll": "Select All",
    "ui.trackBuilder.matEditor.deselectAll": "Deselect All",
    "ui.trackBuilder.matEditor.drawLeftBorder": "Draw Left Border",
    "ui.trackBuilder.matEditor.drawCenter": "Draw Center",
    "ui.trackBuilder.matEditor.drawRightBorder": "Draw Right Border",
    "ui.trackBuilder.matEditor.drawLeftWall": "Draw Left Wall",
    "ui.trackBuilder.matEditor.drawCeiling": "Draw Ceiling",
    "ui.trackBuilder.matEditor.drawRightWall": "Draw Right Wall",
    "ui.trackBuilder.obstacles.remove": "Remove",
    "ui.trackBuilder.obstacles.copy": "Copy",
    "ui.trackBuilder.wallsCeiling.active": "Active",
    "ui.trackBuilder.wallsCeiling.height": "Height",
    "ui.trackBuilder.wallsCeiling.leftWall": "Left Wall",
    "ui.trackBuilder.wallsCeiling.rightWall": "Right Wall",
    "ui.trackBuilder.wallsCeiling.ceiling": "Ceiling",
    "ui.trackBuilder.checkpoints.active": "Active",
    "ui.trackBuilder.checkpoints.info": "If you don't add any checkpoints, they will be automatically created when playing this track through the Time Trials game mode.",
    "ui.trackBuilder.trackSettings.environmentSettings": "Environment Settings",
    "ui.trackBuilder.trackSettings.time": "Time",
    "ui.trackBuilder.trackSettings.azimuth": "Azimuth",
    "ui.trackBuilder.trackSettings.fog": "Fog",
    "ui.trackBuilder.trackSettings.raceSettings": "Race Settings",
    "ui.trackBuilder.trackSettings.reversible": "Reversible",
    "ui.trackBuilder.trackSettings.defaultLaps": "Default Laps",
    "ui.trackBuilder.trackSettings.trackTransform": "Track Transform",
    "ui.trackBuilder.trackSettings.position": "Position",
    "ui.trackBuilder.trackSettings.rotation": "Rotation",
    "ui.trackBuilder.trackSettings.alignTrackToCam": "Align Track to Camera",
    "ui.trackBuilder.trackSettings.positionTrackBeforeCam": "Position Track before Camera",
    "ui.trackBuilder.trackSettings.alignTrackToVehicle": "Align Track to Vehicle",
    "ui.trackBuilder.trackSettings.positionTrackAboveVehicle": "Position Track above Vehicle",
    "ui.trackBuilder.saveLoad.saveTrack": "Save Track",
    "ui.trackBuilder.saveLoad.createPreview": "Create Preview",
    "ui.trackBuilder.saveLoad.overwritePreview": "Overwrite Preview",
    "ui.trackBuilder.saveLoad.filename": "Filename",
    "ui.trackBuilder.saveLoad.save": "Save",
    "ui.trackBuilder.saveLoad.modSaved": "Successfully packed track and preview to mod file ",
    "ui.trackBuilder.saveLoad.packToMod": "Pack to Mod",
    "ui.trackBuilder.saveLoad.trackLoaded": "Loaded track ",
    "ui.trackBuilder.saveLoad.previewCreated": "Successfully created preview ",
    "ui.trackBuilder.saveLoad.trackWrittenTo": "Successfully saved track to ",
    "ui.trackBuilder.saveLoad.overwrite": "Overwrite Track",
    "ui.trackBuilder.saveLoad.saveTimeSettings": "Save time settings",
    "ui.trackBuilder.saveLoad.saveOnThisMap": "Save on this map",
    "ui.trackBuilder.saveLoad.loadTrack": "Load Track",
    "ui.trackBuilder.saveLoad.search": "Search",
    "ui.trackBuilder.saveLoad.description": "Description",
    "ui.trackBuilder.saveLoad.difficulty": "Difficulty",
    "ui.trackBuilder.settings.cameraFollow": "Automatic camera follow",
    "ui.trackBuilder.settings.cameraFollowDistance": "Follow Distance",

    "ui.mainmenu.telemetryConsent": "I consent to the collection of data about my play sessions by[br] BeamNG GmbH (click [url=https://beamng.com/PrivacyPolicy.pdf]here[/url] for collected data types).",
    "ui.mainmenu.onlineConsent": "Enable online features",
    "ui.mainmenu.onlineFeatures.header": "Online Features",
    "ui.mainmenu.onlineFeatures.featureTitle": "Enable Online features?",
    "ui.mainmenu.onlineFeatures.featureDescription": "You can choose to enable or disable all online functions in BeamNG.drive. This will affect:[br][list][*]In-game repository[*]Mod subscriptions[*]Achievements[*]Leaderboards[*]Chat features[*]Content sharing features[/list]",
    "ui.mainmenu.privacyPolicyHint": "For details about data processing regarding online features and telemetry, please read our [url=https://beamng.com/PrivacyPolicy.pdf]Privacy Policy[/url]",
    "ui.mainmenu.telemetryOnlineHint": "Telemetry cannot be active without online features activated.",
    "ui.mainmenu.telemetry.header": "Telemetry",
    "ui.mainmenu.telemetry.featureDescription": "We would like to collect game session data such as the length of gameplay sessions, scenarios played, and whether you have certain gameplay features enabled, with the purpose of identifying areas for future game development and improvement of player experience. This data is sent to our servers, where it is anonymized and stored in a manner that does not allow the identification of individuals. We will not use this information for marketing or advertisement purposes. For the list of collected data types and your rights click [url=https://beamng.com/PrivacyPolicy.pdf]here[/url].",
    "ui.dashboard.play": "Continue",
    "ui.dashboard.drive": "Drive",
    "ui.dashboard.levels": "Levels",
    "ui.dashboard.environment": "Environment",
    "ui.dashboard.scenarios": "Scenarios",
    "ui.dashboard.vehicles": "Vehicles",
    "ui.dashboard.options": "Options",
    "ui.dashboard.debug": "Debug",
    "ui.dashboard.feedback": "Feedback",
    "ui.dashboard.photomode": "Photo Mode",
    "ui.dashboard.replay": "Replays",
    "ui.dashboard.credits": "Credits",
    "ui.dashboard.vehicleconfig": "Vehicle Config",
    "ui.dashboard.help": "Help",
    "ui.dashboard.mods": "Mods",
    "ui.dashboard.performance": "Performance",
    "ui.dashboard.appedit": "Customize UI Apps",
    "ui.dashboard.audiodebug": "Audio Debug",
    "ui.dashboard.tutorial": "Tutorial",
    "ui.dashboard.quit": "Quit Game",
    "ui.dashboard.mainmenu": "Quit to Main Menu",
    "ui.dashboard.garagePartselect": "New Part Selector",
    "ui.dashboard.trackBuilder": "Track Builder",



    "ui.levelselect.title": "Freeroam",
    "ui.levelselect.size": "Size",
    "ui.levelselect.biome": "Biome",
    "ui.levelselect.roads": "Roads",
    "ui.levelselect.suitablefor": "Suitable for",
    "ui.levelselect.features": "Features",
    "ui.levelselect.description": "Description",
    "ui.levelselect.authors": "Author(s)",
    "ui.levelselect.spawnpoints": "Spawn points",
    "ui.levelselect.play": "Play",
    "ui.levelselect.chooseSpwanpoint": "Choose spawn point",
    "ui.levelselect.spawn": "Spawn",
    "ui.levelselect.x86Disabled": "Please use the 64 bit version of the game to play on this map.",

    "ui.repository.subscribe" : "Subscribe",
    "ui.repository.subscribed" : "Subscribed: You get automatic updates",
    "ui.repository.mods" : "Mods",
    "ui.repository.no_mods_found" : "No results found",
    "ui.repository.unsubscribe" : "Unsubscribe",
    "ui.repository.version_id" : "Version",
    "ui.repository.info" : "Info",
    "ui.repository.download_count" : "Downloads",
    "ui.repository.rating" : "Rating",
    "ui.repository.last_updated" : "Last Updated",
    "ui.repository.author" : "Author",
    "ui.repository.filesize" : "Filesize",
    "ui.repository.filters" : "Filters",
    "ui.repository.search" : "Search",
    "ui.repository.order_by" : "Order by",
    "ui.repository.option_rating" : "Rating",
    "ui.repository.option_reviews" : "Reviews",
    "ui.repository.option_title" : "Title",
    "ui.repository.option_update" : "Update",
    "ui.repository.option_size" : "Size",
    "ui.repository.option_downloads" : "Downloads",
    "ui.repository.option_ascending" : "Ascending",
    "ui.repository.option_descending" : "Descending",
    "ui.repository.order_ascendant_short" : "asc",
    "ui.repository.order_descendant_short" : "desc",
    "ui.repository.filter_apply" : "Apply",
    "ui.repository.filter_top_downloaded" : "Top Downloaded",
    "ui.repository.filter_top_rated" : "Top Rated",
    "ui.repository.filter_latest" : "Latest",
    "ui.repository.filter_subscribed_only" : "Subscribed Only",
    "ui.repository.category" : "Category",
    "ui.repository.categories" : "Categories",
    "ui.repository.cat_all" : "All",
    "ui.repository.cat_veh" : "Vehicles",
    "ui.repository.cat_veh_land" : "Land",
    "ui.repository.cat_veh_air" : "Air",
    "ui.repository.cat_veh_props" : "Props",
    "ui.repository.cat_veh_boats" : "Boats",
    "ui.repository.cat_veh_config" : "Configurations",
    "ui.repository.cat_scenarios" : "Scenarios",
    "ui.repository.cat_terrain" : "Terrains, Levels, Maps",
    "ui.repository.cat_ui" : "User Interface Apps",
    "ui.repository.cat_sound" : "Sounds",
    "ui.repository.cat_idplate" : "License Plates",
    "ui.repository.cat_yo-dawg-mod" : "Mods of mods",
    "ui.repository.cat_skin" : "Skins",
    "ui.repository.tagid" : "Mod ID",
    "ui.repository.shortcuts" : "Shortcuts",
    "ui.repository.updates" : "Updates",
    "ui.repository.scheduled_chk" : "Check updates",
    "ui.repository.scheduled_date" : "Update scheduled for",
    "ui.repository.scheduled_reason" : "Reason",
    "ui.repository.scheduled_status" : "Status",
    "ui.repository.scheduled_chking" : "Checking mod: {{checkingMod}}",
    "ui.repository.scheduled_nothing" : "Currently there are no updates scheduled.",
    "ui.repository.repo_network_limit" : "Your network is restricted or metered. Please take this into consideration when downloading mods.",
    "ui.repository.scheduled_upd" : "Update mods",
    "ui.repository.scheduled_conflicts" : "Conflicts",
    "ui.repository.scheduled_no_conflict" : "No conflict",
    "ui.modmanager.openForumDiscussion" : "Open Discussion thread",
    "ui.repository.loading" : "Loading ...",
    "ui.repository.loadingTimedOut" : "This is taking longer than usual. If the problem persists please contact our ",
    "ui.repository.support" : "support",
    "ui.repository.notOnline" : "Connection to the server could not be established. If this problem persists please take a look ",
    "ui.repository.notOnline_here" : "here",
    "ui.repository.modmgrnotready" : "The mod manager isn't ready yet. All action are queued until it can be executed. If it takes too much time please contact support.",

    "ui.repository.subToMod" : "Subscribe to mod",
    "ui.repository.unSubMod" : "Unsubscribe from mod",
    "ui.repository.updateMod" : "Mod needs to be updated",
    "ui.repository.modDownloading" : "Mod downloading",
    "ui.repository.modQueued" : "Queued",
    "ui.repository.modUnpacked" : "Unpacked mod",
    "ui.repository.modDownloaded" : "Mod downloaded",


    "ui.quickrace.finished": "Finished",
    "ui.quickrace.changeConfig": "Change Configuration",
    "ui.quickrace.selectLevel": "Select Map",
    "ui.quickrace.selectTrack": "Select Layout",
    "ui.quickrace.selectVehicle": "Select Vehicle",
    "ui.quickrace.play": "Play",
    "ui.quickrace.quickraceLevels": "Time Trials Map selection",
    "ui.quickrace.quickraceTracks": "Time Trials Layout selection",
    "ui.quickrace.tracks.reversible" : "Reversible",
    "ui.quickrace.tracks.allowRollingStart": "Allows Rolling Start",
    "ui.quickrace.tracks.laps": "Laps",
    "ui.quickrace.tracks.lap": "Lap",
    "ui.quickrace.tracks.lapsChangeable" : "Laps changeable",
    "ui.quickrace.tracks.procedural" : "Procedural Track",
    "ui.quickrace.tracks.length" : "Length",
    "ui.quickrace.tracks.proceduralInfo" : "Same seed on the same layout means same track.",
    "ui.quickrace.select": "Select",
    "ui.quickrace.reverse": "Reverse",
    "ui.quickrace.rollingStart": "Rolling Start",
    "ui.quickrace.tod.night": "Night",
    "ui.quickrace.tod.sunrise": "Sunrise",
    "ui.quickrace.tod.morning": "Morning",
    "ui.quickrace.tod.earlyNoon": "Early Noon",
    "ui.quickrace.tod.noon": "Noon",
    "ui.quickrace.tod.lateNoon": "Late Noon",
    "ui.quickrace.tod.afternoon": "Afternoon",
    "ui.quickrace.tod.evening": "Evening",
    "ui.quickrace.tod.sunset": "Sunset",
    "ui.quickrace.setting": "Settings",
    "ui.quickrace.laps": "Laps",
    "ui.quickrace.tod": "Time",
    "ui.quickrace.country": "Country",
    "ui.quickrace.brand": "Brand",
    "ui.quickrace.derby": "Derby Class",
    "ui.quickrace.highscoresSingle": "Best Times - Single Lap",
    "ui.quickrace.highscoresTotal": "Best Times - Total Time",

    "ui.busRoute.levelSelect": "Select Level",
    "ui.busRoute.routeSelect": "Select Route",
    "ui.busRoute.vehicle": "Vehicle",
    "ui.busRoute.strictMode": "Requires bus stopping, kneeling and door opening.",
    "ui.busRoute.simulatePassengers": "Simulates the weight of passengers with the use of ballasts.",
    "ui.busRoute.stopCount": "Number of Stops",
    "ui.busRoute.traffic": "Enables AI traffic.",

    "ui.modmanager.modmanager" : "Mod Manager",
    "ui.modmanager.numActive" : "{{active}} of {{all}} mods active",
    "ui.modmanager.active" : "Active",
    "ui.modmanager.activateAll" : "Activate all mods",
    "ui.modmanager.deactivateAll" : "Deactivate all mods",
    "ui.modmanager.modname" : "Mod name",
    "ui.modmanager.dateAdded" : "Date added",
    "ui.modmanager.type" : "Type",
    "ui.modmanager.deleteMod" : "Delete mod",
    "ui.modmanager.activate" : "Activate",
    "ui.modmanager.deactivate" : "Deactivate",
    "ui.modmanager.pack" : "Pack",
    "ui.modmanager.unpack" : "Unpack",
    "ui.modmanager.openInExplorer": "Open in Explorer",
    "ui.modmanager.filename" : "File name",
    "ui.modmanager.path" : "Path",
    "ui.modmanager.modData" : "Mod data",
    "ui.modmanager.creationDate" : "Date created",
    "ui.modmanager.filesize" : "File size",
    "ui.modmanager.id" : "Unique ID",
    "ui.modmanager.author" : "Author",
    "ui.modmanager.openInRepo" : "Open in Repo",
    "ui.modmanager.openModFolderInExplorer": "Open Mod folder",
    "ui.modmanager.local" : "Local",
    "ui.modmanager.show" : "Show",
    "ui.modmanager.install_on" : "Installed on",
    "ui.modmanager.deleteAll": "Delete all Repo Mods",
    "ui.modmanager.deleteAllDesc": "Are you sure you want to unsubscribe and delete all Repository mods?",
    "ui.modmanager.updateAll": "Update all Mods",
    "ui.modmanager.removeAndUnsub": "Remove and Unsubscribe from mod",
    "ui.modmanager.downloading": "Downloading",
    "ui.modmanager.downloaded": "Downloaded",
    "ui.modmanager.installed": "Installed",
    "ui.modmanager.unordered": "Unordered",
    "ui.modmanager.activateTip": "Activate this mod",
    "ui.modmanager.deactivateTip": "Deactivate this mod",
    "ui.modmanager.missing": "Missing subscription",
    "ui.modmanager.missing_tooltip": "Mods you have subscribed to but are not present on this computer",
    "ui.modmanager.updateAllMissing": "Download all",
    "ui.modmanager.addDownload": "Add to Download list",

    "ui.environment.environment": "Environment",
    "ui.environment.timeOfDay": "Time Of Day",
    "ui.environment.play": "Play",
    "ui.environment.time": "Time",
    "ui.environment.day": "Day",
    "ui.environment.scale": "Scale",
    "ui.environment.night": "Night",
    "ui.environment.weather": "Weather",
    "ui.environment.windSpeed": "Wind Speed",
    "ui.environment.cloudCover": "Cloud Cover",
    "ui.environment.fogDensity": "Fog Density",
    "ui.environment.gravity": "Gravity",
    "ui.environment.zeroGravity": "Zero Gravity",
    "ui.environment.earth": "Earth",
    "ui.environment.moon": "Moon",
    "ui.environment.mars": "Mars",
    "ui.environment.sun": "Sun",
    "ui.environment.jupiter": "Jupiter",
    "ui.environment.neptune": "Neptune",
    "ui.environment.saturn": "Saturn",
    "ui.environment.uranus": "Uranus",
    "ui.environment.venus": "Venus",
    "ui.environment.mercury": "Mercury",
    "ui.environment.pluto": "Pluto",
    "ui.environment.negativeEarth": "Negative Earth",
    "ui.environment.simulationSpeed": "Simulation Speed",
    "ui.environment.realtime": "Realtime",
    "ui.environment.tireMarks":"Tire marks",
    "ui.environment.tireMarks.reset":"Clean",
    "ui.environment.tireMarks.save":"Save",
    "ui.environment.tireMarks.load":"Load",

    "ui.credits.programmers": "Programmers",
    "ui.credits.vehicleDesigners": "Vehicle Designers",
    "ui.credits.environmentArtists": "Environment Artists",
    "ui.credits.gameDesigners": "Game Designers",
    "ui.credits.assistantenvArtists": "Assistant Environment Artists",
    "ui.credits.customerSupport": "Customer Support",
    "ui.credits.organization": "Organization",
    "ui.credits.qa": "Quality Assurance",
    "ui.credits.ui": "User interface",
    "ui.credits.conceptArtists2D": "Concept Artists - 2D",
    "ui.credits.sound": "Sound",
    "ui.credits.sysops": "Systems Operations",
    "ui.credits.ourAwesomeCommunity": "Our awesome community",
    "ui.credits.specialThanksTo": "Special thanks to",
    "ui.credits.madePossibleWith": "Made possible with",
    "ui.credits.soundtrack": "Soundtrack",

    "ui.feedback.leaveMessage": "Please add a message here",
    "ui.feedback.back": "Back",
    "ui.feedback.clear": "Clear",
    "ui.feedback.submit": "Submit",

    "ui.color.colors": "Colors",
    "ui.color.colorPalette": "Color palette {{id}}",
    "ui.color.factory": "Factory",
    "ui.color.user": "User",
    "ui.color.hue": "Hue",
    "ui.color.saturation": "Saturation",
    "ui.color.brightness": "Brightness",
    "ui.color.chrominess": "Chrominess",

    "ui.colorpicker.userPresets": "User Presets",
    "ui.colorpicker.colToPre": "Add color to presets",
    "ui.colorpicker.rightToDel": "Right click on preset to delete it",


    "ui.vehicleconfig.vehicleconfig": "Vehicle Customization",
    "ui.vehicleconfig.parts": "Parts",
    "ui.vehicleconfig.tuning": "Tuning",
    "ui.vehicleconfig.color": "Color",
    "ui.vehicleconfig.save": "Save",
    "ui.vehicleconfig.overwrite": "Overwrite",
    "ui.vehicleconfig.load": "Load",
    "ui.vehicleconfig.filename": "File name",
    "ui.vehicleconfig.licensePlate": "License Plate",
    "ui.vehicleconfig.licensePlateGen": "Regenerate License Plate",
    "ui.vehicleconfig.updateLicensePlate": "Generate License Plate",
    "ui.vehicleconfig.stickySelection": "Sticky Selection",
    "ui.vehicleconfig.subparts": "Highlight Subparts",
    "ui.vehicleconfig.simpleTree": "Simple Tree",
    "ui.vehicleconfig.mouseOverUi": "Please keep the mouse over the UI while typing to make sure the keyboard input is directed to it",

    "ui.photomode.takeScreen": "Take screenshot",
    "ui.photomode.takebigScreen": "Take big screenshot",
    "ui.photomode.uploadScreen": "Upload screenshot to media server",
    "ui.photomode.quitPhotoMode": "Quit photo mode",
    "ui.photomode.advancedImgSettings": "Advanced image settings",
    "ui.photomode.postfx": "PostFX",
    "ui.photomode.farBlurMax": "Far Blur Max",
    "ui.photomode.focusRangeMin": "Focus Range (Min)",
    "ui.photomode.focusRangeMax": "Focus Range (Max)",
    "ui.photomode.blureCurveFar": "Blur Curve Far",
    "ui.photomode.fov": "Field of View",
    "ui.photomode.cameraSpeed": "Camera Speed",
    "ui.photomode.roll": "Roll",
    "ui.photomode.showGrid": "Show Grid",

    "ui.replay.play": "Play",
    "ui.replay.stop": "Stop",
    "ui.replay.rename": "Rename",
    "ui.replay.remove": "Remove",
    "ui.replay.appHint": "Note: for full playback and recording controls, use the Replay app (click here to customize the apps)",
    "ui.replay.openReplayFolderInExplorer": "Open Replay folder",

    "ui.appselect.apps": "Apps",
    "ui.appselect.reset": "Reset Layout",
    "ui.appselect.done": "Done",
    "ui.appselect.add": "Add app",
    "ui.appselect.deselectAll": "Deselect all",
    "ui.appselect.selectAll": "Select all",
    "ui.appselect.noCockpit": "Hide in cockpit",

    "ui.apps.categories.debug": "Debug",
    "ui.apps.categories.unknown": "Unknown",
    "ui.apps.categories.vehicle_profiling": "Vehicle Profiling",
    "ui.apps.categories.info": "Info",
    "ui.apps.categories.vehicle_control": "Vehicle Control",
    "ui.apps.categories.vehicle_info": "Vehicle Info",
    "ui.apps.categories.utility": "Utility",
    "ui.apps.categories.racing": "Racing",

    "ui.apps.absdebug.name": "AbsDebug",
    "ui.apps.aicontrol.name": "AIControl",
    "ui.apps.brake_thermal_debug.name": "Brake Thermal Debug",
    "ui.apps.brake_torque_graph.name": "Brake Torque Graph",
    "ui.apps.compass.name": "Compass",
    "ui.apps.precision_compass.name": "Precision Compass",
    "ui.apps.cruise_control.name": "Cruise Control",
    "ui.apps.engine_damage_app.name": "Engine Damage App",
    "ui.apps.detailed_vehicle_damage_app.name": "Detailed Vehicle Damage App",
    "ui.apps.vehicle_damage_app.name": "Vehicle Damage App",
    "ui.apps.demo_help.name": "Demo Help",
    "ui.apps.dialog.name": "Dialog",
    "ui.apps.engineinfo.name": "EngineInfo",
    "ui.apps.engine_dynamometer.name": "Engine Dynamometer",
    "ui.apps.engine_heat_debug_graph.name": "Engine Heat Debug Graph",
    "ui.apps.engine_thermal_debug.name": "Engine Thermal Debug",
    "ui.apps.clutch_thermal_debug.name": "Clutch Thermal Debug",
    "ui.apps.esc_activity_graph.name": "ESC Activity Graph",
    "ui.apps.esc_desired_yaw_rate_graph.name": "ESC Desired Yaw Rate Graph",
    "ui.apps.escstiffness.name": "ESCStiffness",
    "ui.apps.forcedinduction.name": "ForcedInduction",
    "ui.apps.forced_induction_debug.name": "Forced Induction Debug",
    "ui.apps.ffb_visualizer.name": "FFB Visualizer",
    "ui.apps.ffb_graph.name": "FFB Graph",
    "ui.apps.generic_profiling_graph.name": "Generic Profiling Graph",
    "ui.apps.clock_debug.name": "Clock Debug",
    "ui.apps.g-forces.name": "g-Forces",
    "ui.apps.gearbox_debug.name": "Gearbox Debug",
    "ui.apps.hotlapping.name": "Hotlapping",
    "ui.apps.indicated_airspeed.name": "Indicated Airspeed",
    "ui.apps.json_dump.name": "JSON Dump",
    "ui.apps.special_vehicle_keys.name": "Special vehicle keys",
    "ui.apps.log_all_available_streams.name": "Log all available streams",
    "ui.apps.messages.name": "Messages",
    "ui.apps.navigation.name": "Navigation",
    "ui.apps.node_beam_info.name": "Node/Beam info",
    "ui.apps.checkpoint_time_comparison.name": "Checkpoint Time Comparison",
    "ui.apps.race_check_points.name": "Race Check Points",
    "ui.apps.racecountdown.name": "RaceCountdown",
    "ui.apps.racelaps.name": "RaceLaps",
    "ui.apps.racing_position.name": "Racing Position",
    "ui.apps.race_realtime_display.name": "Race Realtime Display",
    "ui.apps.race_time.name": "Race Time",
    "ui.apps.odometer.name": "Odometer",
    "ui.apps.race_time_comparison.name": "Race Time Comparison",
    "ui.apps.radial_menu.name": "Radial menu",
    "ui.apps.replay.name": "Replay",
    "ui.apps.rpm_debug.name": "RPM Debug",
    "ui.apps.automatic_gears.name": "Automatic Gears",
    "ui.apps.chat_application.name": "Chat application",
    "ui.apps.dashboard_indicators.name": "Dashboard Indicators",
    "ui.apps.digital_speedometer.name": "Digital Speedometer",
    "ui.apps.digital_airspeedometer.name": "Digital Airspeedometer",
    "ui.apps.digital_tachometer.name": "Digital Tachometer",
    "ui.apps.engine_debug.name": "Engine Debug",
    "ui.apps.gears.name": "Gears",
    "ui.apps.pedals_and_axis.name": "Pedals and Axis",
    "ui.apps.bus_route_stats.name": "Bus Route Stats",
    "ui.apps.performance_timers.name": "Performance Timers",
    "ui.apps.pitch.name": "Pitch",
    "ui.apps.roll.name": "Roll",
    "ui.apps.speedometer.name": "Speedometer",
    "ui.apps.steering_position.name": "Steering Position",
    "ui.apps.tachometer.name": "Tachometer",
    "ui.apps.trip_computer.name": "Trip Computer",
    "ui.apps.tacho2.name": "Tacho2",
    "ui.apps.tcs_activity_graph.name": "TCS Activity Graph",
    "ui.apps.tcs_debug_graph.name": "TCS Debug Graph",
    "ui.apps.torquecurve.name": "Torquecurve",
    "ui.apps.turbo_activity_graph.name": "Turbo Activity Graph",
    "ui.apps.vehicledebug.name": "VehicleDebug",
    "ui.apps.vehicletelemetrydebug.name": "VehicleTelemetryDebug",
    "ui.apps.weight_distribution.name": "Weight distribution",
    "ui.apps.wheelsdebug.name": "Wheelsdebug",
    "ui.apps.wind.name": "Wind!",
    "ui.apps.powertrain_debug.name": "Powertrain Visualization",
    "ui.apps.time.name": "Time",
    "ui.apps.advanced_wheels_debug.name": "Advanced Wheels Debug",
    "ui.apps.shift_decision_debug.name": "Shift Decision Debug",
    "ui.apps.shift_point_debug.name": "Shift Point Debug",
    "ui.apps.simple_brake_thermals.name": "Simple Brake Thermals",
    "ui.apps.simple_powertrain_control.name": "Simple Powertrain Control",
    "ui.apps.thumbnail_generator.name": "Thumbnail Generator",
    "ui.apps.characterRealtimeDisplay.name": "Character Realtime Display",
    "ui.apps.threedexport.name": "GLTF 3D Exporter",

    "ui.playmodes.campaigns": "Campaigns",
    "ui.playmodes.scenarios": "Scenarios",
    "ui.playmodes.freeroam": "Freeroam",
    "ui.playmodes.career": "Career",
    "ui.playmodes.quickrace" : "Time Trials",
    "ui.playmodes.bus" : "Bus Routes",
    "ui.playmodes.lightRunner" : "Light Runner",
    "ui.playmodes.trackBuilder" : "Track Builder",
    "ui.playmodes.comingSoon": "Coming soon",


    "ui.options.options": "Options",

    "ui.options.gameplay": "Gameplay",
    "ui.options.other": "Other",
    "ui.options.multiplayer": "Multiplayer",
    "ui.options.licenses": "Licenses",
    "ui.options.controls": "Controls",

    "ui.options.multiplayer.syncConfigUpdates": "Apply Other Player Vehicle Part Updates.",
    "ui.options.multiplayer.showSyncConfigUpdates": "Should the mod automaticlly apply other player vehicle part config changes.",
    "ui.options.multiplayer.nameTags": "Show player nametags",
    "ui.options.multiplayer.nameTagAlternate": "Alternate nametag colors",
	  "ui.options.multiplayer.nameTagShowDistance": "Show distance from other players",
    "ui.options.multiplayer.debugOutput": "Show debug messages in the console",
    "ui.options.multiplayer.launcherPort": "Launcher port:[br]Don't change unless you have to",
    "ui.options.multiplayer.launcherPortWarn": "Don't change unless you have to",
    "ui.options.multiplayer.launcherPort.tooltip": "Set this to the custom port that the launcher was set to use.",
    "ui.options.multiplayer.clearLauncherCache": "Clear the launchers mod cache",
    "ui.options.multiplayer.clearLauncherCache.tooltip": "Enabling this will clear the currently download mod cache of the launcher. Doing this will result in you having to download all mods for each server you join again.",
    "ui.multiplayer.clear": "Clear Launcher Cache",

    "ui.options.userInterface": "User Interface",
    "ui.options.userInterface.editApps": "Customize UI apps",
    "ui.options.userInterface.language": "Language",
    "ui.options.userInterface.unitSystem": "Unit System",
    "ui.options.userInterface.enableAdvanced": "Enable advanced functions",
    "ui.options.userInterface.creatorMode": "Creator mode",
    "ui.options.userInterface.externalUi": "Enable browser UI",
    "ui.options.userInterface.disableRichPresence": "Disable Rich Presence",

    "ui.options.language": "Language",
    "ui.options.communityTranslations": "Community translations",
    "ui.options.currentLanguage": "Current Language",
    "ui.options.availableLanguages": "Available Languages",
    "ui.options.detectedLanguage": "Detected Languages",
    "ui.options.communityTranslationsAgree": "Agree & enable",
    "ui.options.communityTranslationsAckText": "Translations are created by the users of the community. BeamNG is not responsible for the translations in any way (i.e. inappropriate or incorrect). Use at your own risk.",



    "ui.options.userInterface.showCustomVehicles": "Show custom vehicles in vehicle selector",
    "ui.options.userInterface.garageAutoSave": "Auto-save vehicle in garage",

    "ui.options.gameplay.gameplay": "Gameplay",

    "ui.options.assistants": "Driving Assistants",
    "ui.options.aids": "Driving Aids",
    "ui.options.vehicleBehavior": "Vehicle Behavior",
    "ui.options.gameplay.absBehavior": "ABS Mode",
    "ui.options.gameplay.absBehavior.tooltip": "Realistic ABS simulates real life ABS technology and its drawbacks. Arcade ABS bypasses those realistic problems. Requires resetting the car.",
    "ui.options.gameplay.escBehavior": "ESC",
    "ui.options.gameplay.escBehavior.tooltip": "Sets how the cars' ESC system works. Applies after spawning a fresh car.",
    "ui.options.gameplay.defaultGearboxBehavior": "Default gearbox behavior",
    "ui.options.gameplay.defaultGearboxBehavior.tooltip": "Sets the default gearbox behavior. Applies after spawning a fresh car.",
    "ui.options.gameplay.autoClutch": "Clutch assistant (manual transmission)",
    "ui.options.gameplay.autoClutch.tooltip": "If enabled, the clutch is automatically controlled in realistic mode. Launches cars nicely, prevents stalling and makes sure to not break gears when shifting.",
    "ui.options.gameplay.autoThrottle": "Throttle assistant (manual transmission)",
    "ui.options.gameplay.autoThrottle.tooltip": "If enabled, manual transmissions cut the throttle on up-shifting and use rev-matching where required.",
    "ui.options.gameplay.gearboxSafety": "Gearbox safety assistant",
    "ui.options.gameplay.gearboxSafety.tooltip": "If enabled, gearboxes will deny shifts that might cause damage as well as prevent certain mode changes for a more immersive racing experience. (For example shifting out of M mode is disallowed until you are below a certain speed)",
    "ui.options.gameplay.multiseat": "Use multiseat for this session",
    "ui.options.gameplay.switchHint": "Use the [action=switch_next_vehicle_multiseat]'Switch to next vehicle (multiseat)' binding to switch vehicles",
    "ui.options.gameplay.multiseatTags": "Display multiseat player tags",
    "ui.options.gameplay.controlOnBlur": "Allow controller input and force feedback when window focus is lost",
    "ui.options.gameplay.enginesPreheated": "Start vehicle engines preheated",
    "ui.options.gameplay.enginesPreheated.tooltip": "If disabled, the engine thermal simulation starts at the environmental temperature.",
    "ui.options.gameplay.raceBrakesPreheated": "Start race brakes preheated",
    "ui.options.gameplay.raceBrakesPreheated.tooltip": "If enabled, race brakes will be preheated to operating temperature.",
    "ui.options.gameplay.noSteer": "Hide steering wheel",
    "ui.options.gameplay.noSteer.tooltip": "This option is useful for steering wheel users to avoid having a duplicate wheel. Requires vehicle reload.",
    "ui.options.gameplay.competitiveScenarios": "Competitive scenario conditions",
    "ui.options.gameplay.defaultToCurrentVehicle": "Set as default",
    "ui.options.gameplay.loadDefaultVehicle": "Load default",
    "ui.options.gameplay.cloneCurrentVehicle": "Clone current",
    "ui.options.gameplay.removeCurrentVehicle": "Remove current",
    "ui.options.gameplay.removeOtherVehicles": "Remove others",
    "ui.options.gameplay.updateTranslations": "Update Translations",
    "ui.options.gameplay.helpTranslating": "Help translating",
    "ui.options.gameplay.translationProjectPage": "Translation project page",
    "ui.options.gameplay.useSteamName": "Use Steam name for license plate",
    "ui.options.gameplay.useSteamName.tooltip": "If enabled, your Steam username may be used for your vehicle's license plate.",

    "ui.options.general": "General",
    "ui.options.advanced": "Advanced",
    "ui.options.online": "Online Features",
    "ui.options.network.onlineFeatures": "You can choose to enable or disable all online functions in BeamNG.drive. This will affect:[br][list][*]In-game repository[*]Mod subscriptions[*]Achievements[*]Leaderboards[*]Chat features[*]Content sharing features[/list]By enabling the online features you agree to our [url=https://beamng.com/PrivacyPolicy.pdf]Privacy Policy[/url] and our [url=http://wiki.beamng.com/TOS]Terms of Service[/url].",
    "ui.options.network.telemetry": "In order to improve future development for BeamNG.drive, we would like to collect game session data such as the length of gameplay sessions, scenarios played and whether you have certain gameplay features enabled. This data is sent to our servers, where it is anonymised and stored in a manner that does not allow identification of individuals. For the list of collected data types and your rights click [url=https://beamng.com/PrivacyPolicy.pdf]here[/url].",
    "ui.options.camera": "Camera",
    "ui.options.camera.emptyListHint": "(Camera list is available only when in-game)",
    "ui.options.camera.transitionHint": "How long the animation on switching cameras will take in milliseconds",
    "ui.options.camera.order": "Switching order",
    "ui.options.camera.switchHint": "Click to switch",
    "ui.options.camera.current": "Current camera",
    "ui.options.camera.resetConfiguration": "Reset order",
    "ui.options.camera.defaultMode": "Default Mode",
    "ui.options.camera.transitionTime": "Transition Time",
    "ui.options.camera.cameraCollision": "Collision",
    "ui.options.camera.cameraCollisionTooltip": "Enables or disables collision of the camera with the ground and objects",

    "ui.options.camera.cameraOrbitRelaxation": "Follow vehicle direction",
    "ui.options.camera.cameraOrbitRelaxationHint": "Lower values = tighter camera behavior",
    "ui.options.camera.cameraOrbitFovModifier": "Field of view modifier",
    "ui.options.camera.cameraOrbitFovModifierHint": "Additional field of view angle to apply in all circumstances",
    "ui.options.camera.cameraOrbitMaxDynamicFov": "Field of view at speed",
    "ui.options.camera.cameraOrbitMaxDynamicFovHint": "Greater field of view angles are applied at speed",

    "ui.options.camera.cameraChaseRollSmoothing": "Follow vehicle roll",
    "ui.options.camera.cameraChaseRollSmoothingHint": "0 = minimum rolling, 100 = follow vehicle roll",

    "ui.options.camera.cameraDriverPhysics": "Inertia strength",
    "ui.options.camera.cameraDriverPhysicsHint": "Allows the camera to slightly move around, in response to physics inertia",
    "ui.options.camera.cameraDriverStableHorizon": "Lock to horizon",
    "ui.options.camera.cameraDriverStableHorizonHint": "Ties the camera rotation to the world horizon rather than the vehicle. Can reduce discomfort in big wide screen setups",
    "ui.options.camera.cameraDriverAutocenter": "Automatically center view on release",
    "ui.options.camera.cameraDriverAutocenterHint": "Automatically returns to center when you lift the button/axis/mouse",
    "ui.options.camera.couplerCameraModifier": "Adjust angle when coupling elements (such as trailers)",
    "ui.options.camera.couplerCameraModifierHint": "Modifies orbit camera for better visibility when using couplers, useful for trailers",
    "ui.options.camera.cameraDriverAllowSeatAdjustments": "Allow modification of seat adjustments",
    "ui.options.camera.cameraDriverAllowSeatAdjustmentsHint": "Allows to tweak the seat position using bindings",
    "ui.options.camera.cameraDriverFov": "Field of view",
    "ui.options.camera.cameraDriverFovHint": "Field of view angle for the 'driver' onboard camera",
    "ui.options.camera.cameraDriverControls": "FOV increase/decrease:[br][br]Look back over shoulder:",
    "ui.options.camera.cameraDriverControls2": "[action=increase_zoom]/[action=decrease_zoom][br][br][action=rotate_camera_left]+[action=rotate_camera_right]",
    "ui.options.camera.cameraDriverSeatControls": "Move seat up/down:[br][br]Move seat back/forward:[br][br]Tilt seat up/down:",
    "ui.options.camera.cameraDriverSeatControls2": "[action=moveup]/[action=movedown][br][br][action=movebackward]/[action=moveforward][br][br][action=moveleft]/[action=moveright]",
    "ui.options.camera.cameraDriverResetSeat": "Reset seat position for current vehicle series",
    "ui.options.camera.cameraDriverResetSeatAll": "Reset seat position for all vehicles",
    "ui.options.camera.cameraFanVsTV": "External Mode",
    "ui.options.camera.cameraTVSpeed": "TV panning speed",
    "ui.options.camera.cameraTVSpeedTooltip": "Does not force one fixed speed, rather it acts as a modifier over the dynamically chosen speed",
    "ui.options.camera.cameraExternalControls": "Change TV angle: [br][br]Zoom in/out: ",
    "ui.options.camera.cameraExternalControls2": "[action=center_camera][br][br][action=increase_zoom]/[action=decrease_zoom]",
    "ui.options.utilities": "Utilities",
    "ui.options.utilities.outgaugeSupport": "OutGauge support",
    "ui.options.utilities.g27ShiftLed": "Logitech G27 shift indicator LEDs",
    "ui.options.utilities.highPerformancePlan": "Force High Performance Plan",

    "ui.options.motionSim": "MotionSim",
    "ui.options.motionSim.enabled": "MotionSim enabled",
    "ui.options.motionSim.updateRate": "Update rate",
    "ui.options.motionSim.accelerationSmoothing": "Acceleration Smoothing:",
    "ui.options.motionSim.accelerationSmoothingX": "X",
    "ui.options.motionSim.accelerationSmoothingY": "Y",
    "ui.options.motionSim.accelerationSmoothingZ": "Z",

    "ui.options.physics": "Physics",
    "ui.options.physics.noCollisions": "Simplified collision physics",

    "ui.options.theme": "Theme",
    "ui.options.theme.primary": "Primary color",
    "ui.options.theme.accent": "Accent color",
    "ui.options.theme.warn": "Warn color",
    "ui.options.theme.background": "Background color",
    "ui.options.theme.dark": "Dark Theme",
    "ui.options.theme.reset": "Reset Theme",

    "ui.options.traffic": "Traffic",
    "ui.options.traffic.amount": "Amount of traffic vehicles",
    "ui.options.traffic.amount.tooltip": "Sets the maximum amount of vehicles to spawn for traffic (higher amounts need more CPU power)",
    "ui.options.traffic.trafficSetup": "Traffic vehicle selections",
    "ui.options.traffic.trafficSetup.tooltip": "Sets what vehicles to spawn for traffic (smart mode uses country specific vehicles more often)",
    "ui.options.traffic.trafficAllowMods": "Allow mods to spawn",
    "ui.options.traffic.trafficAllowMods.tooltip": "If enabled, mod vehicles can spawn for traffic",
    "ui.options.traffic.showOnMap": "Show on UI map",
    "ui.options.traffic.showOnMap.tooltip": "Shows traffic vehicles in the UI minimap app",

    "ui.options.units.length": "Length",
    "ui.options.units.distance": "Distance",
    "ui.options.units.temperature": "Temperature",
    "ui.options.units.weight": "Weight",
    "ui.options.units.volume": "Volume",
    "ui.options.units.fuelConsumption": "Fuel Consumption",
    "ui.options.units.power": "Power",
    "ui.options.units.torque": "Torque",
    "ui.options.units.energy": "Energy",
    "ui.options.units.pressure": "Pressure",
    "ui.options.units.dateFormat": "Date Format",

    "ui.options.onlineFeatures": "Online Features",
    "ui.options.telemetry": "Telemetry",
    "ui.options.modAutoUpdates": "Automatic mod updates",
    "ui.options.modNumParallelDownload": "Number of parallel repository downloads",

    "ui.options.graphics.screen": "Display settings",
    "ui.options.graphics.displaySettings": "Display settings",
    "ui.options.graphics.displayMode": "Display Mode",
    "ui.options.graphics.displayMode.window": "Window",
    "ui.options.graphics.displayMode.fullScreen": "Fullscreen",
    "ui.options.graphics.displayMode.borderless": "Borderless",
    "ui.options.graphics.timing": "Render timing",
    "ui.options.graphics.ui": "User interface adjustments",
    "ui.options.graphics.overall": "Overall quality settings",
    "ui.options.graphics.preset": "Preset quality settings",
    "ui.options.graphics": "Graphics",
    "ui.options.graphics.monitor": "Monitor",
    "ui.options.graphics.resolution": "Resolution",
    "ui.options.graphics.refreshRate": "Refresh Rate",
    "ui.options.graphics.fullscreen": "FullScreen",
    "ui.options.graphics.vsync": "Vertical Sync",
    "ui.options.graphics.borderless": "Borderless",
    "ui.options.graphics.gamma": "Gamma",
    "ui.options.graphics.fpslimiter": "FPS Limiter",
    "ui.options.graphics.sleepinbackground": "FPS Limiter while window is unfocused (30fps)",
    "ui.options.graphics.uimaxres": "UI Maximum Resolution",
    "ui.options.graphics.MainMenuBackgroundModeBrokenCefVersion": "Menu background",
    "ui.options.graphics.uiAcceleratedRender": "Enable Hardware Acceleration for the User interface",
    "ui.options.graphics.restartRequired": "A game restart is required for this to take effect",
    "ui.options.graphics.uimaxresExplanation": "Specifies maximum resolution for the User interface. Useful for 4k screens.",
    "ui.options.graphics.uimaxresNotAvailable": "UI Maximum Resolution is not available in the main menu",
    "ui.options.graphics.overallquality": "Overall Quality",
    "ui.options.graphics.antialiasing": "Anti-aliasing",
    "ui.options.graphics.PostFXSSAOGeneralEnabled": "SSAO",
    "ui.options.graphics.PostFXHDRGeneralEnabled": "HDR",
    "ui.options.graphics.PostFXLightRaysEnabled": "Light Rays",
    "ui.options.graphics.PostFXDOFGeneralEnabled": "DoF",
    "ui.options.graphics.PostFXBloomGeneralEnabled": "Bloom",
    "ui.options.graphics.GraphicAntialiasType": "Anti-aliasing",
    "ui.options.graphics.GraphicMeshQuality": "Mesh Quality",
    "ui.options.graphics.GraphicTextureQuality": "Texture Quality",
    "ui.options.graphics.GraphicLightingQuality": "Lighting Quality",
    "ui.options.graphics.GraphicShaderQuality": "Shader Quality",
    "ui.options.graphics.GraphicPostfxQuality": "Post Processing Quality",
    "ui.options.graphics.GraphicAnisotropic": "Anisotropic Filtering",
    "ui.options.graphics.GraphicGrassDensity": "Grass Density",
    "ui.options.graphics.GraphicMaxDecalCount": "Tiremarks amount",
    "ui.options.graphics.GraphicMaxDecalCount.warning": "Warning: Choosing a big amount of tiremarks will severely impact framerate. It's recommended to stay below around 6000",
    "ui.options.graphics.postfx": "PostFX",

    "ui.options.graphics.grassdensity": "Grass Density",
    "ui.options.graphics.GraphicDynReflection": "Dynamic Reflection",
    "ui.options.graphics.Warning": "WARNING",
    "ui.options.graphics.Experimental": "This is an experimental feature. Use with caution",
    "ui.options.graphics.CEFRender.warning": "This option usually improves the user interface performance, but will degrade it in other systems. Disable if you experience any issues",
    "ui.options.graphics.GraphicDynReflection.warning": "High update rates can be very performance intensive. If you experience performance issues, consider lowering this",
    "ui.options.graphics.GraphicDynReflectionTexsize": "Texture Size",
    "ui.options.graphics.GraphicDynReflectionFacesPerupdate": "Update Rate",
    "ui.options.graphics.GraphicDynReflectionDetail": "Detail",
    "ui.options.graphics.GraphicDynReflectionDistance": "Distance",
    "ui.options.graphics.DisplayShadows": "Shadows Visibility",

    "ui.options.audio": "Audio",
    "ui.options.audio.hardware": "Hardware",
    "ui.options.audio.audioProvider": "Audio Provider",
    "ui.options.audio.volume": "Volume",
    "ui.options.audio.masterVol": "Master Vol.",
    "ui.options.audio.effectsVol": "Effects Vol.",
    "ui.options.audio.musicVol": "Music Vol.",
    "ui.options.audio.ambienceVol": "Ambience Vol.",
    "ui.options.audio.mute": "Mute",
    "ui.options.audio.unmute": "Unmute",
    "ui.options.audio.settings": "Settings",
    "ui.options.audio.maxVoices": "Maximum voices",
    "ui.options.audio.maxVoicesChanged.warning": "Warning: Restarting the game is required for this change to apply",

    "ui.controls.bindings": "Bindings",
    "ui.controls.searchAllBindings": "Search bindings",
    "ui.controls.searchMatches": "{{number}} matches",
    "ui.controls.expandCollapse": "Click to expand/collapse",
    "ui.controls.editBinding": "Edit this binding",
    "ui.controls.createBinding": "Create a new binding",
    "ui.controls.rmAllUserModification": "Remove all user-made modifications (leaving the factory bindings, provided only for the most common peripherals)",
    "ui.controls.nDevicesDetected": "{{nDevices}} devices detected",
    "ui.controls.filter": "Filter",
    "ui.controls.filters": "Filters",
    "ui.controls.filters.-1":"Automatic",
    "ui.controls.filters.0": "Key (grip)",
    "ui.controls.filters.1": "Pad",
    "ui.controls.filters.2": "Direct",
    "ui.controls.filters.3": "Key (drift)",
    "ui.controls.filters.limitEnabled": "Limit steering at speed",
    "ui.controls.filters.limitStartSpeed": "Start at",
    "ui.controls.filters.limitEndSpeed": "Stop at",
    "ui.controls.filters.limitMultiplier": "Limit to",
    "ui.controls.ffb": "Force Feedback",
    "ui.controls.steering_wiki": "For extended information on setting up a steering wheel, please visit our dedicated wiki page: [url=https://wiki.beamng.com/Steering_wheel_setup]https://wiki.beamng.com/Steering_wheel_setup[/url]",
    "ui.controls.configuration": "Configuration",
    "ui.controls.ffbConfigMissing": "No steering binding found",
    "ui.controls.availableHardware": "Available Hardware",
    "ui.controls.ffbHardwareMissing": "No force feedback hardware found",

    "ui.controls.hardware": "Hardware",
    "ui.controls.hint1": "Hint: always install the latest drivers and disable \"combined pedals\" in Windows Control Panel (if available)",
    "ui.controls.hint2": "Hint: you can also assign the mouse to 'steering' (or any other action) in the 'Bindings' menu",
    "ui.controls.remotControlApp": "Remote Control App",
    "ui.controls.usePhoneOrTablet": "Use your phone or tablet to drive!",
    "ui.controls.firewallError": "The game seems to be blocked by the Windows Firewall.",
    "ui.controls.iosQRCode": "Scan the QR code below or click the button for the IOS app.",
    "ui.controls.androidQRCode": "Scan the QR code below or click the button for the Android app.",

    "ui.launcher.test": "hello world!",

    "ui.apps.vehicleDebug.breakAll": "Break all breakgroups",
    "ui.apps.vehicleDebug.deflateTires": "Deflate Tires",
    "ui.apps.vehicleDebug.breakHinges": "Break all Hinges",
    "ui.apps.vehicleDebug.igniteVehicle": "Ignite Vehicle",
    "ui.apps.vehicleDebug.explodeVehicle": "Explode Vehicle",
    "ui.apps.vehicleDebug.igniteNode": "Ignite Node",
    "ui.apps.vehicleDebug.igniteNodeMin": "Ignite Node Minimal",
    "ui.apps.vehicleDebug.extinguishVehicle": "Extinguish Vehicle",

    "ui.debug": "Debug",
    "ui.debug.activatePhysics": "Activate Physics",

    "ui.debug.vehicle": "Vehicle Debug",
    "ui.debug.vehicle.spawnNew": "Spawn New",
    "ui.debug.vehicle.removeCurrent": "Remove Current",
    "ui.debug.vehicle.cloneCurrent": "Clone Current",
    "ui.debug.vehicle.removeAll": "Remove All",
    "ui.debug.vehicle.removeOthers": "Remove others",
    "ui.debug.vehicle.loadDefault": "Load Default",
    "ui.debug.vehicle.resetAll": "Reset All",
    "ui.debug.vehicle.reloadAll": "Reload All",
    "ui.debug.vehicle.debugVisible": "Debug Visible",
    "ui.debug.vehicle.beamVis": "Beam Visualization",
    "ui.debug.vehicle.beamTransparency": "Beam Transparency",
    "ui.debug.vehicle.nodeText": "Node Text",
    "ui.debug.vehicle.nodeVis": "NodeVisualization",
    "ui.debug.vehicle.centerOfGravity": "Center of Gravity",
    "ui.debug.vehicle.collisionTriangle": "Collision Triangle Debug",
    "ui.debug.vehicle.flexmeshdebug": "Flexmesh Debug",
    "ui.debug.vehicle.aerodynamics": "Aerodynamics Debug",
    "ui.debug.vehicle.aerodynamicsScale": "Aerodynamics Scale",
    "ui.debug.vehicle.tireContactPoint": "Tire Contact Point Debug",
    "ui.debug.vehicle.meshVisibility": "Mesh Visibility",

    "ui.debug.terrain": "Terrain",
    "ui.debug.terrain.staticCollision": "Static Collision",
    "ui.debug.terrain.groundmodel": "Groundmodel Debug",

    "ui.debug.renderer": "Renderer",
    "ui.debug.renderer.boundingBoxes": "Bounding Boxes",
    "ui.debug.renderer.disableShadows": "Disable Shadows",
    "ui.debug.renderer.wireframeMode": "WireframeMode",
    "ui.debug.renderer.toggleFps": "Toggle show FPS",
    "ui.debug.renderer.visualization": "Visualization",

    "ui.debug.effects": "Effects",
    "ui.debug.effects.toggleFreeCamera": "Toggle Free Camera",
    "ui.debug.effects.fov": "Field of View",
    "ui.debug.effects.msg.fovOnlyInFreeMode": "The FOV only works in free camera mode",


    "ui.debug.userInterface": "User Interface",
    "ui.debug.userInterface.enable": "Enable JS Debug Logs",

    "ui.faq": "Help / Quick Links",
    "ui.faq.getHelp.q": "Where to get support?",
    "ui.faq.getHelp.a": "If you are experiencing problems with the game, you can get in touch with us in these ways [br][br] [url=http://www.beamng.com/forums/]BeamNG.com Forum[/url] [url=http://support.beamng.com/]E-Mail Support[/url] [br] We will try to get back to you as soon as possible, but please allow a few working days",
    "ui.faq.updatingGame.q": "How do I update the game?",
    "ui.faq.updatingGame.a": "You can find full instructions on this page [url=http://wiki.beamng.com/Updating_the_game]Updating the game[/url]",
    "ui.faq.installingMods.q": "How to download and install mods?",
    "ui.faq.installingMods.a": "Mods are easy to use and can be installed in different ways [url=https://wiki.beamng.com/How_to_install_mods]How to install mods[/url]",
    "ui.faq.listFAQ.q": "Where to ask questions?",
    "ui.faq.listFAQ.a": "It is possible that your questions have been already answered in this page [url=https://wiki.beamng.com/BeamNG_FAQ]Frequently Asked Questions[/url] If not, feel free to ask at our forum!",
    "ui.faq.troubleShooting.q": "Something is broken, how can I repair it?",
    "ui.faq.troubleShooting.a": "The game comes with a tools to make troubleshooting problems easy [url=https://documentation.beamng.com/troubleshooting/index.html#support-tools]Troubleshooting Tools[/url] If you need further help, do not hesitate to reach us!",
    "ui.faq.steeringWheels.q": "How do I use my steering wheel?",
    "ui.faq.steeringWheels.a": "Most steering wheels work as plug & play if you have the required software installed. [br] If you need further help, check our in-depth guide on this page [url=https://wiki.beamng.com/Steering_wheel_setup]Steering wheel setup[/url]",
    "ui.faq.blog.q": "Where can I follow the game's development?",
    "ui.faq.blog.a": "You can follow our progresses at through our Forum and Blog [br] You can also follow us on Facebook, Twitter, Youtube, Instagram and Reddit[url=https://blog.beamng.com/blog/]Official Blog[/url]",

    "ui.performance": "Performance",
    "ui.performance.tempHide": "Hide UI for 10 sec",
    "ui.performance.minRequired": "Minimum",
    "ui.performance.available": "Available RAM",
    "ui.performance.recommended": "Recommended",
    "ui.performance.optimal": "Optimal",
    "ui.performance.orBetter": "or better",
    "ui.performance.orEquivalent": "or equivalent",
    "ui.performance.cpu": "Processor (CPU)",
    "ui.performance.gpu": "Graphics Card (GPU)",
    "ui.performance.ram": "System Memory (RAM)",
    "ui.performance.ram.physical": "Physical",
    "ui.performance.ram.virtual": "Virtual",
    "ui.performance.ram.wipNote": "Memory might be off, this is WIP",
    "ui.performance.os": "Operating System (OS)",
    "ui.performance.benchmark": "Physics Benchmark",
    "ui.performance.benchmark.testVehicle": "Test Vehicle",
    "ui.performance.benchmark.run": "Run Physics Benchmark",
    "ui.performance.benchmark.vehicles": "Vehicles",
    "ui.perforamnce.benchmark.realtime": "Realtime",
    "ui.performance.benchmark.isRunningNote": "Please wait: The benchmark is running.[br]This will take a minute.",
    "ui.performance.benchmark.notavailable": "The benchmark can only be run from the main menu.",
    "ui.performance.score": "Score",
    "ui.performance.acknowledge": "Acknowledge",
    "ui.performance.acknowledged": "Acknowledged",
    "ui.performance.maxRealtimeVehicles": "Max. Realtime Vehicles",
    "ui.performance.improvements": "Basic Performance Improvements",
    "ui.performance.improvements.ssao": "Turn off SSAO in",
    "ui.performance.improvements.lighting": "Reduce lighting in",
    "ui.performance.improvements.textures": "Reduce texture quality in",
    "ui.performance.improvements.resolution": "Lower resolution in",
    "ui.performance.link.graphicsOptions": "graphics options",
    "ui.performance.laptopGPU": "How to use Dedicated Graphics on laptops?",
    "ui.performance.laptopGPU.msg": "If your laptop is equipped with a Dedicated Graphics, you can switch from your Video Control Panel [url=https://wiki.beamng.com/Dedicated_Graphics]Instructions[/url]",

    "ui.performance.warnings.oldwin7": "Not running 64 Bit version: OS is older than Win7 Service Pack 1: Please update windows",
    "ui.performance.warnings.missing64binary": "Not running 64 Bit version: 64 Bit version missing: Please reinstall",
    "ui.performance.warnings.toolessmemoryfor64bit": "Not running 64 Bit version: System has 4 GB of memory or less",
    "ui.performance.warnings.thirdpartysoftware": "Not running 64 Bit version: Lavasoft software detected. More informations & solution here: [url=http://wiki.beamng.com/Lavasoft]wiki.beamng.com/Lavasoft[/url]",
    "ui.performance.warnings.xinput": "XInput (used for gamepads) is not available, please reinstall DirectX 9: [url=http://wiki.beamng.com/DirectXInstallation]wiki.beamng.com/DirectXInstallation[/url]",
    "ui.performance.warnings.dinput": "Direct Input (used for devices like steering wheels, joysticks, pads...) is not available, please reinstall DirectX 9: [url=http://wiki.beamng.com/DirectXInstallation]wiki.beamng.com/DirectXInstallation[/url]",
    "ui.performance.warnings.lowmem": "8 GB RAM is recommended",
    "ui.performance.warnings.minmem": "Less than 4GB of memory: Not enough system memory to load some levels",
    "ui.performance.warnings.memused": "Over 80% of your system memory is used up. Consider closing applications or reboot.",
    "ui.performance.warnings.freememlow": "Below 2 GB of free physical memory. Consider closing applications or reboot.",
    "ui.performance.warnings.cpuonecore": "This game will not run well on only one physical core",
    "ui.performance.warnings.cpuquadcore": "Optimal performance on a quadcore",
    "ui.performance.warnings.cpulowclock": "Your clockspeed is below 2GHz",
    "ui.performance.warnings.cpu64bits": "64Bit CPU recommended",
    "ui.performance.warnings.remotedesktop": "You are using Remote Desktop",
    "ui.performance.warnings.intelgpu": "You are using an Intel GPU. Make sure your dedicated GPU is used instead.",
    "ui.performance.warnings.geforcemin": "At least a GeForce 550 is required",
    "ui.performance.warnings.amdhd": "At least a AMD Radeon HD XXX is recommended",
    "ui.performance.warnings.amdradeon": "At least an AMD Radeon R8 is required",
    "ui.performance.warnings.gpulowmem": "Your GPU has less than 512 of video memory",
    "ui.performance.warnings.gpurecmem": "At least 2048MB memory is recommended",
    "ui.performance.warnings.os32bits": "You have a 64 Bit CPU but only a 32 Bit Operating system",
    "ui.performance.warnings.oswin8": "Windows 8 recommended: running in x86 compatibility mode right now",
    "ui.performance.warnings.app32": "64 bit version of the game recommended: running in x86 compatibility mode right now",

    "ui.performance.warnings.powerdisconnected": "Power not connected",

    "ui.performance.warnings.batterylow": "Battery level low",
    "ui.performance.warnings.batterycritical": "Battery level critical",
    "ui.performance.warnings.win8rec": "Windows 8 is recommended",
    "ui.performance.mods.title": "Number of Mods",
    "ui.performance.mods.stat": "Zipped mods: {{zip}}  |  Unpacked mods: {{unpacked}}",
    "ui.performance.mods.lt": "Less than:  {{zip}} Zipped mods  |   {{unpacked}} Unpacked mods",
    "ui.performance.warnings.toomanymods" : "You may have too many mods which can impact performance. Try to disable some mods.",
    "ui.performance.warnings.highseas": "Ahoi!",
    "ui.performance.highsea.txt": "Thanks for trying our game! :) [br] [br] You seem to be running an unofficial copy. Our experience is that these can be less reliable than official releases and can contain malware, so please check your computer. [br] [br] If you enjoy our product and want to support our development efforts, always enjoy the latest version and get official support, please consider buying a copy of BeamNG.drive over at [url=https://store.steampowered.com/app/284160/BeamNGdrive]Steam[/url] or [url=https://www.humblebundle.com/store/beamngdrive]Humble Bundle[/url].[br] [br] Thanks from the whole team!",
    "ui.performance.highsea.okay": "Okay! Arrr!",
    "ui.performance.disk": "Storage (HDD/SSD)",
    "ui.performance.userpath": "User Folder",
    "ui.performance.rootpath": "Game Folder",
    "ui.performance.disk.used": "Used space",
    "ui.performance.disk.free": "Free space",
    "ui.performance.warnings.lowfreespace": "There's less than 1GB of free space in either the user folder or game folder drive.",
    "ui.performance.warnings.rootmodified": "The game folder is modified or corrupted. Use the launcher or Steam to check the integrity of the files.",
    "ui.performance.warnings.onedrive": "The user folder is synchronized with a cloud service (for example OneDrive). [url=https://wiki.beamng.com/BeamNG_FAQ#How_do_I_change_the_.27mods.27_folder_location.3F]Please change user folder location[/url] to avoid unexpected behaviour.",
    "ui.performance.warnings.toomanycache": "Cache files from older versions have been found. You may want to use the Launcher to free up space",
    "ui.performance.disk.run": "Get Used space",


    "ui.changelog": "Changelog",


    "ui.hints.quickSteerResponse": "For quicker steering response, try different filters for the [action=steer_left] and [action=steer_right] bindings.",
    "ui.hints.raceBrakesEffectiveness": "Race brakes will lose effectiveness when they are too cold.",
    "ui.hints.quickCameraMovement": "Hold [action=movefast] for quicker camera movement (not supported by all cameras).",
    "ui.hints.grabVehicleParts": "You can grab parts of the vehicle by holding [action=nodegrabberRender] and then dragging with your mouse.",
    "ui.hints.funStabilityControl": "Cars with stability control can switch to more dangerous (but fun) modes using [action=toggleESCMode].",
    "ui.hints.recoverVehicle": "If your vehicle gets stuck, press [action=recover_vehicle] to recover it.",
    "ui.hints.oldCarsBurn": "Some old cars are prone to catching fire after a crash, but modern cars are much safer.",
    "ui.hints.smokingWheels": "If smoke comes out of the wheel wells, it's likely that the brakes have overheated.",
    "ui.hints.carsBurnFuel": "Your car may run out of fuel after very long runs. Watch the fuel gauge!",
    "ui.hints.delicateCars": "Some cars are not designed to be driven hard. Keep an eye on the temperature gauge!",
    "ui.hints.stabilityControlPresent": "Stability control is only present in the most modern vehicles. Older cars will be harder to control at the limit.",
    "ui.hints.absWasOptional": "Anti-lock brakes haven't always been mandatory. Older cars require more careful braking techniques to keep them under control.",
    "ui.hints.installRollCage": "You can install roll cages in some vehicles: not only is it safer, but it improves chassis stiffness and car handling (use [action=parts_selector]).",
    "ui.hints.spatialNavigation": "You can navigate the menu using a game controller [action=menu_item_left] [action=menu_item_up] [action=menu_item_right] [action=menu_item_down] [action=menu_item_select].",
    "ui.hints.slowMotionPhysics": "Admire the physics in slow motion using [action=toggle_slow_motion] and [action=faster_motion].",
    "ui.hints.removeRearSeats": "Make your vehicle faster by removing unnecessary weight such as the rear seats, using the Parts Selector [action=parts_selector].",
    "ui.hints.tuning": "You can tweak tire pressure, alignment, and other settings in the \"Tuning\" menu [action=parts_selector].",
    "ui.hints.customLicensePlate": "You can customize the license plate text in the Parts Selector [action=parts_selector].",
    "ui.hints.driveAtNight": "You can drive at night by changing the settings in the \"Environment\" menu.",
    "ui.hints.moonGravity": "You can simulate moon gravity in the \"Environment\" menu.",
    "ui.hints.unlockExtraFunctionality": "Unlock extra functionality by enabling the 'Options' > 'User Interface' > 'Advanced Functions' checkbox.",
    "ui.hints.playMultiseat": "Plug in several controllers and play with your friends at home, by opening any of the Multiseat scenarios.",
    "ui.hints.increaseGroundClearance": "Increase the ride height of your off-road vehicle if you are having trouble crossing a river.",
    "ui.hints.tiresBurstOnBumps": "Not all tires are designed for high speeds and loads. Some will burst when hitting bumps too fast.",
    "ui.hints.blueSmokeIsPistonDamage": "If you see blue smoke coming out of the exhaust, oil is being burnt, indicating piston ring damage.",
    "ui.hints.keepTheEngineUpright": "Operating an engine upside down causes oil starvation. Blue exhaust smoke will occur from oil submerging the cylinders, and the engine bearings could fail.",
    "ui.hints.thermalDebugApp": "To learn more about the engine simulation, you can add the \"Engine Thermal Debug\" app to the UI.",
    "ui.hints.rollPitchApps": "If you like crawling through rocks, the \"Roll\" and \"Pitch\" UI apps may be useful.",
    "ui.hints.cruiseControlApp": "For long, relaxed trips on the highway you can add the \"Cruise Control\" UI app. It works for all cars!",
    "ui.hints.driveTheCanon": "Did you know you can drive (and fire!) a cannon? Filter by \"Prop\" Type in the Vehicle selector [action=vehicle_selector].",
    "ui.hints.vehicleSkins": "Some vehicles have alternate skins. You can find them in the Parts Selector [action=parts_selector], under Paint Design.",
    "ui.hints.toggleMods": "You can quickly disable and enable all mods by clicking \"Active All\"/\"None\" in the Mod Manager.",
    "ui.hints.importveFramerate": "To improve your framerate, check the tips listed under Help > Performance > Basic Performance Improvements",
    "ui.hints.photoModeMenu": "The Photo Mode menu provides advanced control over the camera and an option for direct image upload to BeamNG servers.",
    "ui.hints.publishScreenshots": "If you like shooting photos of your ride, you can use [action=hide_ui] to hide the UI and then [action=publishScreenShot] to upload the image.",
    "ui.hints.towTrailer": "To tow a trailer with your truck: spawn both with [action=vehicle_selector], approach the trailer, and press [action=couplersToggle]",
    "ui.hints.brakesAndSteeringVary": "Each vehicle has different braking and cornering abilities. Get to know them before driving at the limit.",
    "ui.hints.countersteerEarly": "If a vehicle starts fishtailing from side to side, you need to countersteer earlier and faster. Using a steering wheel (or gamepad) is highly recommended.",
    "ui.hints.startSlow": "It's easy to run wide in corners when driving a car for the first time. Start slow, and drive faster as you get to know how each car handles.",
    "ui.hints.parkingbrakeForTurning": "Use the parking brake [action=parkingbrake] as a quick and dangerous way to turn around.",
    "ui.hints.carefulWithOldSportsCars": "Old sports cars without electronic aids can be difficult to control and require gentle application of the throttle.",
    "ui.hints.corneringWithKeyboard": "When cornering with a keyboard, repeatedly tap [action=steer_left] or [action=steer_right] to better control the steering angle and prevent unwanted understeer.",
    "ui.hints.adaptToBadRoads": "Old roads with bumps, tarmac patches and surface unevenness will limit cornering speed. You'll need to adapt your speed according to road conditions.",
    "ui.hints.notAllCarsCanRace": "Many vehicles are not suited for spirited driving or racing in stock form. Aftermarket upgrades are available in the Parts Selector [action=parts_selector].",
    "ui.hints.changeBrakePads": "If you experience brake fade, you can fit better brake pads in the Parts Selector [action=parts_selector].",
    "ui.hints.useTurnSignals": "Did you know most vehicles have working turn signals? This is also true in BeamNG.drive! Use [action=toggle_left_signal] and [action=toggle_right_signal] to activate them.",
    "ui.hints.showCustomVehicles": "To show your own custom car configurations in the vehicle selector, enable Options > User Interface > Show Custom Vehicles.",
    "ui.hints.tweakFOV": "The camera field of view can be tweaked in Options > Gameplay > FOV Tune.",
    "ui.hints.driveWithMouse": "You can drive using your mouse too. Just go to the Controls menu and assign new bindings to your taste.",
    "ui.hints.liftOffOversteer": "Suddenly lifting the throttle in a high speed corner can unsettle the vehicle and lead to a loss of control. This is called \"lift-off\" oversteer.",
    "ui.hints.snapOversteer": "Cars with more weight on the rear wheels can have a tendency to initially understeer with throttle application, and then oversteer suddenly. This is called \"snap\" oversteer.",
    "ui.hints.slideBackWithParkingBrake": "You can slide the back of nose-heavy front-wheel drive vehicles easily with the parking brake, especially on loose surfaces.",
    "ui.hints.customizeSpecializedBindings": "You can customize vehicle-specific bindings (used in car crusher, cannon, etc) by clicking them on the top-right corner of the screen.",
    "ui.hints.toggleFogLights": "If your vehicle is equipped with fog lights, you can toggle them using [action=toggle_foglights].",
    "ui.hints.toggleLightBars": "Light bars in emergency vehicles can be toggled with [action=toggle_lightbar_signal].",
    "ui.hints.TrackIRSupported": "BeamNG.drive supports the TrackIR head tracking device; just plug it in and launch the game!",
    "ui.hints.chooseShiftingMode": "To change the default shifting mode, go to Options > Gameplay",
    "ui.hints.saveRestoreVehicleHome": "You can save the vehicle home with [action=saveHome] and later restore it with [action=loadHome]",

    "ui.radialmenu2.main_menu": "Main menu",
    "ui.radialmenu2.back": "Back",
    "ui.radialmenu2.back.desc": "Go back one level.",
    "ui.radialmenu2.ai": "AI",
    "ui.radialmenu2.ai.desc": "Controls for different AI options.",
    "ui.radialmenu2.ai.chase": "Chase me!",
    "ui.radialmenu2.ai.chase.desc": "AI will chase you and try to stop you.",
    "ui.radialmenu2.ai.flee": "Flee!",
    "ui.radialmenu2.ai.flee.desc": "AI will try to evade you.",
    "ui.radialmenu2.ai.stop": "Stop",
    "ui.radialmenu2.ai.stop.desc": "AI will be stopped.",
    "ui.radialmenu2.ai.random": "Random",
    "ui.radialmenu2.ai.random.desc": "AI will follow all possible paths randomly.",
    "ui.radialmenu2.couplers": "Couplers",
    "ui.radialmenu2.couplers.desc": "Controls used to attach/detach couplers.",
    "ui.radialmenu2.couplers.attach_all": "Attach All",
    "ui.radialmenu2.couplers.attach_all.desc": "Attach all nearby couplers.",
    "ui.radialmenu2.couplers.toggle": "Toggle",
    "ui.radialmenu2.couplers.toggle.desc": "Toggle the coupler between the on/off state.",
    "ui.radialmenu2.couplers.detach_all": "Detach All",
    "ui.radialmenu2.couplers.detach_all.desc": "Detach all currently attached couplers.",
    "ui.radialmenu2.electrics": "Electrics",
    "ui.radialmenu2.electrics.desc": "Controls for electrical components.",
    "ui.radialmenu2.electrics.headlights": "Headlights",
    "ui.radialmenu2.electrics.headlights.desc": "Controls to toggle different headlight options.",
    "ui.radialmenu2.electrics.headlights.off": "Off",
    "ui.radialmenu2.electrics.headlights.off.desc": "Turn off headlights.",
    "ui.radialmenu2.electrics.headlights.low": "Low",
    "ui.radialmenu2.electrics.headlights.low.desc": "Turn on lowbeams.",
    "ui.radialmenu2.electrics.headlights.high": "High",
    "ui.radialmenu2.electrics.headlights.high.desc": "Turn on highbeams.",
    "ui.radialmenu2.electrics.hazard_lights": "Hazard Light",
    "ui.radialmenu2.electrics.hazard_lights.desc": "Toggle hazard indicators.",
    "ui.radialmenu2.electrics.fog_lights": "Fog Light",
    "ui.radialmenu2.electrics.fog_lights.desc": "Toggle fog lights.",
    "ui.radialmenu2.electrics.lightbar": "Light bar",
    "ui.radialmenu2.electrics.lightbar.desc": "Toggle light bar.",
    "ui.radialmenu2.electrics.signals": "Signals",
    "ui.radialmenu2.electrics.signals.desc": "Controls for turning signals.",
    "ui.radialmenu2.electrics.signals.left": "Left",
    "ui.radialmenu2.electrics.signals.left.desc": "Toggle left signal.",
    "ui.radialmenu2.electrics.signals.right": "Right",
    "ui.radialmenu2.electrics.signals.right.desc": "Toggle right signal.",
    "ui.radialmenu2.ESC": "ESC",
    "ui.radialmenu2.ESC.desc": "Controls for the different ESC modes.",
    "ui.radialmenu2.ESC.ESC_Off": "Off",
    "ui.radialmenu2.ESC.ESC_Off.desc": "Turn off ESC completely.",
    "ui.radialmenu2.ESC.Sport_ESC": "Sport",
    "ui.radialmenu2.ESC.Sport_ESC.desc": "Turn on sport ESC.",
    "ui.radialmenu2.ESC.Regular_ESC": "Regular",
    "ui.radialmenu2.ESC.Regular_ESC.desc": "Turn on regular ESC.",
    "ui.radialmenu2.ESC.Drift_ESC": "Drift",
    "ui.radialmenu2.ESC.Drift_ESC.desc": "Turn on drift ESC.",
    "ui.radialmenu2.funstuff": "Fun Stuff",
    "ui.radialmenu2.funstuff.desc": "Controls for fun stuff.",
    "ui.radialmenu2.funstuff.Break": "Break",
    "ui.radialmenu2.funstuff.Break.desc": "Break all components on the vehicle.",
    "ui.radialmenu2.funstuff.Hinges": "Hinges",
    "ui.radialmenu2.funstuff.Hinges.desc": "Break all the vehicle hinges",
    "ui.radialmenu2.funstuff.Tires": "Tires",
    "ui.radialmenu2.funstuff.Tires.desc": "Deflate the vehicle's tires.",
    "ui.radialmenu2.funstuff.Fire": "Fire",
    "ui.radialmenu2.funstuff.Fire.desc": "Set the vehicle on fire.",
    "ui.radialmenu2.funstuff.Extinguish": "Extinguish",
    "ui.radialmenu2.funstuff.Extinguish.desc": "Extinguish any fires on the vehicle.",
    "ui.radialmenu2.funstuff.Boom": "Boom",
    "ui.radialmenu2.funstuff.Boom.desc": "Explode the vehicle.",
    "ui.radialmenu2.powertrain": "Powertrain",
    "ui.radialmenu2.powertrain.desc": "Controls for all powertrain options.",
    "ui.radialmenu2.powertrain.4WD_Mode": "4WD Mode",
    "ui.radialmenu2.powertrain.4WD_Mode.desc": "Controls for 4WD modes.",
    "ui.radialmenu2.powertrain.4wd.connected": "4WD Connected",
    "ui.radialmenu2.powertrain.4wd.connected.desc": "Turn on 4WD mode.",
    "ui.radialmenu2.powertrain.4wd.disconnected": "4WD Disconnected",
    "ui.radialmenu2.powertrain.4wd.disconnected.desc": "Turn off 4WD mode.",
    "ui.radialmenu2.powertrain.engine": "Engine",
    "ui.radialmenu2.powertrain.engine.desc": "Toggle engine ignition.",
    "ui.radialmenu2.powertrain.gearbox_mode": "Gearbox Mode",
    "ui.radialmenu2.powertrain.gearbox_mode.desc": "Toggle gearbox modes.",
    "ui.radialmenu2.powertrain.rangebox_mode": "Rangebox Mode",
    "ui.radialmenu2.powertrain.rangebox_mode.desc": "Toggle rangebox modes.",
    "ui.radialmenu2.powertrain.rangebox_mode.low": "Low Range",
    "ui.radialmenu2.powertrain.rangebox_mode.low.desc": "Turn on low range mode.",
    "ui.radialmenu2.powertrain.rangebox_mode.high": "High Range",
    "ui.radialmenu2.powertrain.rangebox_mode.high.desc": "Turn on high range mode.",
    "ui.radialmenu2.traffic": "Traffic",
    "ui.radialmenu2.traffic.desc": "Set up AI traffic.",
    "ui.radialmenu2.traffic.remove": "Remove Traffic",
    "ui.radialmenu2.traffic.remove.desc": "Remove all AI traffic vehicles.",
    "ui.radialmenu2.traffic.spawnNormal": "Spawn (Normal)",
    "ui.radialmenu2.traffic.spawnNormal.desc": "Spawn a group of vehicles.",
    "ui.radialmenu2.traffic.spawnPolice": "Spawn (Police)",
    "ui.radialmenu2.traffic.spawnPolice.desc": "Spawn a group of vehicles including police.",
    "ui.radialmenu2.traffic.start": "Start Traffic",
    "ui.radialmenu2.traffic.start.desc": "Start traffic mode for all vehicles.",
    "ui.radialmenu2.traffic.stop": "Stop Traffic",
    "ui.radialmenu2.traffic.stop.desc": "Stop traffic mode.",
    "ui.radialmenu2.Manage": "Manage",
    "ui.radialmenu2.Manage.desc": "Controls for managing vehicles/spawns.",
    "ui.radialmenu2.Manage.Remove": "Remove",
    "ui.radialmenu2.Manage.Remove.desc": "Remove current vehicle.",
    "ui.radialmenu2.Manage.Clone": "Clone",
    "ui.radialmenu2.Manage.Clone.desc": "Clone current vehicle.",
    "ui.radialmenu2.Manage.Switch": "Switch",
    "ui.radialmenu2.Manage.Switch.desc": "Switch to another spawned vehicle.",
    "ui.radialmenu2.Manage.Select": "Select",
    "ui.radialmenu2.Manage.Select.desc": "Select a new vehicle.",
    "ui.radialmenu2.Manage.Home": "Home",
    "ui.radialmenu2.Manage.Home.desc": "Go to the original spawnpoint.",
    "ui.radialmenu2.Manage.Set_home": "Set home",
    "ui.radialmenu2.Manage.Set_home.desc": "Set a new spawnpoint.",
    "ui.radialmenu2.Save": "Save",
    "ui.radialmenu2.Save.desc": "Save vehicle in its current form.",
    "ui.radialmenu2.Load": "Load",
    "ui.radialmenu2.Load.desc": "Load a previously saved vehicle.",
    "ui.radialmenu2.bus.kneel.desc": "Kneel",
    "ui.radialmenu2.bus.kneel": "Lower the bus",
    "ui.radialmenu2.bus.doors.desc": "Open the doors",
    "ui.radialmenu2.bus.doors": "Doors",

    "ui.scenarios.start.trainingScenario": "Training Scenario",
    "ui.scenarios.start.start": "Start",

    "ui.scenarios.end.requirements": "Requirements",
    "ui.scenarios.end.stats": "Statistics",
    "ui.scenarios.end.result": "Result",
    "ui.scenarios.end.points": "Points",
    "ui.scenarios.end.yourScore": "Your score",
    "ui.scenarios.end.freeroam": "Freeroam",
    "ui.scenarios.end.relativeToBest": "Relative To Best",
    "ui.scenarios.end.result.success": "Success",
    "ui.scenarios.end.result.fail": "Failed",
    "ui.scenarios.end.passFailRatio": "Passed / Failed",
    "ui.campaigns.end.missions": "Missions",

    "ui.scenarios.difficulty.easy": "Easy",
    "ui.scenarios.difficulty.medium": "Medium",
    "ui.scenarios.difficulty.hard": "Hard",
    "ui.scenarios.difficulty.veryHard": "Very Hard",

    "ui.goals.nomove": "Avoid Collisions",
    "ui.goals.wayPointAction": "Way Point Action",
    "ui.goals.timeLimit": "Time Limit",
    "ui.goals.position": "Positioning",
    "ui.goals.distance": "Tailing",
    "ui.goals.speed": "Speed",
    "ui.goals.damage": "Damage",
    "ui.goals.finishRace": "Finish The Race",

    "ui.garage.tabs.load": "My Cars",
    "ui.garage.tabs.vehicles": "Vehicles",
    "ui.garage.tabs.parts": "Parts",
    "ui.garage.tabs.tune": "Tune",
    "ui.garage.tabs.paint": "Paint",
    "ui.garage.tabs.photo": "Photo",
    "ui.garage.tabs.save": "Save Car",
    "ui.garage.exit": "Exit Garage",

    "ui.garage.tune.tuning": "Tuning",
    "ui.garage.tune.live": "Live updates",
    "ui.garage.tune.advWheel": "Advanced Wheel Debug Data",
    "ui.garage.tune.name": "Name",
    "ui.garage.tune.camber": "Camber",
    "ui.garage.tune.toe": "Toe",
    "ui.garage.tune.caster": "Caster",
    "ui.garage.tune.sai": "SAI",

    "ui.garage.paint.customize": "Customize color",
    "ui.garage.paint.licensePlate": "Customize license plate",
    "ui.garage.paint.setVal": "Keep value",
    "ui.garage.paint.base": "Base color",
    "ui.garage.paint.decals": "Detail palette {{id}}",

    "ui.garage.save.overwrite": "Name used by another car. Overwrite?",
    "ui.garage.save.enterName": "Please enter a name",
    "ui.garage.save.setDef": "set as default vehicle",

    "ui.garage.load.loadCar": "Load Car",
    "ui.garage.load.emptyHint": "Configure and save your own cars to have them listed here",

    "ui.garage.photo.camera": "Camera",
    "ui.garage.photo.special": "Special stuff",
    "ui.garage.photo.screenshot": "Take Screenshot",
    "ui.garage.photo.uploadToSteam": "Upload to Steam",
    "ui.garage.photo.uploadToBeamng": "Upload to media server",

    "ui.garage.save.back": "Garage",
    "ui.garage.save.continue": "Exit",

    "ui.garage.parts.extras": "Extras",
    "ui.garage.parts.subparts": "Subparts",
    "ui.garage.parts.subpart": "Subpart",


    "ui.loading.spawn.player": "Spawning player",
    "ui.loading.spawn.terrain": "Shoveling dirt",
    "ui.loading.spawn.time": "Making it day and night",
    "ui.loading.spawn.sky": "Forming Clouds",
    "ui.loading.spawn.roads": "Building roads",
    "ui.loading.spawn.static": "Constructing buildings",
    "ui.loading.spawn.sound": "Making noise",
    "ui.loading.spawn.water": "Pouring water",
    "ui.loading.spawn.lights": "Turning on the lights",
    "ui.loading.spawn.groundcover": "Planting grass",
    "ui.loading.spawn.forest": "Growing trees",
    "ui.loading.spawn.ai": "Teaching AI",
    "ui.loading.spawn.vehicles": "Preparing engines",
    "ui.loading.spawn.postfx": "Fancy effects",
    "ui.loading.spawn.collada": "Importing 3D stuff",
    "ui.camera.speed": "Camera speed set to {{speed | number: 1}}",
    "ui.camera.freecam": "Free camera: [action=movefast] to boost speed, [action=changeCameraSpeed] to tweak speed",
    "ui.camera.switched": "Vehicle camera: {{name}}",
    "ui.camera.fov": "Field of view: {{degrees | number: 1}} deg",
    "ui.camera.fovDriver": "Field of view adjusted to {{degrees | number: 1}} deg for all vehicles",
    "ui.camera.driverTiltAdjusted": "Seat tilted {{angle|number:1}} deg for all '{{vehicleName}}' vehicle variants",
    "ui.camera.driverPositionAdjusted": "Seat position adjusted to {{y*100|number:1}} cm, {{z*100|number:1}} cm for all '{{vehicleName}}' vehicle variants",

    "ui.mapview.labels.yourPosition": "Your position",
    "ui.mapview.labels.state": "Mission state",
    "ui.mapview.labels.type": "Mission type",
    "ui.mapview.labels.subtype": "Points of interest",
    "ui.mapview.labels.ready": "Ready",
    "ui.mapview.labels.failed": "Failed",
    "ui.mapview.labels.skipped": "Skipped",
    "ui.mapview.labels.bronze": "Bronze",
    "ui.mapview.labels.silver": "Silver",
    "ui.mapview.labels.gold": "Gold",
    "ui.mapview.labels.race": "Race",
    "ui.mapview.labels.crawl": "Crawl",
    "ui.mapview.labels.chase": "Chase",
    "ui.mapview.labels.stunt": "Stunt",
    "ui.mapview.labels.delivery": "Delivery",
    "ui.mapview.labels.timeTrial": "Time trial",
    "ui.mapview.labels.transitionPoint": "Exit Map",
    "ui.mapview.labels.vendor": "Vendor",
    "ui.mapview.labels.airport": "Airport",
    "ui.mapview.labels.harbor": "Harbor",
    "ui.mapview.labels.playerHQ": "Head quarters",
    "ui.mapview.labels.open": "Open",
    "ui.mapview.labels.closed": "Closed",
    "ui.mapview.labels.photoMode": "Photo Safari",
    "ui.mapview.labels.missionGiver": "Mission Giver",

    "ui.trackBuilder.title": "Track Builder",
    "ui.trackBuilder.leftTurn": "Add Left Turn Segment",
    "ui.trackBuilder.easeLeft": "Add Left Easing Segment. Put these before and after Turns to create a smooth change of curvature.",
    "ui.trackBuilder.forward": "Add Straight Segment",
    "ui.trackBuilder.easeRight": "Add Right Easing Segment. Put these before and after Turns to create a smooth change of curvature.",
    "ui.trackBuilder.rightTurn": "Add Right Turn Segment",
    "ui.trackBuilder.offsetCurve": "Add Offset Curve",
    "ui.trackBuilder.loop": "Add Loop",
    "ui.trackBuilder.emptyPiece": "Add Empty Piece",
    "ui.trackBuilder.build": "Add Element to the end of the Track",
    "ui.trackBuilder.delete": "Delete Segment",
    "ui.trackBuilder.reset": "Reset",
    "ui.trackBuilder.selectFirst": "Select First",
    "ui.trackBuilder.selectPrevious": "Select Previous",
    "ui.trackBuilder.selectNext": "Select Next",
    "ui.trackBuilder.selectLast": "Select Last",
    "ui.trackBuilder.insertBefore": "Insert Segment before selected element",
    "ui.trackBuilder.insertAfter": "Insert Segment after selected element",
    "ui.trackBuilder.removeSelected": "Remove selected element",
    "ui.trackBuilder.clear": "Clear",
    "ui.trackBuilder.addMarker": "Create Marker with Current Value",
    "ui.trackBuilder.stackToCursor": "Put all elements up to the selected element on the stack.",
    "ui.trackBuilder.stackOne": "Put the last element on the stack.",
    "ui.trackBuilder.stackApplyOne": "Apply the most recent element on the stack",
    "ui.trackBuilder.stackApplyAll": "Apply all elements on the stack",
    "ui.trackBuilder.stackApplyAllAndKeep": "Apply all elements on the stack, but dont clear the stack.",
    "ui.trackBuilder.clearStack": "Clear stack",
    "ui.trackBuilder.howToDrive": "To drive the tracks you saved, go to Drive > Time Trials > Track Editor Tracks.",
    "ui.trackBuilder.removeTrackTooltip": "Clears the current track (does not delete save files)",
    "ui.trackBuilder.removeTrack": "Clear Track",
    "ui.trackBuilder.drive": "Drive!",
    "ui.trackBuilder.set": "Set",
    "ui.trackBuilder.positionBeforeCamera": "Cam Pos",
    "ui.trackBuilder.rotateToCamera": "Cam Rot",
    "ui.trackBuilder.PositionAboveVehicle": "Veh Pos",
    "ui.trackBuilder.rotateTrackToTrackVehicle": "Veh Rot",
    "ui.trackBuilder.positionBeforeCameraToolTip": "Place Track before Camera",
    "ui.trackBuilder.rotateToCameraToolTip": "Align Track to Camera Direction",
    "ui.trackBuilder.PositionAboveVehicleToolTip": "Place Track above Vehicle",
    "ui.trackBuilder.rotateTrackToTrackVehicleToolTip": "Align Track to Vehicle Direction",
    "ui.trackBuilder.defaultLapsTooltip": "Default number of laps in Time Trials",
    "ui.trackBuilder.defaultLaps": "Default Laps",
    "ui.trackBuilder.reversible": "Reversible",
    "ui.trackBuilder.reversibleToolTip": "Allows the track to be reversed in Time Trials",
    "ui.trackBuilder.notClosedTooltip": "Open tracks cannot have multiple laps",

    "ui.traffic.spawnLoad": "Please wait, spawning vehicles...",
    "ui.traffic.policeTicket": "You got ticketed!",
    "ui.traffic.policeArrest": "You got busted!",
    "ui.traffic.policeEvade": "You successfully evaded the police!",
    "ui.traffic.driveAway": "You can drive away now...",
    "ui.traffic.playerArrestAI": "The suspect is under arrest!",

    "replay.startRecording": "Recording new replay (press [action=toggleReplayRecording] to stop)",
    "replay.stopRecording": "Replay saved (use replay UI app to view)",
    "replay.stopRecordingAutoplay": "Replay saved",
    "replay.cancelRecording": "Replay cancelled",
    "replay.jump": "Jumping {{seconds}} seconds",
    "replay.playError": "Playback error for file \"{{filename.replace(\"replays/\", \"\")}}\" (check log for details)",
    "replay.playErrorOther": "Playback error #{{error}} (check log for details)",
    "replay.playErrorVersion": "Unsupported file version (expected version #{{ currentVersion }})",
    "replay.recordError": "Recording stopped, reason: {{reason | translate }}",
    "replay.reason.1" : "changed level",
    "replay.reason.2" : "changed vehicles",
    "replay.reason.3" : "replaced vehicle",
    "replay.reason.4" : "configured vehicle",
    "replay.reason.5" : "packet write error",

    "scenarios.busRoutes.stop": "Stop the bus",
    "scenarios.busRoutes.kneel": "Kneel the bus <span>[action=citybus__toggle_kneel]</span>",
    "scenarios.busRoutes.open": "Open the doors <span>[action=citybus__toggle_doors]</span>",
    "scenarios.busRoutes.wait": "Wait for {{remaining}} remaining passenger(s)",
    "scenarios.busRoutes.close": "Close the doors <span>[action=citybus__toggle_doors]</span>",
    "scenarios.busRoutes.raise": "Raise the bus <span>[action=citybus__toggle_kneel]</span>",
    "scenarios.busRoutes.proceed": "Proceed to next stop",
    "scenarios.busRoutes.stats.stopAngle": "Stop Angle",
    "scenarios.busRoutes.stats.stopDistance": "Stop Distance",
    "scenarios.busRoutes.stats.damage": "Damage",
    "scenarios.busRoutes.stats.smoothness": "Smoothness",
    "scenarios.busRoutes.exitTggBeforeTimer": "You are supposed to stop in the bus stop area",
    "scenarios.busRoutes.success": "You reached the final stop",
    "scenarios.busRoutes.skip": "You skipped one stop",
    "scenarios.busRoutes.skipRequiredWpDefault": "You skipped one required waypoint (default message, define `.failmsg`",
    "scenarios.busRoutes.alreadyStop" : "You already stopped here",

    "scenarios.cliff.get_down.title": "Get Down",
    "scenarios.cliff.get_down.description": "Try to control the descent of your Gavril D15 and reach the beach checkpoint. Or, just hurtle off the cliff and hope for the best.",
    "scenarios.derby.concrete_derby.title": "Demolition Derby - Concrete Arena",
    "scenarios.derby.concrete_derby.description": "Last car moving wins. Wreck your friends' cars while taking care of your own!",
    "scenarios.derby.variedground_derby.title":"Demolition Derby - Varied Ground Arena",
    "scenarios.derby.variedground_derby.description" :"Last car moving wins. Wreck your friends' cars while taking care of your own!" ,
    "scenarios.derby.regular_derby.title":"Demolition Derby - Regular Arena",
    "scenarios.derby.regular_derby.description":"Last car moving wins. Wreck your friends' cars while taking care of your own!",
    "scenarios.derby.fourway_derby.title":"Demolition Derby - The Pit",
    "scenarios.derby.fourway_derby.description":"Last car moving wins. Wreck your friends' cars while taking care of your own!",
    "scenarios.derby.mudpit_derby.title":"Demolition Derby - Mud Pit Arena",
    "scenarios.derby.mudpit_derby.description":"Last car moving wins. Wreck your friends' cars while taking care of your own!",
    "scenarios.derby.derby_test.title":"Demolition Derby - Test Internal",
    "scenarios.derby.derby_test.description":"Template scenario, not in public versions. Last car moving wins. Wreck your friends' cars while taking care of your own!",


    "scenarios.driver_training.driver_training.training_acceleration_braking1.5.title":"Training 1: Acceleration and Braking",
    "scenarios.driver_training.driver_training.training_acceleration_braking1.5.description":"Welcome to the ETK Driver Experience Center. My name is Mike, and I'll be your instructor for this course. [br][br]Let's start out nice and easy - all you have to do is accelerate, and then stop before you hit the barriers. Make sure you brake when you reach the stop signs!",
    "scenarios.driver_training.driver_training.training_acceleration_braking1.5.defaultWin":"So you can drive like a pro in a straight line? Let's see how you do in the corners...",
    "scenarios.driver_training.driver_training.training_acceleration_braking1.5.timeLimit.msg":"Too slow! You'll actually have to use your accelerator pedal for this test.",
    "scenarios.driver_training.driver_training.training_acceleration_braking1.5.position.msg":"You missed the brake area",
    "scenarios.driver_training.driver_training.training_acceleration_braking1.5.damage.msg":"where are you going? The test area is in the other direction!",
    "scenarios.driver_training.driver_training.training_acceleration_braking1.5.nomove.msg":"That'll buff out. Give it another try and please be more careful!",

    "scenarios.driver_training.driver_training.training_cornering2.5.title":"Training 2: Cornering",
    "scenarios.driver_training.driver_training.training_cornering2.5.description":"In the unlikely event that the road is not straight, you may need to stop accelerating and use your car's steering wheel. [br][br]Try it here on the roundabout, but watch out for the slippery area.",
    "scenarios.driver_training.driver_training.training_cornering2.5.defaultWin":"Nice turn. It's time to get you onto a proper road now.",
    "scenarios.driver_training.driver_training.training_cornering2.5.timeLimit.msg":"I want to see you drive faster than that.",
    "scenarios.driver_training.driver_training.training_cornering2.5.nomove.msg":"Looks like you might be running wide on the turn. Take it slower if you need to.",
    "scenarios.driver_training.driver_training.training_cornering2.5.damage.msg":"Staying off the grass would be a good start.",

    "scenarios.driver_training.driver_training.training_tightroad.title":"Training 3: Tight Road Course",
    "scenarios.driver_training.driver_training.training_tightroad.description":"So you've mastered the art of turning left, but can you navigate a narrow road? Try to find the proper speed for those tight corners.",
    "scenarios.driver_training.driver_training.training_tightroad.defaultWin":"Good job! I think it's time to make you drive a real car.",
    "scenarios.driver_training.driver_training.training_tightroad.timeLimit.msg":"If you're going to travel that slow, I don't think a car is even necessary.",
    "scenarios.driver_training.driver_training.training_tightroad.nomove.msg":"You hit a marker - I put them there to stop you cutting corners, you know.",
    "scenarios.driver_training.driver_training.training_tightroad.damage.msg":"The roads aren't a suggestion, buddy!",

    "scenarios.driver_training.driver_training.training_lanechange.title":"Training 4: Lane Changing",
    "scenarios.driver_training.driver_training.training_lanechange.description":"Changing lanes at highway speeds requires a gentle hand on the steering wheel. Do you have what it takes to control an 80s supercar?",
    "scenarios.driver_training.driver_training.training_lanechange.defaultWin":"Well done! The Civetta Bolide can be a tricky car for beginners.",
    "scenarios.driver_training.driver_training.training_lanechange.timeLimit.msg":"You're supposed to be driving at highway speeds, aren't you?",
    "scenarios.driver_training.driver_training.training_lanechange.nomove.msg":"I see a cone knocked over... that means you went outside the track!",
    "scenarios.driver_training.driver_training.training_lanechange.damage.msg":"Our insurance isn't going to be happy about this.",

    "scenarios.driver_training.driver_training.training_cornerspeedB.title":"Training 5: Corner Speeds",
    "scenarios.driver_training.driver_training.training_cornerspeedB.description":"You can't take just any corner at any speed: stick to the speed limits on the signs to guarantee your success.",
    "scenarios.driver_training.driver_training.training_cornerspeedB.defaultWin":"Good job! I see you've grasped the concept of managing speed while cornering.",
    "scenarios.driver_training.driver_training.training_cornerspeedB.timeLimit.msg":"Looks like you're driving a lot slower than what your car is capable of.",
    "scenarios.driver_training.driver_training.training_cornerspeedB.nomove.msg":"You hit a cone. Try to stay inside the rumble strips.",
    "scenarios.driver_training.driver_training.training_cornerspeedB.damage.msg":"Cars tend to corner worse after they've been smashed against walls.",

    "scenarios.driver_training.driver_training.training_easycircuit.title":"Training 6: Easy Circuit",
    "scenarios.driver_training.driver_training.training_easycircuit.description":"I've set up a circuit for you to practice what you've learned. Should be pretty easy: 2 laps, no surprises.",
    "scenarios.driver_training.driver_training.training_easycircuit.defaultWin":"Well done! You've passed the basic component of this course. Now we can move on to some more advanced driving techniques.",
    "scenarios.driver_training.driver_training.training_easycircuit.timeLimit.msg":"That's a bit too slow - don't be afraid to push the car more!",
    "scenarios.driver_training.driver_training.training_easycircuit.nomove.msg":"There's only one cone on this entire track, and you managed to hit it.",
    "scenarios.driver_training.driver_training.training_easycircuit.damage.msg":"This car is going to need some serious repair work.",

    "scenarios.driver_training.driver_training.training_hairpins3.5.title":"Training 7: Hairpins",
    "scenarios.driver_training.driver_training.training_hairpins3.5.description":"How do you turn the car around quickly in a tiny space? Pull the handbrake to slide round a hairpin, just like in the movies.",
    "scenarios.driver_training.driver_training.training_hairpins3.5.defaultWin":"I've got to admit, that looked pretty cool.",
    "scenarios.driver_training.driver_training.training_hairpins3.5.timeLimit.msg":"Time's up! You'll have to finish quicker than that.",
    "scenarios.driver_training.driver_training.training_hairpins3.5.nomove.msg":"You didn't quite make that turn cleanly - I see you've bumped an obstacle.",
    "scenarios.driver_training.driver_training.training_hairpins3.5.damage.msg":"Er, do we need to go back to lesson one?",

    "scenarios.driver_training.driver_training.training_slalom.title":"Safety Training 8: Slalom",
    "scenarios.driver_training.driver_training.training_slalom.description":"A slalom course is a hard thing to master. Get a feel for the weight of the car as you weave between the cones",
    "scenarios.driver_training.driver_training.training_slalom.defaultWin":"Well done! You dodged those cones like a pro.",
    "scenarios.driver_training.driver_training.training_slalom.timeLimit.msg":"Too slow! A slalom course is only challenging at speed.",
    "scenarios.driver_training.driver_training.training_slalom.nomove.msg":"You bumped a cone back there, have another try.",
    "scenarios.driver_training.driver_training.training_slalom.damage.msg":"Guess I should have set the barriers up further away!",

    "scenarios.driver_training.driver_training.training_rwd.title":"Training 9: Rear-wheel Drive Handling",
    "scenarios.driver_training.driver_training.training_rwd.description":"The Bruckell Moonhawk handles like a boat, so if you can finish a lap of this circuit first try, you're doing better than most of my students.",
    "scenarios.driver_training.driver_training.training_rwd.defaultWin":"Great job! You are really getting the hang of this.",
    "scenarios.driver_training.driver_training.training_rwd.nomove.msg":"Watch those cones! Remember this car doesn't quite handle as well as some of the others you've driven.",
    "scenarios.driver_training.driver_training.training_rwd.timeLimit.msg":"This car has a V8 engine with plenty of power... use it!",
    "scenarios.driver_training.driver_training.training_rwd.damage.msg":"This car is definitely going to need some work done before it's drivable again.",

    "scenarios.driver_training.driver_training.training_advanced.title":"Training 10: Advanced Cornering",
    "scenarios.driver_training.driver_training.training_advanced.description":"You made that last course look too easy, so I've set up a circuit with 4 of the most difficult turns I could think of. Good luck, you're going to need it!",
    "scenarios.driver_training.driver_training.training_advanced.defaultWin":"I'm amazed you did it! Now let's finish off this training course with something fun.",
    "scenarios.driver_training.driver_training.training_advanced.timeLimit.msg":"Not fast enough - I know you can do better than that.",
    "scenarios.driver_training.driver_training.training_advanced.nomove.msg":"You hit a cone - if you're skidding off the track, try reducing your speed on corner entry.",
    "scenarios.driver_training.driver_training.training_advanced.damage.msg":"Nasty crash there, you OK? Looks like the car's out of action.",

    "scenarios.driver_training.driver_training.training_driftB.title":"Training 11: Drifting",
    "scenarios.driver_training.driver_training.training_driftB.description":"We'll wrap things up with a short drift session. You will need to use a manual transmission for this test - stay in second gear for best drifting results. [br][br]Slide the car sideways to score as many points as you can within the 60 second time limit.[br][br]Use [action=shiftUp] and [action=shiftDown] to shift gears.",
    "scenarios.driver_training.driver_training.training_driftB.defaultWin":"Great job! You painted that skidpad with rubber!",
    "scenarios.driver_training.driver_training.training_driftB.drift.fail.msg":"You call that drifting? Give it more speed and angle! Your Score: {{score}}",
    "scenarios.driver_training.driver_training.training_driftB.drift.msg":"Great job! You painted that skidpad with rubber! Your Score: {{score}}",

    "scenarios.driver_training.safety_training.training_spin_recovery.title":"Safety Training: Spin Recovery",
    "scenarios.driver_training.safety_training.training_spin_recovery.description":"",
    "scenarios.driver_training.safety_training.training_spin_recovery.nomove.msg":"Don't hit the cones",
    "scenarios.driver_training.safety_training.training_mu_braking.title":"Safety Training: u-Braking",
    "scenarios.driver_training.safety_training.training_mu_braking.description":"",
    "scenarios.driver_training.safety_training.training_mu_braking.nomove.msg":"Don't hit the cones",
    "scenarios.east_coast_usa.gm_racetest.title":"Racetest",
    "scenarios.east_coast_usa.gm_racetest.description":"A short series of small jumps",
    "scenarios.east_coast_usa.tanker_delivery.title":"Tanker Delivery",
    "scenarios.east_coast_usa.tanker_delivery.description":"Deliver a tanker trailer with your Gavril T75 to the garage on the other side of town.",
    "scenarios.east_coast_usa.tanker_delivery.distance.msg":"You lost the trailer!",
    "scenarios.east_coast_usa.tanker_delivery.damage.msg":"You damaged the trailer",

    "scenarios.east_coast_usa.police_patrol.title":"Police Patrol",
    "scenarios.east_coast_usa.police_patrol.description":"Stop the speeding Hirochi SBR4 with your much slower Gavril Roamer Sheriff Edition.",
    "scenarios.east_coast_usa.police_patrol.distance.msg":"The suspect got away " ,
    "scenarios.east_coast_usa.police_patrol.damage.msg":"You crashed your car" ,
    "scenarios.east_coast_usa.police_patrol.wayPointAction.msg":"Stop the Speeder",
    "scenarios.east_coast_usa.police_patrol.speed.msg":"Well done! Your time: {{time}}",

    "scenarios.east_coast_usa.hidden_jump_a.title":"Hidden Jump",
    "scenarios.east_coast_usa.hidden_jump_a.description":"Master a hidden jump through the trees in a Gavril Roamer. Careful control of speed and placement is required to survive the jump and make it to the checkpoint.",
    "scenarios.east_coast_usa.jump_course_a.title":"East Coast Jump Course",
    "scenarios.east_coast_usa.jump_course_a.description":"Drive the Bruckell Moonhawk in a time trial... with jumps! Try to get a fast time, but avoid destroying the car completely.",
    "scenarios.east_coast_usa.car_delivery_2.title":"Car Delivery 2",
    "scenarios.east_coast_usa.car_delivery_2.description":"Use your Gavril T75 to deliver a valuable classic supercar to a house in the town. Whatever you do, don't damage the car.",
    "scenarios.east_coast_usa.car_delivery_2.distance.msg":"You lost the car!",
    "scenarios.east_coast_usa.car_delivery_2.damage.msg":"You damaged your car",
    "scenarios.east_coast_usa.east_coast_chase_1.title":"East Coast Chase 1",
    "scenarios.east_coast_usa.east_coast_chase_1.description":"A wanted suspect has been spotted driving near the sawmill in a black Gavril Barstow. Go catch him!",
    "scenarios.east_coast_usa.east_coast_chase_1.distance.msg":"The suspect got away",
    "scenarios.east_coast_usa.east_coast_chase_1.damage.msg":"You crashed your car",
    "scenarios.east_coast_usa.east_coast_chase_1.wayPointAction.msg":"Stop the suspect!",
    "scenarios.east_coast_usa.east_coast_chase_1.speed.msg":"Well done! Your time: {{time}}",
    "scenarios.east_coast_usa.deliverytruck_takedown.title":"Delivery Truck Takedown",
    "scenarios.east_coast_usa.deliverytruck_takedown.description":"Stop the fleeing delivery truck in your Gavril Grand Marshal police car!",
    "scenarios.east_coast_usa.deliverytruck_takedown.distance.msg":"You got too far away from the suspect",
    "scenarios.east_coast_usa.deliverytruck_takedown.damage.msg":"You crashed your car",
    "scenarios.east_coast_usa.deliverytruck_takedown.wayPointAction.msg":"Stop the truck",
    "scenarios.east_coast_usa.deliverytruck_takedown.speed.msg":"Well done! Your time: {{time}}",
    "scenarios.east_coast_usa.pessima_test.title":"Pessima Introduction",
    "scenarios.east_coast_usa.pessima_test.description":"A fun time trial to introduce the 1996 Ibishu Pessima.",
    "scenarios.east_coast_usa.destroy_the_car.title":"Destroy the Moonhawk",
    "scenarios.east_coast_usa.destroy_the_car.description":"Destroy the Bruckell Moonhawk, no matter what it takes.",
    "scenarios.east_coast_usa.destroy_the_car.speed.msg":"You got stuck",
    "scenarios.east_coast_usa.destroy_the_car.timeLimit.msg":"You ran out of time",
    "scenarios.east_coast_usa.destroy_the_car.damage.msg":"You destroyed the Moonhawk in {{timeStr}}",
    "scenarios.east_coast_usa.minimum_speed.title":"Broken Truck",
    "scenarios.east_coast_usa.minimum_speed.description":"Use your old and broken Gavril T75 to deliver some concrete for the very last time.",
    "scenarios.east_coast_usa.minimum_speed.fail.msg":"Your truck broke down",
    "scenarios.east_coast_usa.bank_robbery.distancebtwsceneobject.fail.msg":"The suspect reached the hideout",
    "scenarios.east_coast_usa.bank_robbery.title":"Bank Robbery",
    "scenarios.east_coast_usa.bank_robbery.description":"You got a report about a bank robbery in your local town. Respond to the report and stop the fleeing suspect before he reaches his hideout.",
    "scenarios.east_coast_usa.bank_robbery.win.msg":"Well done! Your time: {{timeLimit}}",
    "scenarios.east_coast_usa.bank_robbery.distance.fail.msg":"The suspect got away",
    "scenarios.east_coast_usa.bank_robbery.damage.fail.msg":"You crashed your car",
    "scenarios.east_coast_usa.bank_robbery.lost.fail.msg":"You got lost on the way to the bank",
    "scenarios.east_coast_usa.bank_robbery.onRaceWaypointReached.msg":"Stop the suspect!",
    "scenarios.east_coast_usa.bank_robbery.countdown":"{{countdown}}...",

    "scenarios.east_coast_usa.intro_road_race2.title":"Road Race 2",
    "scenarios.east_coast_usa.intro_road_race2.description":"A race through the countryside on east coast of the United States.",
    "scenarios.east_coast_usa.offroad_ds_course.title":"East Coast Off-Road Course",
    "scenarios.east_coast_usa.offroad_ds_course.description":"Narrow bumpy track progressing in difficulty.",
    "scenarios.east_coast_usa.town_course_short_b.title":"Town Course Short B",
    "scenarios.east_coast_usa.town_course_short_b.description":"Another short rally sprint around the town.",
    "scenarios.east_coast_usa.east_coast_chase_2.title":"East Coast Chase 2",
    "scenarios.east_coast_usa.east_coast_chase_2.description":"Catch the Bruckell Moonhawk in your much older Burnside Special police car.",
    "scenarios.east_coast_usa.east_coast_chase_2.distance.msg":"The suspect got away",
    "scenarios.east_coast_usa.east_coast_chase_2.damage.msg":"You crashed your car",
    "scenarios.east_coast_usa.east_coast_chase_2.wayPointAction.msg":"Stop the suspect!",
    "scenarios.east_coast_usa.east_coast_chase_2.speed.msg":"Well done! Your time: {{time}}",
    "scenarios.east_coast_usa.east_coast_chase_3.title":"East Coast Chase 3",
    "scenarios.east_coast_usa.east_coast_chase_3.description":"Chase a tuned Bruckell LeGran with your turbocharged Ibishu 200BX police car.",
    "scenarios.east_coast_usa.east_coast_chase_3.distance.msg":"The suspect got away",
    "scenarios.east_coast_usa.east_coast_chase_3.damage.msg":"You crashed your car",
    "scenarios.east_coast_usa.east_coast_chase_3.wayPointAction.msg":"Stop the suspect!",
    "scenarios.east_coast_usa.east_coast_chase_3.speed.msg":"Well done! Your time: {{time}}",
    "scenarios.east_coast_usa.east_coast_chase_4.title":"East Coast Chase 4",
    "scenarios.east_coast_usa.east_coast_chase_4.description":"BeamCom still hasn't fixed the internet at the police station. No more waiting on hold, it's time to convince them in person. Stop the van.",
    "scenarios.east_coast_usa.east_coast_chase_4.distance.msg":"The suspect got away",
    "scenarios.east_coast_usa.east_coast_chase_4.wayPointAction.msg":"Stop the suspect!",
    "scenarios.east_coast_usa.east_coast_chase_4.speed.msg":"Well done! Your time: {{time}}",
    "scenarios.east_coast_usa.high_speed_highway.title":"High Speed Highway",
    "scenarios.east_coast_usa.high_speed_highway.description":"Blast through the rural highways in a twin turbo monster.",
    "scenarios.east_coast_usa.rallycross_nd_long_a1.title":"Rallycross Long Course",
    "scenarios.east_coast_usa.rallycross_nd_long_a1.description":"A Rallycross course with a mix of asphalt and dirty roads.",
    "scenarios.east_coast_usa.town_course_short_a.title":"Town Course Short A",
    "scenarios.east_coast_usa.town_course_short_a.description": "A short rally sprint around the town.",
    "scenarios.east_coast_usa.intro_road_race.title":"Road Race",
    "scenarios.east_coast_usa.intro_road_race.description":"A race through the countryside on east coast of the United States.",
    "scenarios.east_coast_usa.car_delivery.title":"Car Delivery",
    "scenarios.east_coast_usa.car_delivery.description":"You've got an expensive sports car loaded up on your Gavril T75, take it to the new owner in the countryside.",
    "scenarios.east_coast_usa.car_delivery.distance.msg":"You lost the car!",
    "scenarios.east_coast_usa.car_delivery.damage.msg":"You damaged your car",
    "scenarios.east_coast_usa.dirt_hopper.title":"Dirt Hopper",
    "scenarios.east_coast_usa.dirt_hopper.description":"A short dirt time trial to introduce the Ibishu Hopper.",
    "scenarios.gridmap.slalom.title": "Slalom Trial",
    "scenarios.gridmap.slalom.description": "Weave back and forth between the blocks in an Ibishu Covet. Keep the speed steady and manage the cars balance with steering and throttle.",
    "scenarios.gridmap.corridor.title":"Corridor",
    "scenarios.gridmap.corridor.description":"A truck is heading your way, and your little Ibishu Pigeon is trapped in a small corridor. Find a way to survive!",
    "scenarios.gridmap.gm_corridor.fail.msg":"You got hit!",
    "scenarios.gridmap.gm_racetest.title":"Gridmap Quickrace Test",
    "scenarios.gridmap.gm_racetest.description":"A short series of small jumps.",
    "scenarios.gridmap.gm_jumps.title":"Jump Trial",
    "scenarios.gridmap.gm_jumps.description":"This trial sends you over a series of small jumps in an Ibishu Covet. The right speed makes all the difference.",
    "scenarios.gridmap.hard_parking.title":"Hard Parking",
    "scenarios.gridmap.hard_parking.description":"Parallel park as quickly as possible by sliding between two cars.",
    "scenarios.gridmap.hard_parking.fail.distance.msg":"You're not parked properly...",
    "scenarios.gridmap.hard_parking.fail.time.msg":"You took too much time...",
    "scenarios.gridmap.hard_parking.fail.damage.msg":"You touched another car...",
    "scenarios.gridmap.hard_parking.win.msg":"Well done!",
    "scenarios.gridmap.gm_skycurve1.title":"Sky Curve 1",
    "scenarios.gridmap.gm_skycurve1.description":"Drive a Hirochi Sunburst RS on Sky Curve!",
    "scenarios.gridmap.gm_ds_offroad_shortcourse.title":"Off-Road Trial",
    "scenarios.gridmap.gm_ds_offroad_shortcourse.description":"3 sets of off-road challenges, can the Gavril D15 take it?",
    "scenarios.gridmap.gm_ds_large_jumps.title":"Big Air Vanster",
    "scenarios.gridmap.gm_ds_large_jumps.description":"Take an off-road spec Gavril H15 for one hell of a ride.",
    "scenarios.gridmap.gm_suspension_race.title":"Suspension Trial",
    "scenarios.gridmap.gm_suspension_race.description":"This trial leads you back and forth over the 4 different suspension test patterns in a Gavril Roamer. It's a great way to ruin the alignment.",
    "scenarios.gridmap.gm_intersection_1.title":"Intersection",
    "scenarios.gridmap.gm_intersection_1.description":"Calibrate your speed in the tunnel and try to hit the other car as it crosses the exit.",
    "scenarios.gridmap.gm_intersection_1.win.msg":"Well done! Your speed: {{speed}} km/h",
    "scenarios.gridmap.gm_intersection_1.fail.msg":"You lost!",
    "scenarios.gridmap.gm_skycurve2.title":"Sky Curve 2",
    "scenarios.gridmap.gm_skycurve2.description":"Drive a Civetta Bolide 390GTR on Sky Curve 2!",
    "scenarios.gridmap.gm_intersection_2.title":"Intersection 2",
    "scenarios.gridmap.gm_intersection_2.description":"Calibrate your speed and try to hit the other car. This time with a twist!",
    "scenarios.gridmap.gm_intersection_2.win.msg": "Well done! Your speed: {{speed}} km/h",
    "scenarios.gridmap.gm_intersection_2.fail.msg": "You lost!",
    "scenarios.gridmap.fg-bowling.title": "Bowling",
    "scenarios.gridmap.fg-bowling.description": "Play a round of bowling with the Pigeon.",
    "scenarios.gridmap.fg-bowling.intro": "Welcome to bowling with the Pigeon! You have 5 tries to knock over as many barrels as you can. Pressing the start button below will load the Pigeon and the pins, which will take a short amount of time. Have fun!",
    "scenarios.gridmap.fg-bowling.reset": "Press Reset ([action=reset_physics]) to continue.",
    "scenarios.gridmap.fg-bowling.forfeit": "Press Reset ([action=reset_physics]) again to forfeit this attempt.",
    "scenarios.gridmap.fg-bowling.area": "Don't leave the area!",
    "scenarios.gridmap.fg-bowling.restart": "Press Reset ([action=reset_physics]) to start another round.",

    "scenarios.hirochi_raceway.gm_racetest.title":"Hirochi Quickrace Test",
    "scenarios.hirochi_raceway.gm_racetest.description":"A short series of small jumps.",
    "scenarios.hirochi_raceway.dialog_test.fail.time.msg":"Used more than {{time}} sec",
    "scenarios.hirochi_raceway.dialog_test.fail.brake.msg":"Not in brake area",
    "scenarios.hirochi_raceway.training_drifting.title":"Training 10: Drifting",
    "scenarios.hirochi_raceway.training_drifting.description":"This scenario allows you to develop your drifting skills.",
    "scenarios.hirochi_raceway.training_drifting.drift.failMsg": "You call that drifting? Give it more speed and angle! Your Score: ",
    "scenarios.hirochi_raceway.training_drifting.drift.msg": "Great job! You painted that skidpad with rubber! Your Score: ",
    "scenarios.hirochi_raceway.training_hairpins.title":"Training 3: Hairpins",
    "scenarios.hirochi_raceway.training_hairpins.description":"This will teach you how to corner quickly through a tight hairpin corner.",
    "scenarios.hirochi_raceway.training_hairpins.position.msg": "You are not in the brake area",
    "scenarios.hirochi_raceway.training_hairpins.drift.msg": "Your handbrake turn wasn't flamboyant enough",
    "scenarios.hirochi_raceway.training_hairpins.timeLimit.msg":"used more than {{timeLimit}} sec",
    "scenarios.hirochi_raceway.training_hairpins.nomove.msg": "You hit something",
    "scenarios.hirochi_raceway.training_acceleration_braking.title":"Training 1: Acceleration and Braking",
    "scenarios.hirochi_raceway.training_acceleration_braking.description":"This will teach you the basics of accelerating and braking.",
    "scenarios.hirochi_raceway.training_acceleration_braking.position.msg": "You are not in the brake area",
    "scenarios.hirochi_raceway.training_acceleration_braking.nomove.msg": "You hit something",
    "scenarios.hirochi_raceway.training_acceleration_braking.timeLimit.msg": "You used more than {{timeLimit}} seconds",
    "scenarios.hirochi_raceway.training_corner_speeds.title":"Training 6: Corner Speeds",
    "scenarios.hirochi_raceway.training_corner_speeds.description":"This will teach you to enter corners at their correct speed.",
    "scenarios.hirochi_raceway.training_corner_speeds.timeLimit.msg": "Time's up! Try again with a bit more speed",
    "scenarios.hirochi_raceway.training_corner_speeds.nomove.msg": "You hit a barrier! Next time try to brake earlier to maintain control through the corner",
    "scenarios.hirochi_raceway.training_slalom_FWD.title":"Training 8: Front-Wheel Drive Slalom",
    "scenarios.hirochi_raceway.training_slalom_FWD.description":"This course will test your front-wheel drive handling skills.",
    "scenarios.hirochi_raceway.training_slalom_FWD.timeLimit.msg":"Time's up! Try again with a bit more speed",
    "scenarios.hirochi_raceway.training_slalom_FWD.nomove.msg":"You hit a cone! Try to maintain a consistent speed and steer smoothly",
    "scenarios.hirochi_raceway.training_advanced_braking.title":"Training 7: Advanced Braking",
    "scenarios.hirochi_raceway.training_advanced_braking.description":"This scenario will teach threshold braking and decreasing radius corners.",
    "scenarios.hirochi_raceway.training_advanced_braking.timeLimit.msg": "Time's up! Try again with a bit more speed",
    "scenarios.hirochi_raceway.training_advanced_braking.nomove.msg": "You hit a cone! Next time try to stop the wheels from locking by carefully applying brake pressure",
    "scenarios.hirochi_raceway.intro_fullcircuit.title":"Full Circuit",
    "scenarios.hirochi_raceway.intro_fullcircuit.description":"A circuit around the island.",
    "scenarios.hirochi_raceway.training_RWD_handling.title":"Training 4: RWD Handling",
    "scenarios.hirochi_raceway.training_RWD_handling.description":"This will teach you how to drive a rear-wheel drive car at its limits without losing control.",
    "scenarios.hirochi_raceway.training_RWD_handling.timeLimit.msg": "Time's up! Try again with a bit more speed",
    "scenarios.hirochi_raceway.training_RWD_handling.nomove.msg": "You hit a cone! Try again and take care to avoid them",
    "scenarios.hirochi_raceway.training_cornering.title":"Training 2: Cornering",
    "scenarios.hirochi_raceway.training_cornering.description":"This will teach you how to use a racing line for more efficient driving.",
    "scenarios.hirochi_raceway.training_cornering.position.msg": "You are not in the brake area",
    "scenarios.hirochi_raceway.training_cornering.nomove.msg": "You hit something",
    "scenarios.hirochi_raceway.training_cornering.timeLimit.msg":"Used more than {{timeLimit}}sec",
    "scenarios.hirochi_raceway.dialog_test.title":"Dialogtest",
    "scenarios.hirochi_raceway.dialog_test.description":"Altered Training Part 2 to do a proof of concept for dialogs.",
    "scenarios.hirochi_raceway.intro_shortcircuit.title":"Short Circuit",
    "scenarios.hirochi_raceway.intro_shortcircuit.description":"The smaller configuration of Hirochi Raceway.",
    "scenarios.hirochi_raceway.ai_race.title":"AI Race Test",
    "scenarios.hirochi_raceway.ai_race.description":"",
    "scenarios.hirochi_raceway.forgotten_raceway.title":"Forgotten Raceway",
    "scenarios.hirochi_raceway.forgotten_raceway.description":"A race through the service roads surrounding the track",
    "scenarios.hirochi_raceway.training_spin_recovery.title":"Training 5: Spin Recovery",
    "scenarios.hirochi_raceway.training_spin_recovery.description":"This will train you to prevent a rear-wheel drive car from spinning out.",
    "scenarios.hirochi_raceway.training_spin_recovery.timeLimit.msg": "Time's up! Try again with a bit more speed",
    "scenarios.hirochi_raceway.training_spin_recovery.nomove.msg": "You left the recovery area! Next time try to anticipate the motion of the car to avoid losing control",
    "scenarios.Industrial.pessima_autocross.title":"Nimble Pessima",
    "scenarios.Industrial.pessima_autocross.description":"Try out the Ibishu Pessima ZX with All-Wheel Steering. You'll be taking it through a handling course that requires great maneuverability.",
    "scenarios.Industrial.autocrosstest.title":"Autocross Test",
    "scenarios.Industrial.autocrosstest.description":"Autocross test.",
    "scenarios.Industrial.industrial_jump_large.title":"Platform Jump",
    "scenarios.Industrial.industrial_jump_large.description":"Take an Ibishu Covet rally car on a flying journey over a series of raised platforms.",
    "scenarios.Industrial.industrial_long_jumps.title":"Industrial Jump Course",
    "scenarios.Industrial.industrial_long_jumps.description":"Drive an Ibishu Covet rally car for 2 laps of a course featuring some long distance jumps.",
    "scenarios.Industrial.industrial_allycross_intro_long.title":"Moonhawk Rallycross",
    "scenarios.Industrial.industrial_allycross_intro_long.description":"Navigate the boaty Bruckell Moonhawk for 3 laps of a rallycross course.",
    "scenarios.jungle_rock_island.jri_pessima.title":"Island Tour",
    "scenarios.jungle_rock_island.jri_pessima.description":"Race around the coast of Jungle Rock Island in the Ibishu Pessima Custom.",
    "scenarios.jungle_rock_island.jri_ds_320_rally.title":"Supercar Rally",
    "scenarios.jungle_rock_island.jri_ds_320_rally.description":"Take the Civetta Bolide 320 where it was never meant to go.",
    "scenarios.jungle_rock_island.intro_jri_mountain_race.title":"Mountain Race",
    "scenarios.jungle_rock_island.intro_jri_mountain_race.description":"A race over the volcano on Jungle Rock Island.",
    "scenarios.jungle_rock_island.jri_rally_port.title":"Rally to the Port",
    "scenarios.jungle_rock_island.jri_rally_port.description":"Tough dirt rally ending at the port.",
    "scenarios.jungle_rock_island.intro_jri_road_race.title":"Island Tour",
    "scenarios.jungle_rock_island.intro_jri_road_race.description":"A race around the entire island.",
    "scenarios.jungle_rock_island.drag_race.title":"Airfield Showdown",
    "scenarios.jungle_rock_island.drag_race.description":"Enter a drag race on an abandoned air strip with your Gavril Barstow drag car. To win, you will have to shift on your own and time your start precisely.",
    "scenarios.jungle_rock_island.drag_race.fail.msg": "You lost the race",
    "scenarios.jungle_rock_island.drag_race.win.msg":"Well done! Your time: {{time}}",
    "scenarios.jungle_rock_island.jri_delivery.title":"Heavy Machinery Delivery",
    "scenarios.jungle_rock_island.jri_delivery.description":"Deliver a new Gavril T75 Cement Mixer to the local port.",
    "scenarios.jungle_rock_island.jri_shortcut.title":"Shortcut",
    "scenarios.jungle_rock_island.jri_shortcut.description":"Thrash your Gavril Grand Marshal up a muddy washout between roads, then turn around and come back. Remember, it's only a shortcut if you survive it.",
    "scenarios.jungle_rock_island.hypermiling.title":"Hypermiling",
    "scenarios.jungle_rock_island.hypermiling.description":"Get to the airstrip with only a drop of fuel left in the tank. Can you make it in the highly efficient Ibishu Pessima HX?",
    "scenarios.jungle_rock_island.hypermiling.speed.msg": "You got stuck or ran out of fuel",
    "scenarios.jungle_rock_island.jri_portshakedown.title":"Port Shakedown",
    "scenarios.jungle_rock_island.jri_portshakedown.description":"Take a heavily modified Sunburst through a wild time trial at the abandoned port. Get that car rotating around the obstacles for the best time.",
    "scenarios.jungle_rock_island.jri_chase.title":"Jungle Rock Island Chase",
    "scenarios.jungle_rock_island.jri_chase.description":"Chase down a fleeing Gavril H15 using your trusty old Ibishu Covet.",
    "scenarios.jungle_rock_island.jri_chase.distance.msg": "The suspect got away",
    "scenarios.jungle_rock_island.jri_chase.damage.msg": "You crashed your car",
    "scenarios.jungle_rock_island.jri_chase.speed.msg": "Well done! Your time: {{time}}",
    "scenarios.jungle_rock_island.jri_drown_the_pigeon.title":"Drown the Pigeon",
    "scenarios.jungle_rock_island.jri_drown_the_pigeon.description":"Help the defenseless little yellow Ibishu Pigeon survive through multiple puddles of water.",
    "scenarios.jungle_rock_island.jri_moose.title":"Moose Test",
    "scenarios.jungle_rock_island.jri_moose.description":"A classic emergency lane change test, made to showcase a vehicle's handling stability. For this test you'll be using a Hirochi Sunburst RS",
    "scenarios.jungle_rock_island.jri_moose.speed.msg": "Too slow, you didn't enter at 75km/h or higher",
    "scenarios.jungle_rock_island.jri_moose.timeLimit.msg":"Too slow, you used more than {{timeLimit}} seconds to get to the checkpoint",
    "scenarios.jungle_rock_island.jri_moose.damage.msg": "You damaged your car",
    "scenarios.jungle_rock_island.intro_jri_hillclimb.title":"Hillclimb",
    "scenarios.jungle_rock_island.intro_jri_hillclimb.description":"A hillclimb up the volcano on the island.",

    "scenarios.jungle_rock_island.bus_safari.title":"Bus Safari",

    "scenarios.jungle_rock_island.bus_safari.description": "Hello and welcome to our safari tour around jungle rock island! [br] I'm Claire, and I will guide you through this tour. Please take a seat - we are leaving shortly. [br][br] Hi! Could you please take the wheel? I'll be busy explaining things and pointing out animals. Don't worry, it's super easy. Take your time and just follow the waypoints. [br] Oh, and please don't drive us of a cliff.",
    "scenarios.jungle_rock_island.bus_safari.success": "Nicely done! I think most people liked the tour. The cardboard animals even got some laughs! Need a summer job?",
    "scenarios.jungle_rock_island.bus_safari.failed": "Ouch! How am I supposed to admire the animals when you are driving like this?",

    "scenarios.port.port_container_race.title": "Port Container Trial",
    "scenarios.port.port_container_race.description": "Make it through a tricky course on top of shipping containers. This off-road spec Gavril D15 has just enough turning radius if you plan your moves correctly.",
    "scenarios.port.port_escape.title": "Port Escape",
    "scenarios.port.port_escape.description": "An escape-themed time trial through the port in an Ibishu Pessima.",
    "scenarios.small_island.cop_chase.title": "Small Island Chase",
    "scenarios.small_island.cop_chase.description": "Neutralize the Pessima with your Sunburst police car.",
    "scenarios.small_island.cop_chase.distance.msg": "The suspect got away",
    "scenarios.small_island.cop_chase.damage.msg": "You crashed your car",
    "scenarios.small_island.cop_chase.wayPointAction.wayPointMsg": "Stop the Pessima!",
    "scenarios.small_island.cop_chase.speed.msg": "Well done! Your time: {{time}}",
    "scenarios.small_island.hopping_around.title": "Hopping Around",
    "scenarios.small_island.hopping_around.description": "Drive cross country from checkpoint to checkpoint in an Ibishu Hopper Custom.",
    "scenarios.small_island.intro_rally_stage1.title": "Rally Small Island - Stage 1",
    "scenarios.small_island.intro_rally_stage1.description": "An introductory rally stage.",
    "scenarios.small_island.intro_rally_stage2.title": "Rally Small Island - Stage 2",
    "scenarios.small_island.intro_rally_stage2.description": "A point to point rally stage.",
    "scenarios.small_island.intro_rally_stage3.title": "Rally Small Island - Stage 3",
    "scenarios.small_island.intro_rally_stage3.description": "A point to point rally stage.",
    "scenarios.small_island.intro_reach_hill.title": "Island Cross",
    "scenarios.small_island.intro_reach_hill.description": "Find your own way to an abandoned structure, then to the top of the mountain. Play it safe by taking the roads, or go cross country for a shorter path. You'll be driving a Gavril Roamer.",
    "scenarios.small_island.intro_round_circuit.title": "Small Island Loop",
    "scenarios.small_island.intro_round_circuit.description": "Drive the Ibishu 200BX LS around the island loop course as fast as you can.",
    "scenarios.utah.canyon_race.title": "Canyon Race",
    "scenarios.utah.canyon_race.description": "A long run around the canyons and lowlands of Utah",
    "scenarios.utah.canyon_jump.title": "Canyon Jump",
    "scenarios.utah.canyon_jump.description": "Land some massive jumps across the unique geological formations of Utah. You'll be behind the wheel of an off-road spec Gavril H15.",
    "scenarios.utah.canyon_jump.pass.msg":"Congratulations on making the jumps!",
    "scenarios.utah.canyon_jump.fail.msg":"You did not complete all the jumps",
    "scenarios.utah.downhill_rally.title": "Downhill Rally",
    "scenarios.utah.downhill_rally.description": "Try out the ETK-I rally car on a mixed stage across Utah.",
    "scenarios.utah.chapter_1.chapter_1_bridge.title":"Bridge",
    "scenarios.utah.chapter_1.chapter_1_bridge.description":"Attempt to drive across a rickety bridge during a dust storm.",
    "scenarios.utah.chapter_1.chapter_1_bridge.distance.fail.msg":"You went the wrong way",
    "scenarios.utah.chapter_1.chapter_1_bridge.distance.msg":"Good effort!",
    "scenarios.utah.chapter_1.chapter_1_bridge.pass":"Good effort!",
    "scenarios.utah.chapter_1.chapter_1_cannon.title":"Cannon",
    "scenarios.utah.chapter_1.chapter_1_cannon.description":"Use a powerful old cannon to destroy an old rusty car.",
    "scenarios.utah.chapter_1.chapter_1_cannon.damage.msg": "You destroyed the car in {{timeStr}}",
    "scenarios.utah.chapter_1.chapter_1_cannon.timeLimit.msg":"You took more than {{timeLimit}} seconds",
    "scenarios.utah.chapter_1.chapter_1_cannon.fail.msg":"You missed",
    "scenarios.utah.chapter_1.chapter_1_cannon.pass.msg":"Good Hit!",
    "scenarios.utah.chapter_1.chapter_1_cliffjump.title":"Cliff Descent",
    "scenarios.utah.chapter_1.chapter_1_cliffjump.description":"Get to the bottom of the cliff the fast way.",
    "scenarios.utah.chapter_1.chapter_1_cliffjump.timeLimit.msg":"You have not left the top area in within  {{failureTime}} seconds!",
    "scenarios.utah.chapter_1.chapter_1_cliffjump.altitude.fail.msg":"You dropped only {{altitude}} m and need at least 30m",
    "scenarios.utah.chapter_1.chapter_1_cliffjump.pass.msg": "Minimum depth reached",
    "scenarios.utah.chapter_1.chapter_1_crawl.title": "Crawl",
    "scenarios.utah.chapter_1.chapter_1_crawl.description": "Climb to the top of the hill, crossing a series of difficult obstacles.",
    "scenarios.utah.chapter_1.chapter_1_crawl.damage.msg": "You destroyed the car in {{timeStr}}",
    "scenarios.utah.chapter_1.chapter_1_crawl.timeLimit.msg":"You took more than {{timeLimit}} seconds",
    "scenarios.utah.chapter_1.chapter_1_crawl.fail.msg":"You didn't complete at least one stage",
    "scenarios.utah.chapter_1.chapter_1_crawl.pass.msg": "Good effort",
    "scenarios.utah.chapter_1.chapter_1_drag.title":"Drag Race",
    "scenarios.utah.chapter_1.chapter_1_drag.description":"A difficult drag race against a powerful yet poorly maintained muscle car.",
    "scenarios.utah.chapter_1.chapter_1_drag.fail.msg":"You didn't complete the race",
    "scenarios.utah.chapter_1.chapter_1_drag.pass.msg":"Race complete",
    "scenarios.utah.chapter_1.chapter_1_highway.title":"Highway",
    "scenarios.utah.chapter_1.chapter_1_highway.description":"Pass by a blockade in the road.",
    "scenarios.utah.chapter_1.chapter_1_highway.timeLimit.msg":"You took more than {{timeLimit}} seconds",
    "scenarios.utah.chapter_1.chapter_1_highway.fail.msg":"You need to pass the roadblock",
    "scenarios.utah.chapter_1.chapter_1_highway.pass.msg":"Road block passed",

    "scenarios.utah.chapter_1.chapter_1_hilldrop.title": "Downhill",
    "scenarios.utah.chapter_1.chapter_1_hilldrop.description": "Take a semi truck down a hill and as far through the canyon as you can in 20 seconds.",
    "scenarios.utah.chapter_1.chapter_1_hilldrop.timeLimit.msg":"used more than{{timeLimit}} seconds",
    "scenarios.utah.chapter_1.chapter_1_hilldrop.fail.msg": "You didn't move in 10 seconds",
    "scenarios.utah.chapter_1.chapter_1_hilldrop.pass.msg": "Well done!",
    "scenarios.utah.chapter_1.chapter_1_jump.title": "Jump",
    "scenarios.utah.chapter_1.chapter_1_jump.timeLimit.msg":"You took more than {{timeLimit}} seconds",
    "scenarios.utah.chapter_1.chapter_1_jump.description": "Launch your car off a large jump and try to flatten the target.",
    "scenarios.utah.chapter_1.chapter_1_jump.damage.msg": "You hit the car in {{timeStr}}",
    "scenarios.utah.chapter_1.chapter_1_jump.fail.msg": "You failed to jump",
    "scenarios.utah.chapter_1.chapter_1_jump.pass.msg": "Good jump",
    "scenarios.utah.chapter_1.chapter_1_ramcliff.title": "Cliff Ram",
    "scenarios.utah.chapter_1.chapter_1_ramcliff.description":"Ram an old car off the top of a cliff and get to the bottom.",
    "scenarios.utah.chapter_1.chapter_1_ramcliff.distance.fail.msg":"The vehicle was not pushed off the cliff.",
    "scenarios.utah.chapter_1.chapter_1_ramcliff.fail.msg": "You didn't get both vehicles down the hill",
    "scenarios.utah.chapter_1.chapter_1_ramcliff.pass.msg": "Both cars have fallen",
    "scenarios.utah.chapter_1.chapter_1_rubberband.title": "Rubberband",
    "scenarios.utah.chapter_1.chapter_1_rubberband.description": "Rubberband - stats: damage taken, time taken, how far across the river you made it, score: how far across the river you made it, failure: not activating rubber band, not reaching first waypoint, Notes: need a button that activates a rubber band effect that connects your car to the side of the road for the duration you hold the button, by activating this it will fling you across the river",
    "scenarios.utah.chapter_1.chapter_1_rubberband.timeLimit.msg":"You took more than {{timeLimit}} seconds",
    "scenarios.utah.chapter_1.chapter_1_suspension.title": "Suspension",
    "scenarios.utah.chapter_1.chapter_1_suspension.description": "Race across some difficult terrain and put the suspension to the test.",
    "scenarios.utah.chapter_1.chapter_1_suspension.timeLimit.msg":" You took more than {{timeLimit}} seconds",
    "scenarios.utah.chapter_1.chapter_1_suspension.fail.msg": "You failed to complete the course",
    "scenarios.utah.chapter_1.chapter_1_suspension.wall.fail.msg": "You failed to hit the wall",
    "scenarios.utah.chapter_1.chapter_1_suspension.pass.msg": "Course complete",
    "scenarios.utah.chapter_1.chapter_1_suspension.followpath.fail.msg": "You failed to complete the course",
    "scenarios.utah.chapter_1.chapter_1_walljump.title": "Wall Jump",
    "scenarios.utah.chapter_1.chapter_1_walljump.description": "Jump across a gap and through a brick wall.",
    "scenarios.utah.chapter_1.chapter_1_walljump.timeLimit.msg": "You took more than {{timeLimit}} seconds",
    "scenarios.utah.chapter_1.chapter_1_walljump.fail.msg": "You failed to hit the wall",
    "scenarios.utah.chapter_1.chapter_1_walljump.win.msg": "Wall hit",
    "scenarios.utah.chapter_2.chapter_2_0_comics_test.title": "chapter_2_0_comictest",
    "scenarios.utah.chapter_2.chapter_2_0_comics_test.description": "chapter_2_0_comictest - comic test.",

    "scenarios.utah.chapter_2.chapter_2_1_ram.title": "Covet Disposal",
    "scenarios.utah.chapter_2.chapter_2_1_ram.description": "Dispose of the Covet by pushing it off a cliff.",
    "scenarios.utah.chapter_2.chapter_2_1_ram.playerfall.fail.msg":"Whoa! You okay there? You're not supposed to fall off yourself, be careful!",
    "scenarios.utah.chapter_2.chapter_2_1_ram.distance.fail.msg":"You're supposed to knock the Covet off the cliff. It's not that hard!",
    "scenarios.utah.chapter_2.chapter_2_1_ram.pass.msg":"Nicely done! It's definitely scrap now",

    "scenarios.utah.chapter_2.chapter_2_2_mixed.title": "Dusty Race",
    "scenarios.utah.chapter_2.chapter_2_2_mixed.description": "A race against an opponent across varied terrain.",
    "scenarios.utah.chapter_2.chapter_2_2_mixed.pass.msg": "Well done. You won ${{reward}}",
    "scenarios.utah.chapter_2.chapter_2_2_mixed.fail.msg": "That's all you've got?",

    "scenarios.utah.chapter_2.chapter_2_3_crawl.title": "Riverbed Race",
    "scenarios.utah.chapter_2.chapter_2_3_crawl.description": "Race across uneven surfaces. Can you make it to the finish line?",
    "scenarios.utah.chapter_2.chapter_2_3_crawl.fail.msg": "All bark and no bite. Come back when you've learned how to drive",
    "scenarios.utah.chapter_2.chapter_2_3_crawl.pass.msg": "You beat him yet again! Congratulations!",

    "scenarios.utah.chapter_2.chapter_2_4_delivery.title": "Parts Run",
    "scenarios.utah.chapter_2.chapter_2_4_delivery.description": "Help deliver parts to a location for a friend.",
    "scenarios.utah.chapter_2.chapter_2_4_delivery.pass.msg": "Thanks for delivering the parts. Now I can finally get moving",
    "scenarios.utah.chapter_2.chapter_2_4_delivery.fail.msg": "These parts really need to be delivered!",
    "scenarios.utah.chapter_2.chapter_2_4_delivery.cargoFellOff.fail.msg": "I appreciate the effort, but maybe try not to trash the cargo?",
    "scenarios.utah.chapter_2.chapter_2_4_delivery.drive_in_reverse.msg": "Drive close in reverse to the trailer",
    "scenarios.utah.chapter_2.chapter_2_4_delivery.trailer_controls.msg": "You can press [action=couplersToggle] to attach and detach the trailer",
    "scenarios.utah.chapter_2.chapter_2_4_delivery.attach_trailer.msg": "Attach the trailer to the vehicle using  [action=couplersToggle]",
    "scenarios.utah.chapter_2.chapter_2_4_delivery.multiple_routes.msg": "There are multiple routes. Find the one you like most!",
    "scenarios.utah.chapter_2.chapter_2_4_delivery.zoom_controls.msg": "You can use [action=decrease_zoom] to zoom out and [action=increase_zoom] to zoom back in",

    "scenarios.utah.chapter_2.chapter_2_5_roll.title": "Gravity Race",
    "scenarios.utah.chapter_2.chapter_2_5_roll.description": "Travel as far as you can with only steering - no brakes, no engine.",
    "scenarios.utah.chapter_2.chapter_2_5_roll.fail.msg": "I'm sure you can do better than that",
    "scenarios.utah.chapter_2.chapter_2_5_roll.pass.msg": "You've done well to get this far",

    "scenarios.utah.chapter_2.chapter_2_6_canyon.title": "Canyon Trial",
    "scenarios.utah.chapter_2.chapter_2_6_canyon.description": "A tough race through narrow canyon passes.",
    "scenarios.utah.chapter_2.chapter_2_6_canyon.pass.msg": "Congratulations! It was a tough race, but you made it!",
    "scenarios.utah.chapter_2.chapter_2_6_canyon.fail.msg": "Are you really gonna let him get away with that?",

    "scenarios.utah.climbing_utah.title": "Climbing Utah",
    "scenarios.utah.climbing_utah.description": "Crawl through a difficult path to reach the top of the cliff. You'll be at the wheel of a very capable Ibishu Hopper.",
    "scenarios.utah.guineapig.title": "Guinea Pig Preparations",
    "scenarios.utah.guineapig.description": "Transport a scrap car to the top of a cliff in preparation for an upcoming stunt. Take the Ibishu Hopper, it has the towing capacity.",
    "scenarios.utah.guineapig.damage.msg": "The Covet is too damaged!",
    "scenarios.utah.guineapig.pass.msg": "Covet delivered!",
    "scenarios.utah.guineapig.fail.msg": "You failed",
    "scenarios.utah.guineapig.nocargo.msg": "You didn't deliver the cargo to its destination",
    "scenarios.utah.guineapig.cargoFellOff.fail.msg": "The Covet fell off the trailer",

    "scenarios.utah.crawl.easy.title": "Crawl - Dried-Up Riverbed",
    "scenarios.utah.crawl.easy.description": "In this crawling track, you'll drive up a dried-up river bed, around the bend and back again!",
    "scenarios.utah.crawl.medium.title": "Crawl - Around the Bend",
    "scenarios.utah.crawl.medium.description": "This is the first of three crawling tracks. Up a steep rise, then around a cliff bend. Watch for loose rocks!",
    "scenarios.utah.crawl.hard.title": "Crawl - Leap of Faith",
    "scenarios.utah.crawl.hard.description": "A really challenging crawling track. Down and up the cliffs, finishing with a courageous leap onto a rock pillar!",
    "scenarios.utah.crawl.outro": "You completed the crawl!",

    "scenarios.utah.fg-delivery.title": "Supply Delivery",
    "scenarios.utah.fg-delivery.description": "Your job is to deliver a crate full of supplies to the local ranger station. To get the full score, prove that you can deliver the crate using all three of the available paths to the station!",
    "scenarios.utah.fg-delivery.intro": "Hey, good you're here.<br><br>This crate contains supplies for the Ranger Station down the cliffs. There are three different routes you can take.<br><br>The Asphalt Road route is directly to the left when leaving the parking area, and the Upper and Lower Dirt Road routes are to the right.<br><br>This may go without saying, but make sure that the crate does not fall off and stays undamaged!<br><br>Good luck.",
    "scenarios.utah.fg-delivery.couple": "Reverse into the trailer to couple.",
    "scenarios.utah.fg-delivery.decouple": "You're not supposed to decouple!",
    "scenarios.utah.fg-delivery.asphalt": "You take the Asphalt Road route.",
    "scenarios.utah.fg-delivery.asphaltName": "Asphalt Road",
    "scenarios.utah.fg-delivery.upper": "You take the Upper Dirt Road route.",
    "scenarios.utah.fg-delivery.upperName": "Upper Dirt Road",
    "scenarios.utah.fg-delivery.lower": "You take the Lower Dirt Road route.",
    "scenarios.utah.fg-delivery.lowerName": "Lower Dirt Road",
    "scenarios.utah.fg-delivery.proceed": "Great! Now proceed to deliver the crate. There are multiple paths you can take!",
    "scenarios.utah.fg-delivery.lost": "Looks like the crate fell off.",
    "scenarios.utah.fg-delivery.complete": "Your delivery is complete. Well done!",
    "scenarios.utah.fg-delivery.doneOne": "Great! Thanks for the supplies. You look like a pretty good driver. Do you think you can deliver the next package using another road?",
    "scenarios.utah.fg-delivery.doneTwo": "I knew you could do it again. But... there is still another road to take.",
    "scenarios.utah.fg-delivery.doneThree": "Pretty impressive! You are truly a master delivery driver. I'll be sure to call for you next time I need something delivered in this tricky terrain.",

    "scenarios.utah.fg-demo.title": "Flowgraph Demo Jump",
    "scenarios.utah.fg-demo.description": "This is a simple demo scenario which uses the Flowgraph system instead of the scenario system. Your objective is to jump through the pillars of a bridge without hitting anything.",
    "scenarios.utah.fg-demo.missed": "Looks like you missed.",
    "scenarios.utah.fg-demo.damaged": "How did you manage to break your car on the way to the bridge?!",
    "scenarios.utah.fg-demo.almost": "I told you not to hit anything on your way down... But you made the jump at least.",
    "scenarios.utah.fg-demo.success": "You did it! Great job.",

    "scenarios.west_coast_usa.busdriver_stunt.busdriver_stunt_crush.title":"Action Chase",
    "scenarios.west_coast_usa.busdriver_stunt.busdriver_stunt_crush.description":"Complete the course with enough speed to land a jump onto the target car and crush it. Bonus points if you can bump the car right after the hairpin!",
    "scenarios.west_coast_usa.busdriver_stunt.busdriver_stunt_crush.winSmall":"With a bit of CGI we might have some usable footage here...",
    "scenarios.west_coast_usa.busdriver_stunt.busdriver_stunt_crush.winBig":"Pancaked it! That's the sort of stunt work we need!",
    "scenarios.west_coast_usa.busdriver_stunt.busdriver_stunt_crush.timeLimit":"What's wrong, can't find the gas pedal?",
    "scenarios.west_coast_usa.busdriver_stunt.busdriver_stunt_crush.failSmall.msg":"I thought the car was going to get more damaged than that... we'll have to try this one again.",
    "scenarios.west_coast_usa.busdriver_stunt.busdriver_stunt_crush.failBig.msg":"What's this? You're supposed to crush the car, not tap it!",
    "scenarios.west_coast_usa.busdriver_stunt.busdriver_stunt_crush.failMiss.msg":"Missed it entirely! You know we're paying the film crew by the hour, right?",
    "scenarios.west_coast_usa.busdriver_stunt.busdriver_stunt_crush.failInvalid.msg":"This won't work, you didn't land on top of the car...",

    "scenarios.west_coast_usa.busdriver_stunt.busdriver_stunt_ballistic.title":"Finale: Ballistic Bus",
    "scenarios.west_coast_usa.busdriver_stunt.busdriver_stunt_ballistic.description":"Now that we've wrapped up filming, we've also convinced the city of Belasco to host our movie's promotional world record attempt.[br][br] All you have to do is fire the rockets and hit the ramp dead center. I hope you packed a parachute!",
    "scenarios.west_coast_usa.busdriver_stunt.busdriver_stunt_ballistic.win.msg":"That was spectacular! Don't worry about the mess, there's no such thing as bad publicity. Into the record books you go!",
    "scenarios.west_coast_usa.busdriver_stunt.busdriver_stunt_ballistic.fail.msg":"Ouch, not quite the flight I was hoping for...",

    "scenarios.west_coast_usa.busdriver_stunt.busdriver_stunt_follow.title":"Journey to the Set Location",
    "scenarios.west_coast_usa.busdriver_stunt.busdriver_stunt_follow.description":"You're hired! We're in a real hurry though, so make sure you keep up with the film crew car so that we can arrive at the motorsports park on schedule.",
    "scenarios.west_coast_usa.busdriver_stunt.busdriver_stunt_follow.fail.msg":"Why did I bother hiring a stunt driver if you can't even keep up with the film crew?",
    "scenarios.west_coast_usa.busdriver_stunt.busdriver_stunt_follow.win.msg":"Just in time - we need to get this set unpacked and start filming.",
    "scenarios.west_coast_usa.busdriver_stunt.busdriver_stunt_follow.damage.msg":"I'm starting to think you're just plain bad luck...",

    "scenarios.west_coast_usa.busdriver_stunt.busdriver_stunt_course.title":"Carnage Course",
    "scenarios.west_coast_usa.busdriver_stunt.busdriver_stunt_course.description":"Complete the course within the time limit. You might need to get creative: the props department has left some... er, hazards lying around.",
    "scenarios.west_coast_usa.busdriver_stunt.busdriver_stunt_course.fail.msg":"More speed! This is an action movie, not a drama!",
    "scenarios.west_coast_usa.busdriver_stunt.busdriver_stunt_course.win.msg":"That's what I want to see, skilled driving and plenty of destruction!",

    "scenarios.west_coast_usa.busdriver_stunt.busdriver_stunt_jump.title":"Stunt 2: Jump",
    "scenarios.west_coast_usa.busdriver_stunt.busdriver_stunt_jump.description":"Now that you're all warmed up, we're throwing you in the deep end. We need an epic jump for the second chase sequence, and if you want your spine to survive the landing I'd suggest aiming for the car shells. [br][br] Also, I told the crew to rig the bus with some nitrous , so make sure that's turned on before you start (use [action=toggleNitrousOxide]).",
    "scenarios.west_coast_usa.busdriver_stunt.busdriver_stunt_jump.fail_damage.msg":"If you're going to do that much damage to the bus, why did we bother putting the cars there to cushion your landing?",
    "scenarios.west_coast_usa.busdriver_stunt.busdriver_stunt_jump.fail_time.msg":"What's taking so long? Don't you know you've got a tank of nitrous oxide in the back?",

    "scenarios.west_coast_usa.busdriver_stunt.busdriver_stunt_minspeed.title":"Prelude: A Normal Day at Work",
    "scenarios.west_coast_usa.busdriver_stunt.busdriver_stunt_minspeed.description":"Safely transport your passengers down the mountain",
    "scenarios.west_coast_usa.busdriver_stunt.busdriver_stunt_minspeed.success.msg":"So you're the hero from the headlines? I could use a skilled driver like you for some stunts in my upcoming film production. Let me know if you're interested.",
    "scenarios.west_coast_usa.busdriver_stunt.busdriver_stunt_minspeed.fail1.msg":"The bomb exploded",
    "scenarios.west_coast_usa.busdriver_stunt.busdriver_stunt_minspeed.fail2.msg":"You failed to drive the bus to a safe location",
    "scenarios.west_coast_usa.busdriver_stunt.busdriver_stunt_minspeed.fail3.msg":"You crashed",

    "scenarios.west_coast_usa.wcaAutobelloShowcase.title":"Autobello Piccolina showcase",
    "scenarios.west_coast_usa.wcaAutobelloShowcase.description":"A technical time trial around Belasco City showcasing the Autobello Piccolina",
    "scenarios.west_coast_usa.wcaAutobelloShowcase.tip_reverse":"Drive in reverse",

    "scenarios.west_coast_usa.derby_asphalt.title":"Asphalt Derby Race",
    "scenarios.west_coast_usa.derby_asphalt.description":"A 5-lap race in the pit lane parking lot",
    "scenarios.west_coast_usa.derby_asphalt.win.msg":"Well done !",
    "scenarios.west_coast_usa.derby_asphalt.fail.msg":"You lost...",

    "scenarios.west_coast_usa.mountain_race.title":"Mountain Race",
    "scenarios.west_coast_usa.mountain_race.description":"Compete for victory on the twisty mountain roads of West Coast USA",


    "scenarios.automation_test_track.damJump.title":"Dam Jump",
    "scenarios.automation_test_track.damJump.description":"Jump from the dam and aim for the targets",
    "scenarios.automation_test_track.damJump.fail_missed.msg":"You missed the targets",
    "scenarios.automation_test_track.damJump.fail_water.msg":"You need to go forward, not backward",
    "scenarios.automation_test_track.damJump.fail_escape.msg":"You need to take the jump, not the road",
    "scenarios.automation_test_track.damJump.win.msg":"Well done!",
    "scenarios.automation_test_track.damclimb.title":"Spillway Climb",
    "scenarios.automation_test_track.damclimb.description":"Can your car climb up the 45° dam spillway ?",

    "scenarios.utah.prototype.arrival.title" : "Arriving in Utah",
    "scenarios.utah.prototype.arrival.description" : "Hi Freshman, finally you've arrived here in [color=#008000][b]Utah[/b][/color]. [color=#FFA500][b]Visit me[/b][/color] at [color=#008000][b]AJ Auto Reparation[/b][/color] let's see what you're made of or if you're just a tiny sissy who wrecks it's car within the first steps.",
    "scenarios.utah.prototype.arrival.portraitText" : "Hi Freshman, finally you've arrived here in [color=#008000][b]Utah[/b][/color]. [color=#FFA500][b]Visit me[/b][/color] at [color=#008000][b]AJ Auto Reparation[/b][/color] let's see what you're made of or if you're just a tiny sissy who wrecks it's car within the first steps.",
    "scenarios.utah.prototype.arrival.pass.msg" : "Not bad for a freshman. I could certainly use your help around here. But if you feel like learning more about driving, visit [color=#4169E1][b]my brother[/b][/color] at [color=#008000][b]ETK Racing Experience Center[/b][/color].",
    "scenarios.utah.prototype.arrival.timeLimit.msg":"Is it really that hard? Maybe you should play some arcade racing games instead?",
    "scenarios.utah.prototype.arrival.position.msg":"Is it really that hard? Maybe you should play some arcade racing games instead?",

    "scenarios.italy.pizzaDelivery1.title":"Pizza Delivery",
    "scenarios.italy.pizzaDelivery1.description":"Deliver the pizzas on your route across town.",
    "scenarios.italy.pizzaDelivery1.portraitText":"Ei, ragazzo! The boss wants you to drop off some pizzas. You've got less than three minutes, and be sure to actually stop for the customer this time! Oh, and some kinda protest is going on in the city, so you'll have to improvise. I trust you remember all the old shortcuts...",
    "scenarios.italy.pizzaDelivery1.fail_time":"You took too long...",
    "scenarios.italy.pizzaDelivery1.fail_stop":"You didn't stop for the customer!",
    "scenarios.italy.pizzaDelivery1.success_fast":"Hey, go offer the protestanti  some pizza. Maybe then they'll shut up!",
    "scenarios.italy.pizzaDelivery1.success_slow":"You sure are cutting it close on those deliveries!",
    "scenarios.italy.pizzaDelivery1.customer1":"Grazie, young man!",
    "scenarios.italy.pizzaDelivery1.customer2":"Took you long enough.",
    "scenarios.italy.pizzaDelivery1.tip_horn":"Press <span>[action=horn]</span> to show appreciation.",
    "scenarios.italy.pizzaDelivery1.tip_stop":"Stop at next waypoint",
    "scenarios.italy.tastiColaDelivery1.title":"Tasti-Cola Delivery",
    "scenarios.italy.tastiColaDelivery1.description":"Deliver a trailer of Tasti-Cola to the Citta Vecchia shops.",
    "scenarios.italy.tastiColaDelivery1.tip_increaseHeight1":"Increase your ride height using [action=semi__increase_rideHeight]",
    "scenarios.italy.tastiColaDelivery1.tip_increaseHeight2":"Decrease it with [action=semi__decrease_rideHeight]",
    "scenarios.italy.electricHypermilling.title":"Electric Hypermiling",
    "scenarios.italy.electricHypermilling.description":"Your E-SBR batteries are low. Can you make it to the nearest charge point, in  Castelletto ?",
    "scenarios.italy.crestRoadAutobello.title":"Field run",
    "scenarios.italy.crestRoadAutobello.description":"Can you be fast enough to keep up with the other Baja Piccolina through bumpy terrain ?",
    "scenarios.italy.crestRoadAutobello.fail.msg" : "You were too far from the other car...",
    "scenarios.italy.crestRoadAutobello.damage.msg" : "A car was too damaged...",
    "scenarios.italy.crestRoadAutobello.win.msg" : "Well done !",
    "scenarios.italy.crestRoadAutobello.win.overtake.msg" : "Well done ! You were so fast you even managed to overtake the car you were only supposed to follow.",
    "scenarios.italy.crestRoadAutobello.far.msg" : "Keep up with the other car !",

    "scenarios.italy.fg-gravity.title" : "Gravity Fuel",
    "scenarios.italy.fg-gravity.description" : "You're out of fuel. Roll down the hill to grab some, and return to the pickup to deliver the vehicle!",
    "scenarios.italy.fg-gravity.intro" : "Oh no! Our lousy pickup truck has just run out of fuel!<br><br>Unfortunately, the racecars fuel tank is also empty, so jump inside and coast down the hill to the service station we passed. Grab at least 3 L of fuel and drive it back here, so we can get this thing delivered.<br><br>Remember, there is a sharp turn at the bottom, better not take it over 35 km/h! And whatever you do, don't get a scratch on the car, or it will come out of your pay!<br><br>Due to the delay in delivery, maybe we can even fill it up for them. Your decision!",
    "scenarios.italy.fg-gravity.destroyed" : "The car has been destroyed, you're fired!",
    "scenarios.italy.fg-gravity.keepmoving" : "Try to keep moving!",
    "scenarios.italy.fg-gravity.stoppedmoving" : "You stopped moving. I guess you didn't make it!",
    "scenarios.italy.fg-gravity.minVolume" : "We need at least 3 liters of fuel.",
    "scenarios.italy.fg-gravity.stop" : "Come to a complete stop to begin refueling!",
    "scenarios.italy.fg-gravity.remainStill" : "You must remain still to refuel!",
    "scenarios.italy.fg-gravity.full" : "Tank's full!",
    "scenarios.italy.fg-gravity.getback" : "We've got enough! Lets take the fuel back to the truck!",
    "scenarios.italy.fg-gravity.shiftTitle" : "Shift Method Selection",
    "scenarios.italy.fg-gravity.shiftDesc" : "Which shiftmode do you want to use to drive back?",
    "scenarios.italy.fg-gravity.tailgate" : "Closing the tailgate...",
    "scenarios.italy.fg-gravity.park" : "Park the car back on the trailer.",
    "scenarios.italy.fg-gravity.cpreached" : "Checkpoints reached",
    "scenarios.italy.fg-gravity.fuelstation" : "Fuel Station",
    "scenarios.italy.fg-gravity.returned" : "Returned with fuel",
    "scenarios.italy.fg-gravity.refuelamount" : "Refuel amount",
    "scenarios.italy.fg-gravity.success" : "You've done it, lets get this vehicle delivered!",


    "quickrace.east_coast_usa.dirt_race.title": "Deforest Stage",
    "quickrace.east_coast_usa.dirt_race.description": "A short dirt stage in the deforested area of the map. Watch out for fallen trees and stumps on the roadside.",
    "quickrace.east_coast_usa.high_speed_highway.title": "High Speed Highway",
    "quickrace.east_coast_usa.high_speed_highway.description": "A loop made of straight road sections allowing for very high speeds. Brake heavily before the corners to avoid flying off the road.",
    "quickrace.east_coast_usa.offroad.title": "Off-Road Trail 1",
    "quickrace.east_coast_usa.offroad.description": "A narrow trail through dirt, gravel, rocks and boulders. A good place to take a vehicle with four wheel drive and decent ground clearance.",
    "quickrace.east_coast_usa.roadrace1.title": "Asphalt Stage 1",
    "quickrace.east_coast_usa.roadrace1.description": "An asphalt stage on countryside roads of on east coast of the United States. Suitable for a variety of vehicles.",
    "quickrace.east_coast_usa.roadrace2.title": "Asphalt Stage 2",
    "quickrace.east_coast_usa.roadrace2.description": "An asphalt stage on countryside roads of on east coast of the United States. Suitable for a variety of vehicles.",
    "quickrace.east_coast_usa.town_a.title": "Street Stage",
    "quickrace.east_coast_usa.town_a.description": "A short street stage winding through the town. The stage contains sharp corners and shortcuts over the pavement.",
    "quickrace.east_coast_usa.town_b.title": "Street Course",
    "quickrace.east_coast_usa.town_b.description": "A short street course winding through the town. Be sure to not hit the traffic barrels!",
    "quickrace.east_coast_usa.rallycross.title": "Backroads Course",
    "quickrace.east_coast_usa.rallycross.description": "A long course of mixed dirt and asphalt roads. Best choose a vehicle at home both surfaces.",

    "quickrace.gridmap.skycurve1.title": "Sky Curve 1",
    "quickrace.gridmap.skycurve1.description": "Drive on Sky Curve! This is the easy one.",
    "quickrace.gridmap.skycurve2.title": "Sky Curve 2",
    "quickrace.gridmap.skycurve2.description": "Drive on Sky Curve 2! This one is a bit harder.",
    "quickrace.gridmap.jumps.title": "Jump Trial",
    "quickrace.gridmap.jumps.description": "This trial sends you through a series of small jumps. The right speed makes all the difference.",
    "quickrace.gridmap.offroad.title": "Off-Road Trial",
    "quickrace.gridmap.offroad.description": "This small stage features 3 difficult terrain types. An ideal test for a vehicle with four wheel drive and decent ground clearance.",
    "quickrace.gridmap.suspension.title": "Suspension Trial",
    "quickrace.gridmap.suspension.description": "This small stage leads you back and forth over the 4 different suspension test patterns. It's a great way to ruin a cars alignment.",
    "quickrace.gridmap.slalom.title": "Slalom Trial",
    "quickrace.gridmap.slalom.description": "Weave back and forth between the blocks. Keep the speed steady and manage the cars balance with steering and throttle.",
    "quickrace.gridmap.bigo.title": "High Speed Ring",
    "quickrace.gridmap.bigo.description": "This ring has wide banked corners designed for top speed testing. Steer gently to avoid losing speed before the next straight.",

    "quickrace.utah.mix_asphalt.title": "Road Course 1",
    "quickrace.utah.mix_asphalt.description": "A course composed of of 2-lane highway and narrow asphalt backroads. Suitable for a variety of vehicles.",
    "quickrace.utah.canyon_race.title": "Mixed Stage 1",
    "quickrace.utah.canyon_race.description": "This stage begins in narrow canyonside roads, then descends to a dirt section, with a final stretch on the highway.",
    "quickrace.utah.asphaltHillclimb.title": "Asphalt Hillclimb",
    "quickrace.utah.asphaltHillclimb.description": "A fast-paced asphalt climb to the top of the mesa.",
    "quickrace.utah.deadManLoop.title": "Dead Man's Loop",
    "quickrace.utah.deadManLoop.description": "An mostly gravel loop along some dangerous cliffs.",
    "quickrace.utah.oldMillLoop.title": "Old Mill Loop",
    "quickrace.utah.oldMillLoop.description": "A Gravel loop around mesas and canyons starting at the old mill.",
    "quickrace.utah.riverRally.title": "River Rally",
    "quickrace.utah.riverRally.description": "A fast-paced rally along the river, featuring many water crossings.",

    "quickrace.jungle_rock_island.jri_rally_port.title": "Dirt Stage 1",
    "quickrace.jungle_rock_island.jri_rally_port.description": "A rough dirt stage through the overgrown jungles of the island, finishing in the abandoned port.",
    "quickrace.jungle_rock_island.jri_hillclimb.title": "Hillclimb",
    "quickrace.jungle_rock_island.jri_hillclimb.description": "A rough asphalt road to the top of the mountain. Sharp turns and dangerous cliffs all around.",
    "quickrace.jungle_rock_island.jri_road_race.title": "Island Loop",
    "quickrace.jungle_rock_island.jri_road_race.description": "A long asphalt loop around the perimeter of the island. Faster and less technical than other routes on the island.",
    "quickrace.jungle_rock_island.jri_dirt_race.title": "Dirt Stage 2",
    "quickrace.jungle_rock_island.jri_dirt_race.description": "This stage covers faster dirt roads alongside the central mountain of the island.",
    "quickrace.jungle_rock_island.intro_jri_mountain_race.title":"Mountain Stage",
    "quickrace.jungle_rock_island.intro_jri_mountain_race.description":"An asphalt stage up one side of the mountain and down the other.",
    "quickrace.jungle_rock_island.jri_peninsula.title":"Peninsula Stage",
    "quickrace.jungle_rock_island.jri_peninsula.description":"This winding asphalt stage leads you around the big peninsula of the island.",
    "quickrace.jungle_rock_island.jri_portshakedown.title":"Port Shakedown",
    "quickrace.jungle_rock_island.jri_portshakedown.description":"This wild time trial weaves in and around the abandoned port. Get that car rotating around the obstacles for the best time.",
    "quickrace.jungle_rock_island.jri_dirt_loop.title":"Island Dirt Loop",
    "quickrace.jungle_rock_island.jri_dirt_loop.description":"A long loop around the island, mostly composed of dirt roads.",

    "quickrace.hirochi_raceway.shortcircuit1.title": "Short Race Circuit",
    "quickrace.hirochi_raceway.shortcircuit1.description": "The shorter configuration of the Hirochi Raceway. More suitable for lower powered vehicles.",
    "quickrace.hirochi_raceway.fullcircuit1.title": "Long Race Circuit",
    "quickrace.hirochi_raceway.fullcircuit1.description": "The longer configuration of the Hirochi Raceway. More suitable for higher powered vehicles.",
    "quickrace.hirochi_raceway.forgotten_raceway.title": "Forgotten Raceway",
    "quickrace.hirochi_raceway.forgotten_raceway.description": "A Race through the access roads surrounding Hirochi Raceway. Previously part of the circuit layout, these roads are now lined with hazardous trees and power poles.",
    "quickrace.hirochi_raceway.forgotten_raceway2.title":"Forgotten Raceway 2",
    "quickrace.hirochi_raceway.forgotten_raceway2.description":"Another Race through the access roads surrounding Hirochi Raceway. Previously part of the circuit layout, these roads are now lined with hazardous trees and power poles.",
    "quickrace.hirochi_raceway.mediumcircuit1.title":"Medium Race Circuit",
    "quickrace.hirochi_raceway.mediumcircuit1.description":"The medium configuration of the Hirochi Raceway. Features a tight chicane.",

    "quickrace.industrial.track_rc_eight.title": "Figure Eight Mixed Circuit",
    "quickrace.industrial.track_rc_eight.description": "A gravel and asphalt figure eight layout.",
    "quickrace.industrial.track_rc_sprint.title": "Sprint Mixed Circuit",
    "quickrace.industrial.track_rc_sprint.description": "A longer gravel and asphalt layout.",
    "quickrace.industrial.track_rc_perimeter.title": "Perimeter Mixed Circuit",
    "quickrace.industrial.track_rc_perimeter.description": "A gravel and asphalt layout following the perimeter.",
    "quickrace.industrial.track_rc_west.title": "West Mixed Circuit",
    "quickrace.industrial.track_rc_west.description": "A layout using only the asphalt section of the Mixed Circuit.",
    "quickrace.industrial.track_rc_short.title": "Short Mixed Circuit",
    "quickrace.industrial.track_rc_short.description": "A short gravel and asphalt layout.",

    "quickrace.industrial.track_rt_short.title": "Short Race Circuit",
    "quickrace.industrial.track_rt_short.description": "A short layout.",
    "quickrace.industrial.track_rt_west.title": "West Race Circuit",
    "quickrace.industrial.track_rt_west.description": "A layout on the west portion.",
    "quickrace.industrial.track_rt_perimeter.title": "Perimeter Race Circuit",
    "quickrace.industrial.track_rt_perimeter.description": "A faster layout following the perimeter.",
    "quickrace.industrial.track_rt_long.title": "Long Race Circuit",
    "quickrace.industrial.track_rt_long.description": "The longest layout, incorporates the inner circuit.",
    "quickrace.industrial.track_rt_curves.title": "Curved Race Circuit",
    "quickrace.industrial.track_rt_curves.description": "Like the perimeter circuit but incorporates the chicane.",

    "quickrace.industrial.track_ri_highspeed.title": "High Speed Industrial Course",
    "quickrace.industrial.track_ri_highspeed.description": "The fastest layout in the industrial area.",
    "quickrace.industrial.track_ri_sprint.title": "Sprint Industrial Course",
    "quickrace.industrial.track_ri_sprint.description": "A short, winding layout in the industrial area.",
    "quickrace.industrial.track_ri_eight.title": "Figure Eight Industrial Course",
    "quickrace.industrial.track_ri_eight.description": "A figure eight layout in the old industrial area.",
    "quickrace.industrial.track_ri_long.title": "Long Industrial Course",
    "quickrace.industrial.track_ri_long.description": "The longest layout in the industrial area.",

    "quickrace.small_island.rally1.title": "Mixed Stage 1",
    "quickrace.small_island.rally1.description": "This short stage runs over unmaintained asphalt and gravel roads.",
    "quickrace.small_island.rally2.title": "Mixed Stage 2",
    "quickrace.small_island.rally2.description": "This longer stage runs over asphalt, gravel, and some beach sand.",
    "quickrace.small_island.rally3.title": "Mixed Stage 3",
    "quickrace.small_island.rally3.description": "This very long stage challenges with narrow dirt roads over the rocky center of the island.",
    "quickrace.small_island.intro_round_circuit.title": "Island Loop",
    "quickrace.small_island.intro_round_circuit.description": "A course around the island.",
    "quickrace.small_island.intro_round_circuitB.title": "Island Loop Alternate",
    "quickrace.small_island.intro_round_circuitB.description": "An alternative route around the island.",
    "quickrace.small_island.mountain_climb.title": "Mountain Climb",
    "quickrace.small_island.mountain_climb.description": "This track leads you up and down the mountain. Expect tricky rocks and steep slopes!",

    "quickrace.driver_training.procTrack.bigBasic.title":"Large Basic Stage",
    "quickrace.driver_training.procTrack.bigBasic.description":"Creates a procedurally generated stage that is large and contains available track elements.",
    "quickrace.driver_training.procTrack.bigSparse.title":"Large Sparse Stage",
    "quickrace.driver_training.procTrack.bigSparse.description":"Creates a procedurally generated stage that is large and contains fewer but larger elements.",
    "quickrace.driver_training.procTrack.tapeCircuit.title":"Tape Recorder Circuit",
    "quickrace.driver_training.procTrack.tapeCircuit.description":"Creates a procedurally generated circuit, resembling a tape recorder with two big circular elements.",
    "quickrace.driver_training.procTrack.randomized.title":"Random Track",
    "quickrace.driver_training.procTrack.randomized.description":"Creates a procedurally generated track, fully randomized. Most parameters set to a random value, this will create a wacky, sometimes self-intersecting track. Due to the randomness, some seeds might create faulty tracks.",
    "quickrace.driver_training.procTrack.longDense.title":"Long Dense Stage",
    "quickrace.driver_training.procTrack.longDense.description":"Creates a procedurally generated stage that is long, narrow, and packed with many small sized elements.",
    "quickrace.driver_training.procTrack.mediumBasic.title":"Medium Basic Stage",
    "quickrace.driver_training.procTrack.mediumBasic.description":"Creates a procedurally generated stage that is medium sized and contains all available track elements.",
    "quickrace.driver_training.procTrack.smallBasic.title":"Small Basic Stage",
    "quickrace.driver_training.procTrack.smallBasic.description":"Creates a procedurally generated stage that is small and contains all available track elements.",
    "quickrace.driver_training.procTrack.squareCircuit.title":"Square Circuit",
    "quickrace.driver_training.procTrack.squareCircuit.description":"Creates a procedurally generated, almost square circuit.",
    "quickrace.driver_training.procTrack.wideGateCircuit.title":"Wide Gate Circuit",
    "quickrace.driver_training.procTrack.wideGateCircuit.description":"Creates a procedurally generated circuit featuring a long straight connected through gates.",
    "quickrace.driver_training.procTrack.windingSnake.title":"Winding Snake Stage",
    "quickrace.driver_training.procTrack.windingSnake.description":"Creates a procedurally generated, winding stage.",

    "quickrace.west_coast_usa.rally_track.title":"Off-Road Circuit",
    "quickrace.west_coast_usa.rally_track.description":"This figure eight dirt track features multiple jumps, rough terrain and uneven ground.",
    "quickrace.west_coast_usa.drifttrack.title":"Drift Circuit",
    "quickrace.west_coast_usa.drifttrack.description":"A small, even track located on a parking lot within the big race track.",
    "quickrace.west_coast_usa.race_track.title":"Long Race Circuit 1",
    "quickrace.west_coast_usa.race_track.description":"The big race track just outside the city.",
    "quickrace.west_coast_usa.race_track_short.title":"Short Race Circuit",
    "quickrace.west_coast_usa.race_track_short.description":"The big race track just outside the city, short version.",
    "quickrace.west_coast_usa.race_track_alternative.title":"Alternative Race Circuit",
    "quickrace.west_coast_usa.race_track_alternative.description":"An alternate layout of the big race track just outside the city.",
    "quickrace.west_coast_usa.race_track_chicane.title":"Long Race Circuit 2",
    "quickrace.west_coast_usa.race_track_chicane.description":"The big race track just outside the city, with a chicane in the middle of the long straight. Ideal for slower vehicles.",
    "quickrace.west_coast_usa.drag_race.title":"Drag Strip",
    "quickrace.west_coast_usa.drag_race.description":"How quickly can you clear a quarter mile (400m)?",
    "quickrace.west_coast_usa.mountain_race.title":"Mountain Course",
    "quickrace.west_coast_usa.mountain_race.description":"Drive on the mountain roads of West Coast USA.",
    "quickrace.west_coast_usa.cell_tower.title":"Cell Tower Delivery",
    "quickrace.west_coast_usa.cell_tower.description":"Drive from one cell tower to the other. Make sure that you don't fall off the hills!",
    "quickrace.west_coast_usa.city_race_1.title":"Street Course 1",
    "quickrace.west_coast_usa.city_race_1.description":"Narrow curves and steep slopes lead you on a race through the city.",
    "quickrace.west_coast_usa.city_race_2.title":"Street Course 2",
    "quickrace.west_coast_usa.city_race_2.description":"Drive along the water on this race through the city and the harbor.",
    "quickrace.west_coast_usa.highway_race.title":"Highway Strip",
    "quickrace.west_coast_usa.highway_race.description":"Reach top speed on this one mile long highway strip!",
    "quickrace.west_coast_usa.highway_intersection.title":"Highway Intersection",
    "quickrace.west_coast_usa.highway_intersection.description":"A race around the highway intersection, combining fast straights and tight corners.",

    "quickrace.automation_test_track.handlingcircuit1.title":"Handling Course",
    "quickrace.automation_test_track.handlingcircuit1.description":"A circuit around the narrow, technical handling course.",
    "quickrace.automation_test_track.hillclimb1.title":"Hillclimb 1",
    "quickrace.automation_test_track.hillclimb1.description":"A harrowing ride along the cliffs and around the switchbacks of the mountain.",
    "quickrace.automation_test_track.hillclimb2.title":"Hillclimb 2",
    "quickrace.automation_test_track.hillclimb2.description":"A twisty climb on gravel roads.",
    "quickrace.automation_test_track.outerloop.title":"Outside Loop",
    "quickrace.automation_test_track.outerloop.description":"A 7.8km endurance rally up and down the mountain.",
    "quickrace.automation_test_track.rallyTrack.title":"Gravel Circuit",
    "quickrace.automation_test_track.rallyTrack.description":"A windy gravel circuit.",
    "quickrace.automation_test_track.trackcircuit1.title":"Race Track Circuit",
    "quickrace.automation_test_track.trackcircuit1.description":"A full circuit around the Automation Test Track.",
    "quickrace.automation_test_track.trackcircuit2.title":"Short Race Track Circuit",
    "quickrace.automation_test_track.trackcircuit2.description":"A short layout around the Automation Test Track.",
    "quickrace.automation_test_track.trackcircuit3.title":"Old Race Track Circuit",
    "quickrace.automation_test_track.trackcircuit3.description":"A circuit using an old track road, featuring a concrete banked turn.",

    "quickrace.italy.asphaltHillclimb1.title":"Asphalt Hillclimb 1",
    "quickrace.italy.asphaltHillclimb1.description":"A narrow climb to the castle village on a twisty road with 10 hairpins.",
    "quickrace.italy.asphaltHillclimb2.title":"Asphalt Hillclimb 2",
    "quickrace.italy.asphaltHillclimb2.description":"A twisty climb going through the mountain village.",
    "quickrace.italy.cliffRoad1.title":"Cliff Road",
    "quickrace.italy.cliffRoad1.description":"A dangerous road around the south half of the island, featuring steep cliffs and sharp corners.",
    "quickrace.italy.gravelHillclimb1.title":"Gravel Hillclimb 1",
    "quickrace.italy.gravelHillclimb1.description":"A 4km long climb from the fields to the mountain side, consisting of 98% gravel 2% asphalt.",
    "quickrace.italy.gravelHillclimb2.title":"Gravel Hillclimb 2",
    "quickrace.italy.gravelHillclimb2.description":"A 6.2km long climb to the top of the mountain. The road is 90% gravel and 10% asphalt, with many hairpins and deadly cliffs.",
    "quickrace.italy.highway1.title":"Highway",
    "quickrace.italy.highway1.description":"A fast 4-lanes road on the local highway. Ideal for fast vehicles.",
    "quickrace.italy.islandTour1.title":"Island Tour",
    "quickrace.italy.islandTour1.description":"This long circuit around the whole island features a long stretch of highway and some cliffside roads with a great view.",
    "quickrace.italy.miniVillageLoop1.title":"Mini Village Loop",
    "quickrace.italy.miniVillageLoop1.description":"This short circuit is located in one of the small and narrow villages on the island.",
    "quickrace.italy.port_autocross.title":"Port Gymkhana",
    "quickrace.italy.port_autocross.description":"A tight, narrow autocross through the cluttered port area",
    "quickrace.italy.mixedCircuit1.title":"Mixed Circuit",
    "quickrace.italy.mixedCircuit1.description":"Stretching around Italy's fields and river, this 4.4 km long circuit consists of 50% gravel and 50% asphalt.",
    "quickrace.italy.mixedHillclimb1.title":"Mixed Hillclimb",
    "quickrace.italy.mixedHillclimb1.description":"The length of 7.2km and its many hairpins make this climb from sea level to the mountaintop a difficult track. The roads are 75% asphalt and 25% gravel.",
    "quickrace.italy.mountainVillageCircuit1.title":"Mountain Village Circuit",
    "quickrace.italy.mountainVillageCircuit1.description":"Explore the narrow cobble roads of the Mountain Village in this scenic circuit.",
    "quickrace.italy.throughTheCentre.title":"Through the Centre",
    "quickrace.italy.throughTheCentre.description":"An agility track through the centre of Norte. An agile and not low-sitting vehicle is recommended.",

    "quickrace.derby.ovalTrack.title" : "Dirt oval",
    "quickrace.derby.ovalTrack.description" : "A simple dirt oval.",
    "quickrace.derby.theBigEight.title" : "The Big 8",
    "quickrace.derby.theBigEight.description" : "A fast track with banked turns and 2 jumps. Recommended jump speed is 100km/h. Powerful cars with soft suspensions are advised.",

    "scenarios.derby.fg-soccer.title": "Soccer",
    "scenarios.derby.fg-soccer.description": "Play a round of soccer against a friend in this multiseat scenario!",
    "scenarios.derby.fg-soccer.intro": "Welcome to Beam.NG Soccer!<br><br>Your objective is to push the ball into your opponents goal more often than they can push it into yours.<br>You can reset your vehicle at any time without penalty.<br>There is no point limit. Play as long as you want!<br><br>Have Fun!",


    "campaigns.utah.chapter_1.title":"Senseless Destruction",
    "campaigns.utah.chapter_1.description":"Part 1: A montage of destruction across Utah",
    "campaigns.utah.chapter_1.summaryHeading":"Congratulations!",
    "campaigns.utah.chapter_1.summaryMessage":"You completed the first chapter, here you can view your performance compared to other players in the community",
    "campaigns.utah.chapter_1.cliffjump.title":"Cliff jump",
    "campaigns.utah.chapter_1.dragrace.title":"Hill drag race",
    "campaigns.utah.chapter_1.bridge.title":"Bridge",
    "campaigns.utah.chapter_1.ramcliff.title":"Ram off cliff",
    "campaigns.utah.chapter_1.suspension.title":"Suspension",
    "campaigns.utah.chapter_1.cannon.title":"Cannon",
    "campaigns.utah.chapter_1.crawling.title":"Crawl",
    "campaigns.utah.chapter_1.hilldrop.title":"Hill drop",
    "campaigns.utah.chapter_1.highway.title":"Highway",
    "campaigns.utah.chapter_1.jump.title":"Jump",
    "campaigns.utah.chapter_1.walljump.title":"Wall jump",
    "campaigns.utah.chapter_1.rubberband.title":"Rubberband",

    "campaigns.utah.chapter_2.title":"A Rocky Start",
    "campaigns.utah.chapter_2.description": "New beginnings in the Utah desert.",
    "campaigns.utah.chapter_2.summaryHeading": "Congratulations!",
    "campaigns.utah.chapter_2.summaryMessage": "Well done! Now you're ready to move on to the next chapter",

    "scenarios.utah.cinematic_chase.title":"Cinematic Chase",
    "scenarios.utah.cinematic_chase.description":"A high speed battle in the desert between two modern ETK luxury cars.",
    "scenarios.utah.cinematic_chase.distance.msg":"The bad guy got away",
    "scenarios.utah.cinematic_chase.damage.msg":"You crashed your car",
    "scenarios.utah.cinematic_chase.speed.msg":"Well done! Your time: {{time}}",

    "campaigns.west_coast_usa.bus_minichapter.title":"Hustle and Bustle",
    "campaigns.west_coast_usa.bus_minichapter.description":"Show off your bus handling skills at Lens Flare Studios",
    "campaigns.west_coast_usa.bus_minichapter.busdriver_stunt_speed.title":"Prelude: A Normal Day at Work",
    "campaigns.west_coast_usa.bus_minichapter.busdriver_stunt_follow.title":"Journey to the Filming Location",
    "campaigns.west_coast_usa.bus_minichapter.busdriver_stunt_course.title":"Stunt 1: Carnage Course",
    "campaigns.west_coast_usa.bus_minichapter.busdriver_stunt_jump.title":"Stunt 2: Heroic Jump",
    "campaigns.west_coast_usa.bus_minichapter.busdriver_stunt_crush.title":"Stunt 3: Action Chase",
    "campaigns.west_coast_usa.bus_minichapter.busdriver_stunt_canal.title":"Stunt 4: Ballistic Bus",

    "campaigns.training.training.title":"Driver's Training",
    "campaigns.training.training.description":"Get started by learning the essentials of driving in BeamNG.drive.",
    "campaigns.training.training.training_acceleration_braking.title":"Training 1: Accelerating and Braking",
    "campaigns.training.training.training_cornering.title":"Training 2: Cornering",
    "campaigns.training.training.training_tightroad.title":"Training 3: Tight Road Course",
    "campaigns.training.training.training_lanechange.title":"Training 4: Lane Change",
    "campaigns.training.training.training_cornerspeed.title":"Training 5: Corner Speeds",
    "campaigns.training.training.training_easycircuit.title":"Training 6: Easy Circuit",
    "campaigns.training.training.training_hairpins.title":"Training 7: Hairpins",
    "campaigns.training.training.training_slalom.title":"Training 8: Slalom",
    "campaigns.training.training.training_RWD_handling.title":"Training 9: RWD Handling",
    "campaigns.training.training.training_advanced.title":"Training 10: Advanced Cornering",
    "campaigns.training.training.training_drift.title":"Training 11: Drifting",

    "levels.common.country.usa":"United States",
    "levels.common.country.germany":"Germany",
    "levels.common.country.italy":"Italy",
    "levels.common.country.newzealand":"New Zealand",

    "levels.autotest.info.title":"automated testing",
    "levels.autotest.info.description":"empty",
    "levels.cardealer.info.title":"Car Dealership",
    "levels.cardealer.info.description":"A car dealership on the east coast of the United States.",
    "levels.cardealer.info.biome":"temperate",
    "levels.cardealer.info.roads":"60% fast asphalt, 40% dirt",
    "levels.cardealer.info.suitablefor":"car selection",
    "levels.cardealer.info.features":"car dealership",

    "levels.Cliff.info.title":"Cliff",
    "levels.Cliff.info.description":"A massive mountain protruding from the ocean. Push a car off the top and see how far it will fall, and how much it will fall apart.",
    "levels.Cliff.info.suitablefor":"Destruction, Rock Crawling",
    "levels.Cliff.info.roads":"None",
    "levels.Cliff.info.features":"Massive cliffs, Sandy beaches, Ocean",
    "levels.Cliff.info.biome": "Temperate, Island, Cliffs",

    "levels.derby.info.title":"Derby Arenas",
    "levels.derby.info.description":"A number of arenas for demolition derbies and dirt races built out in rural Texas.",
    "levels.derby.info.biome":"Temperate, Grassland",
    "levels.derby.info.roads":"Some dirt roads",
    "levels.derby.info.suitablefor":"Demolition derbies",
    "levels.derby.info.features":"Derby arenas, Dirt oval, Warehouses",

    "levels.driver_training.info.title":"ETK Driver Experience Center",
    "levels.driver_training.info.description":"A modern driver training facility located in Germany.",
    "levels.driver_training.biome":"Temperate, Forest",
    "levels.driver_training.roads":"Asphalt, Wet Asphalt, Special Surfaces",
    "levels.driver_training.suitablefor":"Driver training, Vehicle testing",
    "levels.driver_training.features":"Skidpads, Circular track, Vehicle test areas",
    "levels.driver_training.spawnpoints.spawn_north":"North",
    "levels.driver_training.spawnpoints.spawn_west":"West",

    "levels.dry_rock_island.info.title":"Dry Rock Island",
    "levels.dry_rock_island.info.description":"*To be deprecated and replaced with the updated version, Jungle Rock Island, when complete* A long abandoned industrial island.",
    "levels.dry_rock_island.info.biome":"subtropical, forest, island",
    "levels.dry_rock_island.info.roads":"40% asphalt, 30% dirt road, 30% trails and industrial roads",
    "levels.dry_rock_island.info.suitablefor":"rally, delivery",
    "levels.dry_rock_island.info.features":"industrial site, port, dirt cliff roads",

    "levels.automation_test_track.info.title":"Automation Test Track",
    "levels.automation_test_track.info.description":"A testing facility for Automation vehicles",
    "levels.automation_test_track.info.biome":"tussock grassland",
    "levels.automation_test_track.info.roads":"80% asphalt, 20% dirt road",
    "levels.automation_test_track.info.features":"test track, hillclimb, rally stage, handling circuit",
    "levels.automation_test_track.info.suitablefor":"prototype testing, rally driving",

    "levels.east_coast_usa.info.title":"East Coast, USA",
    "levels.east_coast_usa.info.description":"A snapshot of the east coast of the USA. Based heavily on Maine and New Hampshire.",
    "levels.east_coast_usa.info.biome":"Temperate, Coastal, Forest",
    "levels.east_coast_usa.info.roads":"70% Asphalt, 25% Dirt, 5% Trails",
    "levels.east_coast_usa.info.suitablefor":"Time Trials, Cruising, Exploration, Delivery, Chases",
    "levels.east_coast_usa.info.features":"Small town, Bridges, Rivers, Sawmill, Deforested area, Old houses",
    "levels.east_coast_usa.spawnpoints.townIndustrial":"Town Industrial Area",
    "levels.east_coast_usa.spawnpoints.farmHouse":"Farmhouse",
    "levels.east_coast_usa.spawnpoints.gasStation":"Gas Station Parking Lot",
    "levels.east_coast_usa.spawnpoints.sawmill":"Sawmill",
    "levels.east_coast_usa.spawnpoints.highway":"Highway",

    "levels.west_coast_usa.info.title":"West Coast, USA",
    "levels.west_coast_usa.info.description":"Explore the west coast of the USA. Representative of various locations in California.",
    "levels.west_coast_usa.info.biome":"Coastal, Urban, Semi-arid",
    "levels.west_coast_usa.info.roads":"90% Paved",
    "levels.west_coast_usa.info.suitablefor":"Racing, Chases, Cruising, Exploration, Delivery",
    "levels.west_coast_usa.info.features":"Belasco City, Racing Complex, Redwood Forest, Suburbs, Highways, River Channel, Dockyards",
    "levels.west_coast_usa.spawnpoints.industrial":"Industrial Area",
    "levels.west_coast_usa.spawnpoints.chinatown":"Chinatown",
    "levels.west_coast_usa.spawnpoints.dockyards":"Dockyards",
    "levels.west_coast_usa.spawnpoints.dirttrack":"Dirt Track",
    "levels.west_coast_usa.spawnpoints.redwood_forest":"Redwood forest",
    "levels.west_coast_usa.spawnpoints.highway":"Highway",
    "levels.west_coast_usa.spawnpoints.racetrack":"Race Track",
    "levels.west_coast_usa.spawnpoints.dragstrip":"Drag Strip",

    "levels.Gridmap.info.title":"Gridmap",
    "levels.Gridmap.info.description":"A virtual reality test terrain with a number of obstacles, stunt ramps, and test patterns",
    "levels.Gridmap.info.biome":"VR",
    "levels.Gridmap.info.roads":"Some short dirt roads and trails",
    "levels.Gridmap.info.suitablefor":"Stunts, Vehicle testing, Rock Crawling",
    "levels.Gridmap.info.features":"High speed ring, Stunt objects, Suspension test objects, Crash test objects",
    "levels.Gridmap.spawnpoints.spawn_oval":"High Speed Ring",
    "levels.Gridmap.spawnpoints.spawn_dirtpath":"Dirt Path",
    "levels.Gridmap.spawnpoints.spawn_corner":"Corner",
    "levels.Gridmap.spawnpoints.spawn_outside":"Outside",

    "levels.groundmodeltest.info.title":"Groundmodel Test Area",
    "levels.groundmodeltest.info.description":"Groundmodel tests, for ABS etc",
    "levels.groundmodeltest.info.biome":"VR",
    "levels.groundmodeltest.info.suitablefor":"Testing different traction levels",
    "levels.groundmodeltest.info.features":"Various different groundmodels",

    "levels.hirochi_raceway.info.title":"Hirochi Raceway",
    "levels.hirochi_raceway.info.description":"Hirochi Raceway is a historic but revitalized track located on the east coast of the USA.",
    "levels.hirochi_raceway.info.biome":"Temperate, Forest",
    "levels.hirochi_raceway.info.roads":"70% New asphalt, 30% Abandoned asphalt",
    "levels.hirochi_raceway.info.suitablefor":"Racing, Drifting, Time Trials, Driver Training",
    "levels.hirochi_raceway.info.features":"Road course complex with multiple layouts, Abandoned track sections",
    "levels.hirochi_raceway.spawnpoints.spawn_chicane":"Chicane",
    "levels.hirochi_raceway.spawnpoints.spawn_parking":"Parking",
    "levels.hirochi_raceway.spawnpoints.spawn_paddock":"Paddock",
    "levels.hirochi_raceway.spawnpoints.spawn_pitlane":"Pit Lane",
    "levels.hirochi_raceway.spawnpoints.spawn_figure8":"Figure 8 Oval",
    "levels.hirochi_raceway.spawnpoints.spawn_startline":"Starting Line",
    "levels.hirochi_raceway.spawnpoints.spawn_crawl":"Rock Crawling Course",

    "levels.industrial.info.title":"Industrial Site",
    "levels.industrial.info.description":"A coastal area featuring an industrial area, several small race tracks, and fields to roam in.",
    "levels.industrial.info.biome":"Temperate, Grassland, Coastal",
    "levels.industrial.info.roads":"60% Rough Asphalt, 40% Dirt",
    "levels.industrial.info.suitablefor":"Time Trials, Racing, Drifting, Demolition Derby",
    "levels.industrial.info.features":"Small race tracks with various surfaces, Industrial area",
    "levels.industrial.spawnpoints.spawn_industrial1":"Western Industrial Area",
    "levels.industrial.spawnpoints.spawn_industrial2":"Open Industrial Area",
    "levels.industrial.spawnpoints.spawn_drift":"Drift Course",
    "levels.industrial.spawnpoints.spawn_rallycross":"Rallycross Course",
    "levels.industrial.spawnpoints.spawn_racetrack":"Racetrack",

    "levels.italy.info.title":"Italy",
    "levels.italy.info.description":"A small Italian island with beautiful coastline, villages, and vineyards.",
    "levels.italy.info.biome":"Mediterranean, Island",
    "levels.italy.info.roads":"70% Asphalt, 30% Dirt",
    "levels.italy.info.suitablefor":"Time Trials, Cruising, Exploration, Delivery, Chases",
    "levels.italy.info.features":"City, Villages, Port, Highway, Vineyards, Dam, Airport",

    "levels.italy.spawnpoints.castle_town":"Castelletto",
    "levels.italy.spawnpoints.village_mountain":"Città Vecchia",
    "levels.italy.spawnpoints.city":"Norte",
    "levels.italy.spawnpoints.crossroads":"Crossroads",
    "levels.italy.spawnpoints.port":"Port",
    "levels.italy.spawnpoints.airport":"Airport",
    "levels.italy.spawnpoints.runway":"Runway",
    "levels.italy.spawnpoints.town_east":"Fastello",
    "levels.italy.spawnpoints.small_village":"Portino",

    "levels.jungle_rock_island.info.title":"Jungle Rock Island",
    "levels.jungle_rock_island.info.description":"This tropical island in the Pacific is dense with foliage but also with roads and trails to explore.",
    "levels.jungle_rock_island.info.biome":"Tropical, Jungle, Island",
    "levels.jungle_rock_island.info.roads":"60% Asphalt, 30% Dirt, 10% Trails",
    "levels.jungle_rock_island.info.suitablefor":"Time Trials, Hillclimb, Cruising, Exploration, Delivery, Chases",
    "levels.jungle_rock_island.info.features":"Industrial site, Port, Dormant volcano, Lighthouse, Observatory",
    "levels.jungle_rock_island.spawnpoints.spawnsIndustrial":"Industrial Site",
    "levels.jungle_rock_island.spawnpoints.spawnsObservatory":"Observatory",
    "levels.jungle_rock_island.spawnpoints.spawnsHangar":"Hangar",
    "levels.jungle_rock_island.spawnpoints.spawnsPeninsula":"Peninsula",
    "levels.jungle_rock_island.spawnpoints.spawnsPort":"Port",
    "levels.jungle_rock_island.spawnpoints.spawnsHill":"Hill",

    "levels.menu.info.title":"Menu",
    "levels.menu.info.description":"Old outdated menu screen, should be deleted",
    "levels.menu.info.biome":"temperate, forest, coastal",
    "levels.menu.info.roads":"100% dirt roads",
    "levels.menu.info.suitablefor":"deletion",
    "levels.menu.info.features":"menu",

    "levels.port.info.title":"Port",
    "levels.port.info.description":"This industrial port seems to have been abandoned, making a great place to slide around and make some tire smoke.",
    "levels.port.info.biome":"Temperate, Grassland, Coastal",
    "levels.port.info.roads":"None",
    "levels.port.info.suitablefor":"Time Trials, Drifting",
    "levels.port.info.features":"Abandoned port",

    "levels.small_island.info.title":"Small Island, USA",
    "levels.small_island.info.description":"This small island off the coast of California has little infrastructure, but it does have a very fun coastal loop road and lots of open terrain to explore!",
    "levels.small_island.info.biome":"Temperate, Island",
    "levels.small_island.info.roads":"60% Rough Asphalt, 40% Dirt",
    "levels.small_island.info.suitablefor":"Time Trials, Exploration, Rock Crawling",
    "levels.small_island.info.features":"Perimeter loop road, Small mountain, Fields, Industrial area, Sandy beaches",
    "levels.small_island.spawnpoints.spawn_north":"North Road",
    "levels.small_island.spawnpoints.spawn_south":"South Road",
    "levels.small_island.spawnpoints.spawn_industrial":"Industrial Area",

    "levels.smallgrid.info.title":"Grid, Small, Pure",
    "levels.smallgrid.info.description":"Empty grid as far as the eye can see.",
    "levels.smallgrid.info.biome":"VR",
    "levels.smallgrid.info.roads":"None",

    "levels.smallgrid_aitest.info.title":"Grid, Small, AI Test",
    "levels.smallgrid_aitest.info.description":"AI testing terrain",
    "levels.smallgrid_aitest.info.biome":"VR",
    "levels.smallgrid_aitest.info.roads":"None",

    "levels.smallgrid_lightstest.info.title":"Grid, Small, Lights Test",
    "levels.smallgrid_lightstest.info.description":"Light testing terrain",
    "levels.smallgrid_lightstest.info.biome":"VR",
    "levels.smallgrid_lightstest.info.roads":"None",

    "levels.smallgrid_soundtest.info.title":"Smallgrid Sound Test",
    "levels.smallgrid_soundtest.info.description":"Empty grid as far as the eye can see",
    "levels.smallgrid_soundtest.info.biome":"VR",
    "levels.smallgrid_soundtest.info.roads":"None",

    "levels.smallgrid_tiretest.info.title":"Tire test grid",
    "levels.smallgrid_tiretest.info.description":"Spikes for tire spearing",
    "levels.smallgrid_tiretest.info.biome":"VR",
    "levels.smallgrid_tiretest.info.roads":"None",

    "levels.template.info.title":"template_map",
    "levels.template.info.description":"empty",

    "levels.the_void.info.title":"The Void",
    "levels.the_void.info.description":"Empty void",
    "levels.the_void.info.biome":"...",
    "levels.the_void.info.roads":"70% fast asphalt, 25% fast dirt, 5% trails",
    "levels.the_void.info.suitablefor":"voiding things",
    "levels.the_void.info.features":"...",

    "levels.utah.info.title":"Utah, USA",
    "levels.utah.info.description":"The canyons of Utah make for a vehicular paradise. Race on the well maintained asphalt roads, get dusty rallying off-road, or try to climb the canyon rocks.",
    "levels.utah.info.biome":"Desert, Canyon, Mesa",
    "levels.utah.info.roads":"55% Asphalt, 45% Dirt",
    "levels.utah.info.suitablefor":"Rock Crawling, Exploration, Cruising, Time Trials, Delivery, Chases",
    "levels.utah.info.features":"Canyons, Cliffs, Highway, Large tunnel, Abandoned industrial, Broken bridge",
    "levels.utah.spawnpoints.westHighway": "West Highway",
    "levels.utah.spawnpoints.buildingSite": "Building Site",
    "levels.utah.spawnpoints.tourist": "Tourist Area",
    "levels.utah.spawnpoints.parkingLot": "Parking Lot",
    "levels.utah.spawnpoints.AutoRepairZone": "Auto Repair Zone",
    "levels.utah.spawnpoints.campsite": "Campsite",

    "levels.utah_offroad_park.info.title":"Utah Offroad Park - test",
    "levels.utah_offroad_park.info.description":"A test for terrain depth",
    "levels.utah_offroad_park.info.biome":"desert",
    "levels.utah_offroad_park.info.roads":"100% dirt",
    "levels.utah_offroad_park.info.suitablefor":"offroad",
    "levels.utah_offroad_park.info.features":"dirt",

    "levels.glow_city.info.title":"Glow City",
    "levels.glow_city.info.description":"A large, dark, sci-fi city.",
    "levels.glow_city.info.biome":"City",
    "levels.glow_city.info.roads":"None",
    "levels.glow_city.info.suitablefor":"Track builder",
    "levels.glow_city.info.features":"City",

    "vehicle.drivetrain.shifterModeNameManualAssist": "Realistic (clutch assist)",
    "vehicle.drivetrain.shifterModeNameArcade": "Arcade",
    "vehicle.drivetrain.shifterModeNameRealistic": "Realistic",
    "vehicle.drivetrain.shifterModeNameUnknown": "Unknown shifting mode",
    "vehicle.drivetrain.shifterModeChanged": "Using '{{shifterModeName | translate}}' gearbox behavior",
    "vehicle.drivetrain.usingHshifter": "H-shifter has been used. Switching gearbox behavior...",
    "vehicle.drivetrain.cannotShiftAuto": "Cannot shift to mode '{{mode}}' with this gearbox",
    "vehicle.drivetrain.cannotShiftSequential":"Currently using: '{{shifterModeName | translate }}' gearbox behavior (use [action=toggleShifterMode] to change)",
    "vehicle.drivetrain.axleBroken":"{{axleName}} wheel axle broken",
    "vehicle.drivetrain.deviceBroken":"{{deviceName}} broken",
    "vehicle.drivetrain.stalledStarting":"Engine is off, restarting...",
    "vehicle.drivetrain.stalledAutoClutch":"Engine is off, press [action=activateStarterMotor] to turn it on",
    "vehicle.drivetrain.stalled":"Engine is off, hold [action=clutch] and press [action=activateStarterMotor] to turn it on",
    "vehicle.drivetrain.fuelLeaking": "Fuel leaking",
    "vehicle.drivetrain.driveshaftBroken":"Driveshaft broken",
    "vehicle.drivetrain.engineDrying":"Engine drying from water ({{percent}}%)",
    "vehicle.drivetrain.engineDried":"Engine dried up",
    "vehicle.drivetrain.engineFlooding":"Engine flooding with water ({{percent}}%)",
    "vehicle.drivetrain.engineHydrolocked":"Engine hydrolocked",
    "vehicle.drivetrain.engineDamaged":"Engine damaged",
    "vehicle.drivetrain.engineMildOverrevDamage":"Overrev damage: Valvetrain damaged",
    "vehicle.drivetrain.engineCatastrophicOverrevDamage":"Overrev damage: Engine locked up",
    "vehicle.drivetrain.engineCatastrophicOverTorqueDamage":"Overtorque damage: Engine permanently damaged",
    "vehicle.drivetrain.exhaustDamaged":"Exhaust damaged",

    "vehicle.beamstate.tireDeflated":"{{wheelName | translate}} tire deflated",
    "vehicle.beamstate.beamBroke": "Beam {{id}} just broke: {{id1name}} [{{id1}}]  ->  {{id2name}} [{{id2}}]",
    "vehicle.beamstate.beamDeformed": "Beam {{id}} just deformed: {{id1name}} [{{id1}}]  ->  {{id2name}} [{{id2}}]",
    "vehicle.engine.starvedOfOil": "Engine is starved of oil",
    "vehicle.engine.cylinderWallsMelted": "Cylinder walls melted",
    "vehicle.engine.pistonRingsDamaged": "Piston rings damaged",
    "vehicle.engine.oilOverheating": "Oil overheating",
    "vehicle.engine.rodBearingsDamaged": "Connecting rod bearings damaged",
    "vehicle.engine.blockMelted": "Engineblock melted",
    "vehicle.engine.headGasketDamaged": "Head gasket damaged",
    "vehicle.engine.coolantOverheating": "Coolant overheating",
    "vehicle.engine.radiatorDamaged": "Radiator damaged",
    "vehicle.recovery.loadHome": "Vehicle restored to home position",
    "vehicle.recovery.saveHome": "Vehicle position updated (use [action=loadHome] to restore)",
    "vehicle.recovery.recovered": "Vehicle recovered",
    "vehicle.recovery.quick": "Vehicle recovered (hold to recover further)",
    "vehicle.recovery.end": "Vehicle recovered (cannot recover any further)",
    "vehicle.recovery.recovering": "Vehicle recovery in progress...",
    "vehicle.bullettime.changeSlow": "{{slowmoTimes}} times slower than realtime",
    "vehicle.bullettime.changeFast": "{{speed}} times faster than realtime",
    "vehicle.bullettime.slowmotion": "Slow motion activated",
    "vehicle.bullettime.realtime": "Realtime",
    "vehicle.bdebug.cogMode.off": "Off",
    "vehicle.bdebug.cogMode.on": "On",
    "vehicle.bdebug.cogMode.nowheels": "Without wheels",
    "vehicle.bdebug.cogMode": "Changed Center of Gravity mode: {{cogMode | translate}}",
    "vehicle.bdebug.trisOff": "Collision Triangle drawing disabled",
    "vehicle.bdebug.trisOn": "Collision Triangle drawing enabled",
    "vehicle.bdebug.clear": "Debug drawing cleared",
    "vehicle.bdebug.meshVisibility": "Changed mesh visibility: {{visibilityPercent}}%",
    "vehicle.bdebug.nodeVisMode.off": "off",
    "vehicle.bdebug.nodeVisMode.simple": "Simple",
    "vehicle.bdebug.nodeVisMode.weights": "Weights",
    "vehicle.bdebug.nodeVisMode.velocities": "Velocities",
    "vehicle.bdebug.nodeVisMode.forces": "Forces",
    "vehicle.bdebug.nodeVisMode.density": "Density",
    "vehicle.bdebug.nodeVisMode": "Changed node visualization: {{nodeVisMode | translate}}",
    "vehicle.bdebug.nodeTextMode.off": "Off",
    "vehicle.bdebug.nodeTextMode.names": "Names",
    "vehicle.bdebug.nodeTextMode.numbers": "Numbers",
    "vehicle.bdebug.nodeTextMode.names+numbers": "Names and numbers",
    "vehicle.bdebug.nodeTextMode.weights": "Weights",
    "vehicle.bdebug.nodeTextMode.materials": "Materials",
    "vehicle.bdebug.nodeTextMode": "Changed node labels: {{nodeTextMode | translate }}",
    "vehicle.bdebug.beamVisMode.off": "Off",
    "vehicle.bdebug.beamVisMode.simple": "Simple",
    "vehicle.bdebug.beamVisMode.type": "Type",
    "vehicle.bdebug.beamVisMode.with broken": "With broken",
    "vehicle.bdebug.beamVisMode.broken only": "Broken only",
    "vehicle.bdebug.beamVisMode.stress": "Stress",
    "vehicle.bdebug.beamVisMode.deformation": "Deformation",
    "vehicle.bdebug.beamVisMode.breakgroups": "Break groups",
    "vehicle.bdebug.beamVisMode.deformgroups": "Deform groups",
    "vehicle.bdebug.beamVisMode": "Changed beam visualization: {{beamVisMode | translate}}",
    "vehicle.bdebug.disabled": "Debug drawing disabled",
    "vehicle.bdebug.enabled": "Debug drawing enabled",
    "vehicle.fire.fuelTankRuptured": "Fuel tank ruptured",
    "vehicle.turbocharger.overheating": "Turbo is overheating",
    "vehicle.main.instability": "Instability detected in '{{vehicle}}'. Simulation paused preemptively",
    "vehicle.core.spawnError":"This is often caused by broken mods or corrupt core files. Please check in Safe Mode [url=https://documentation.beamng.com/troubleshooting/safe_mode.html][Click here for Safe Mode instructions][/url]If persists, perform a Clean Installation [url=https://documentation.beamng.com/troubleshooting/clean_install.html][Click here Clean Install instructions][/url]",



	"ui.options.multiplayer.nameTagTitle": "Nametags",
	"ui.options.multiplayer.others": "Others",


	"ui.multiplayer.multiplayer": "Multiplayer",
	"ui.multiplayer.connecting": "Connecting",
	"ui.multiplayer.loading": "Loading...",
	"ui.multiplayer.servers": "Servers",
	"ui.multiplayer.favorites": "Favorites",
	"ui.multiplayer.direct_connect": "Direct connect",
	"ui.multiplayer.refresh": "Refresh",
	"ui.multiplayer.connect": "Connect",

	"ui.multiplayer.addCustomServer": "Add Custom Server",

	"ui.multiplayer.location": "Location",
	"ui.multiplayer.description": "Title",
	"ui.multiplayer.map": "Map",
	"ui.multiplayer.players": "Players"


}
